- May 24, 2024
- Ben 'Yahtzee' Croshaw
- 21h median play time
Starstruck Vagabond
Platforms
About
In "Starstruck Vagabond," a story-driven work/life simulator, players maintain a spaceship and deliver cargo between star systems. After awakening from a 2000-year sleep, the protagonist assembles a crew and becomes entangled in a conflict involving a ominous purple egg and two warring factions. With a Stardew Valley-inspired approach, players will forge relationships, manage their ship, and uncover new purposes in this unknown galaxy.
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- The writing is witty and engaging, filled with humor that keeps players entertained.
- The core gameplay loop of managing the ship and delivering cargo is addictive and satisfying.
- The game offers a cozy experience, making it perfect for playing while listening to podcasts or watching videos.
- The gameplay can become repetitive and tedious, with many tasks feeling like busywork.
- The characters often repeat dialogue, which can detract from the overall experience.
- There are several bugs and glitches that can disrupt gameplay, leading to frustration.
story
632 mentions Positive Neutral NegativeThe story in the game is characterized by Yahtzee Croshaw's signature humor and engaging writing, featuring heartfelt moments and quirky characters that often lead to unexpected emotional depth. However, many players find the pacing uneven, with significant grind and repetitive missions overshadowing the narrative, making it feel sparse and poorly integrated into the gameplay loop. While the individual character arcs and comedic elements are praised, the overall plot is seen as lacking in urgency and depth, leading to mixed feelings about its ability to sustain interest throughout the game.
“The story is heartfelt, cozy, and very funny.”
“Plus the story showcases Yahtzee's ability to tell a fun and lighthearted story, only to gut punch you when you least expect it.”
“The writing is amazing and I can't wait to see how the story unfolds.”
“You will spend the first half of the game repeatedly grinding the same missions over, and over, and over - the same missions, structured in exactly the same way, in a completely lifeless universe with absolutely nothing interesting to see.”
“However, it is also extremely poorly paced - you get almost no story for the first 2/3 of the game, and then the moment it gets interesting, and layered, and more than just 'quirky character has simple quirky character arc,' it ends.”
“The story kept me interested, but the upgrades kept me working towards something the whole game, and the pacing was surprisingly pretty good; anytime I started to get bored doing deliveries, it was time for an upgrade or time for the next story mission.”