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Xenoraid: The First Space War

Xenoraid: The First Space War Game Cover
89%Game Brain Score
gameplay, music
story, graphics
89% User Score Based on 109 reviews

Platforms

PCWindows
Xenoraid: The First Space War Game Cover

About

Xenoraid: The First Space War is a single player and multiplayer action game. It was developed by 10tons Ltd and was released on September 30, 2016. It received positive reviews from players.

"Xenoraid: The First Space War" is a challenging vertically scrolling shoot'em up game with advanced shooting mechanics and AI-driven enemies for dynamic combat. You control a squadron of four fighters, each with unique weapons, and must switch between them strategically to survive. The game features over 40 missions, including intense boss fights, with procedurally generated elements for replayability. Fight against alien threats in mankind's first space war.

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89%
Audience ScoreBased on 109 reviews
gameplay14 positive mentions
replayability3 negative mentions

  • The ship swapping mechanic adds a unique strategic element to the gameplay, allowing players to adapt to different combat situations effectively.
  • The game features a variety of ships and upgrades, providing a satisfying progression system that rewards skill and strategy.
  • The graphics and sound design are well-executed, creating an engaging atmosphere that enhances the overall experience.
  • The controls can be frustrating, particularly with mouse input, leading to a less enjoyable gameplay experience.
  • The game suffers from balance issues, with some ships and upgrades feeling underwhelming or overly expensive compared to their effectiveness.
  • The campaign can feel repetitive due to limited enemy variety and procedural generation that doesn't significantly change the gameplay experience.
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its innovative ship-swapping mechanic, allowing players to choose from four different ships with unique abilities, which adds depth to the traditional shoot-'em-up experience. While the combat is generally smooth and engaging, some players noted issues with floaty controls and repetitive enemies, though the upgrade system is praised for being contextually rewarding rather than grind-heavy. Overall, the game offers a fresh take on the genre with strategic elements and well-polished mechanics, appealing to both casual and hardcore fans of shoot-'em-ups.

    • “The upgrade mechanics are not overly 'gamified' - they are within a context of a run and reward mastery, not grinding/play time.”
    • “The action includes a mechanic where you'll get to switch between 4 ships with different primary and secondary weapons, and most of what makes the game interesting is figuring out how best to use these ships and then how to survive when one or more of them gets heavily damaged.”
    • “Classic action gameplay with modern features like procedurally driven missions, fighter switching, and squadron management make Xenoraid a fresh and thrilling shooter!”
    • “There is this floatiness to moving left and right which completely ruins the gameplay.”
    • “The enemies are quite repetitive, the cool-down for the shooting is a chore and the overall graphics and gameplay are not really engaging.”
    • “As it stands, Xenoraid is an interesting novelty with ideas that can grow into something more interesting if expanded on, but the slow pace and deliberate gameplay will probably scare off those looking for a more traditional shoot 'em up.”
  • story
    33 mentions Positive Neutral Negative

    The story in the game is generally considered mediocre, serving primarily as a framework to connect missions rather than a compelling narrative. While there are five campaigns with multiple missions and a backdrop involving alien threats, many players find the plot forgettable and the character development lacking. The gameplay mechanics, including ship management and strategic upgrades, overshadow the story, which is described as mildly engaging but ultimately not a standout feature of the game.

    • “In between missions, there is a small story regarding the aliens, their persistent encroachment toward Earth, and the world's space fleets must discover the enemy's weaknesses and exploit them.”
    • “The character portraits are nicely done, with a good variety of people represented, while the story is mildly engaging.”
    • “Xenoraid is a fantastic take on the shmup genre, and has plenty of hours of play to be had between the story missions, the harder modes that come after, and a survival mode.”
    • “The story is nothing to write home about.”
    • “The story is oh-so-forgettable.”
    • “Other than that, it's nothing special - there is not enough enemy types, levels only differ by enemy composition and asteroid count, plot and art is simply okay, and clearing out goddamn teleporting starfishes is a chore.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics in the game are generally described as decent and above adequate for the genre, with well-executed artwork and visually stimulating effects. However, they lack the polish and flair expected from high-profile titles, often feeling more akin to a mobile wave shooter. While some players appreciate the pleasant visuals, others find them mediocre and repetitive, impacting overall engagement.

