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Stash: A Card Looter

Stash: A Card Looter Game Cover
78%Game Brain Score
gameplay, graphics
story, replayability
78% User Score Based on 142 reviews

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Stash: A Card Looter Game Cover

About

Stash: A Card Looter is a multiplayer strategy game with a fantasy theme. It was developed by WheeGaming and was released on September 21, 2025. It received mostly positive reviews from players.

Stash: A Card Looter is a strategic deck-building game featuring randomized cards inspired by ARPG loot mechanics. Players make quick, tactical decisions using intuitive swipe-based card selection to balance risk and reward while drafting unique combinations from six distinct card types. With endless variety and deep strategy, no two drafts or battles are alike.

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78%
Audience ScoreBased on 142 reviews
gameplay25 positive mentions
story3 negative mentions

  • The game features unique mechanics and concepts that provide a fresh take on the autobattler genre, allowing for creative deck-building and strategic depth.
  • The asynchronous multiplayer structure allows players to compete against others' decks without the pressure of real-time matches, making it accessible and enjoyable.
  • The game offers high replayability with a variety of heroes, weapons, and relics, encouraging experimentation and adaptation in each run.
  • The game suffers from numerous bugs and technical issues, including crashes, lag during drafting, and heroes disappearing, which significantly detracts from the overall experience.
  • The tutorial lacks depth and clarity, leaving players confused about mechanics and strategies, which can lead to frustrating losses without understanding how to improve.
  • There is a heavy reliance on RNG, which can lead to inconsistent experiences and feelings of helplessness when facing opponents with stronger decks due to luck rather than skill.
  • gameplay
    53 mentions Positive Neutral Negative

    The gameplay is characterized by its unique mechanics and deep strategic elements, offering high replayability and an addictive loop that keeps players engaged. However, many users note a steep learning curve due to a lack of clear tutorials and tooltips, leading to confusion about the mechanics and outcomes of battles. Despite these challenges, the game is praised for its innovative features and satisfying card-building mechanics, making it a compelling experience for fans of the genre.

    • “It provides context for the game’s mechanics without distracting from its primary focus on strategy and replayability.”
    • “The mechanics go way deeper than I expected, and every run feels totally different from the last.”
    • “The core gameplay is deep, satisfying, and offers incredible value.”
    • “The actual mechanics are quite opaque, and it's hard to tell why you lose or win certain fights.”
    • “No real tutorial beyond how to equip a weapon and armor to a fighter... no way to understand the cryptic game mechanics and systems it uses. It's just going to be one of those... enjoy losing for 150+ hours until you finally have that 'ah-ha' moment, or... don't.”
    • “With the current gameplay, it is painful when you get bad rolls and it has ruined quite a few legendary creatures by them getting really bad weapon/armor rolls for me.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive a mixed but generally positive reception, with a score of 6/10. Reviewers appreciate the interesting art style and variety of visual elements, which enhance the overall atmosphere and gameplay experience, despite some minor polish issues and a lack of customizable graphics settings. Overall, the visuals are deemed enjoyable and fitting for the game's mood.

    • “The art style fits the mood perfectly.”
    • “There is a good variety of creatures, relics, weapons, and armor, and the art style is a lot of fun.”
    • “Great graphics, atmosphere & gameplay.”
    • “Graphics 6/10”
    • “I couldn't find any graphics settings: what you see is what you get.”
    • “Even if some mechanics and graphical features could use a polish, it dares to do something new.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is set in a fractured post-human world, providing atmospheric context rather than a central narrative focus, which some players find frustrating due to bugs in story mode. While the main game allows for team creation and mission selection that influences gameplay, the story elements feel secondary to the mechanics and artwork, with the option to revisit dialogue after completing the story mode. Overall, the storytelling is appreciated but not without its flaws.

    • “From the artwork, the storytelling, the battle mechanics, and looting experience, this game is a must-have.”
    • “In the main game, there is a story mode that is disabled once you complete it, but you can go back and look at the dialogue later.”
    • “The setting, a fractured post-human world filled with strange creatures and lingering remnants of civilization, acts as atmospheric flavor rather than a story-driven centerpiece.”
    • “Also seems bugged in story mode.”
    • “In the main game (there is a story mode but it is disabled once you complete it, though you can go back and look at the dialogue later) you are able to create a team of 8 creatures.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game is praised for its strong replayability, offering a competitive framework that encourages creativity and adaptability. However, some players express concerns about potential limitations in replay value after a limited number of games, suggesting that improvements like a ladder system could enhance the experience further. Despite these critiques, many users still find the game engaging enough to invest significant time into it.

