- December 2, 2015
- PolarityFlow, Adrian Zingg
Steel Rain
Platforms
About
"Steel Rain" is a real-time strategy game set in a post-apocalyptic world. Players must build and manage their base, gather resources, and create a powerful army to battle against AI or human-controlled forces. The game features a variety of units, weapons, and upgrades, providing numerous tactical options to outsmart and defeat opponents.
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- Steel Rain offers a unique blend of shoot 'em up, base building, and RPG elements, providing a deep and engaging gameplay experience.
- The game features a variety of weapons, upgrades, and difficulty settings, catering to both casual and hardcore players.
- The graphics and soundtrack are enjoyable, enhancing the overall experience and keeping players engaged.
- The game suffers from a lack of polish, with bugs and confusing mechanics that can detract from the overall enjoyment.
- Some players find the menu system clunky and the tutorial lacking in clarity, making it difficult to understand all game elements.
- The graphics can sometimes make it hard to distinguish between bullets and the background, leading to frustrating gameplay moments.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is praised for its engaging blend of shooter mechanics, RPG elements, and strategic base-building, offering a rewarding and addictive experience. While some players find the colonization mechanics and tech tree limiting, the core shmup gameplay remains enjoyable and well-executed, providing a satisfying progression system. Overall, the game successfully combines various genres, appealing to fans of both action and strategy.
“So dear reader, if you like to experience an interesting and addicting but exceeding genre mix in the shooter genre, with amazing gameplay and fast-flowing graphics, and a fair price, then this is for you.”
“Leveling up grants skill points used to raise skills that open up new dimensions of gameplay.”
“It's all tied together by the excellent shmup gameplay, and none of it would matter as much if that sucked... but it rocks!”
“The tech tree is somewhat dumb, base building is limited and boring, many upgrades are insignificant, and the game is already over before you even start to make something with production mechanics.”
“At first, the game seems very sluggish and slow-paced; the controls and gameplay still do not seem as tight as classics like Raiden, Raptor, Twin Cobra, or UN Squadron.”
“The colonization mechanic turns out to be really important, which may turn some people off from pure shmup gameplay.”