    • “The gameplay graphics aren't overtly flashy, but they're very well done.”
    • “The game's graphics are quite pleasant, far from the pixelated confusion present in other examples of the genre.”
    • “The artwork is well done and the effects are visually stimulating.”
    • “The graphics and ship handling aren't what you would expect from a typical high-profile or high-budget shmup; it feels more like a wave shooter for mobile.”
    • “Mediocre graphics.”
    • “The enemies are quite repetitive, the cooldown for the shooting is a chore, and the overall graphics and gameplay are not really engaging.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising it as epic and beautiful, while others find it basic and conventional. Many agree that the soundtrack effectively enhances the gameplay experience, creating a sense of urgency, though some note a lack of variety in tracks. Overall, the music is considered a solid aspect of the game, contributing positively to the atmosphere.

    • “The OST is really beautiful.”
    • “Epic music.”
    • “What makes it good instead of passable is great music (not nearly enough tracks, though), ship outfitting, asteroid physics, and enemies coming around to take another swing at you if you miss them.”
    • “The background music is a conventional and solid sci-fi theme.”
    • “The art is pretty good, the gameplay is very fun, and the music is pretty basic.”
    • “Graphics are ok to me while not mind-blowing; I won't go into music, but sound effects-wise it is very okay.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game offers high replayability, particularly through its survival mode and potential endless mode. However, players express frustration with the limited in-game currency and expensive upgrades, which can hinder the experience after completing the campaign. Enhancements to these systems could further improve replayability.

    • “It provides high replayability, but limited money and overly expensive yet fundamental upgrades can easily strain your budget, without giving your ships decent armament.”
    • “Survival adds replayability once you've beaten the campaign, but the money required for tech and upgrades can be frustrating.”
    • “Maybe they could add this mode as this would add to the replayability.”
    • “This will probably result in better replayability, along with the endless mode.”
  • grinding
    3 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is mixed; while some appreciate the upgrade mechanics being tied to mastery rather than excessive playtime, others find the experience tedious due to a lack of enemies and frustrating difficulty.

    • “The upgrade mechanics are not overly 'gamified' - they are within a context of a run and reward mastery, not grinding or playtime.”
    • “Random, tedious, and difficult in frustrating ways.”
    • “It's kind of tedious because there aren't enough enemies!”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its intriguing linear plot, which enhances the overall immersive experience. Players appreciate how the atmospheric elements contribute to the storytelling, creating a captivating environment that draws them in.

    • “The atmosphere is incredibly immersive, drawing you into its intriguing linear plot.”
    • “The game's ambiance creates a captivating experience that keeps you engaged throughout.”
    • “Every detail contributes to a rich atmosphere that enhances the storytelling.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model of the game is notably rare, as it lacks microtransactions typically found in mobile collectible card games (CCGs), which is seen as a positive aspect by users.

    • “That is so rare; it's like finding a mobile CCG without microtransactions.”
    • “The monetization model is fair and doesn't pressure players to spend money.”
    • “I appreciate that the game offers plenty of free content without locking essential features behind a paywall.”
    • “That is so rare, it's like finding a mobile collectible card game without microtransactions.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted as quick and effective, complementing its nice mechanics and local co-op features, while the procedural elements add to the comedic experience.

    • “The humor in this game is spot on, making every moment enjoyable.”
    • “I love how the game combines quick mechanics with hilarious moments.”
    • “The procedural elements add a unique twist to the funny scenarios that unfold.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with AI behavior in challenging environments like asteroid fields being mostly reliable. While some players may encounter occasional issues with AI getting trapped, these instances are perceived as normal rather than indicative of bugs.

    • “When you're in an asteroid field, they'll try to dodge rocks as best they can, though some with a bad spawn get trapped anyway (and not in a bad, buggy way; it appears normal and reasonable).”
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Frequently Asked Questions

Xenoraid: The First Space War is a action game.

Xenoraid: The First Space War is available on PC and Windows.

Xenoraid: The First Space War was released on September 30, 2016.

Xenoraid: The First Space War was developed by 10tons Ltd.

Xenoraid: The First Space War has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Xenoraid: The First Space War is a single player game with multiplayer and local co-op support.

Similar games include Xenoraid, Assault Android Cactus, Enemy Mind, Steredenn, Jet Lancer and others.