    • “It offers a strong sense of progression, high replay value, and a competitive framework that rewards creativity and adaptability rather than rote optimization.”
    • “Replay value is assured!”
    • “There are definitely some flaws I'd like to see addressed. As someone with thousands of hours playing Hearthstone Battlegrounds and roguelites, I'd love to see improvements to replayability—such as implementing a ladder system like the one in Backpack Battles.”
    • “It took a few hours to lose one game relatively badly. Who knows how long a victory takes, but I think there is not much replayability here; I'd probably feel I've tried everything after 5-10 games.”
    • “Has the depth and replayability needed to lose many hours.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the structured format that avoids random farming, others feel it can be tedious and lacks depth. Overall, it offers a fun diversion from more grind-heavy titles, but may not satisfy those looking for innovative mechanics in the grinding process.

    • “Its fun but one run complete takes about two hours and some parts of it are pretty tedious.”
    • “Seems grindy, shallow, with nothing new or out of the ordinary.”
    • “Very enjoyable game to mess around with when you're tired of the grindy games.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is centered around a card-based system that emphasizes creativity and adaptability over traditional performance metrics. Players receive detailed performance recaps for each card after battles, aiding in understanding their effectiveness, while the absence of a fluctuating ranking system allows for a more relaxed approach to progression and replayability. Overall, the game encourages strategic experimentation rather than strict optimization.

    • “Developed and published by Wheegaming, the game reframes familiar concepts from action RPGs—gear drops, upgrades, and build optimization—into a purely card-based format.”
    • “Also, at the end of each battle, you get a little recap of the performance of each card: damage taken, absorbed, healed, dealt, etc. That is super useful to distinguish which cards perform well or not.”
    • “It offers a strong sense of progression, high replay value, and a competitive framework that rewards creativity and adaptability rather than rote optimization.”
    • “Runs are different in that there is not a ranking that rises and falls based on performance.”
    • “At the end of each battle, you get a little recap of the performance of each card: damage taken, absorbed, healed, dealt, etc. That is super useful to distinguish which cards perform well or not.”
  • stability
    3 mentions Positive Neutral Negative

    The game shows promise with its unique ideas, but stability issues significantly hinder the experience, as players report frequent bugs, unexpected lag during drafting, and crashes that can lead to penalties.

    • “The game has some unique ideas that are fun and has potential, but it is buggy as hell. Sometimes, for unknown reasons, it becomes extremely laggy during the drafting section, and it crashes, punishing you for that.”
    • “The stability issues are a major drawback; frequent crashes and lag make it frustrating to play.”
    • “I love the concept, but the game is plagued with bugs and performance issues that ruin the experience.”
  • monetization
    3 mentions Positive Neutral Negative

    The game stands out for its complete absence of microtransactions, a rarity in the current gaming landscape.

    • “Interestingly, there are zero microtransactions, which is unheard of in this day and age.”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that the developers have chosen to focus on a premium experience without the pressure of in-game purchases.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is characterized by a visually stunning, fractured post-human world populated by bizarre creatures and remnants of civilization, serving more as an atmospheric backdrop than a central narrative element. Overall, the combination of great graphics and immersive gameplay enhances the experience.

    • “The setting, a fractured post-human world filled with strange creatures and lingering remnants of civilization, acts as atmospheric flavor rather than a story-driven centerpiece.”
    • “Great graphics, atmosphere, and gameplay.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and ability to enhance immersion, contributing significantly to the overall experience.

    • “The music is amazing and helps with immersion, if one may call it that.”
    • “Good music.”
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40h Median play time
40h Average play time
40-40h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Stash: A Card Looter is a strategy game with fantasy theme.

Stash: A Card Looter is available on PC, Mac OS, Windows and Linux.

On average players spend around 40 hours playing Stash: A Card Looter.

Stash: A Card Looter was released on September 21, 2025.

Stash: A Card Looter was developed by WheeGaming.

Stash: A Card Looter has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Stash: A Card Looter is a multiplayer game.

Similar games include As We Descend, Trials of Fire, Gordian Quest, 9 Kings, Across the Obelisk and others.