Starfighter: Infinity
- July 16, 2019
- Ben Olding Games
"Starfighter: Infinity is a MMORPG with a focus on space dogfighting and exploration, offering single-player, co-op, and PvP action. The game features 84 unlockable ships, 1447+ items, and customizable AI ships, with a focus on creative weapons and upgrades. Players can also engage in crafting, looting, and mining, as well as interacting with alien races and managing their own organizations."
Reviews
- Starfighter: Infinity is a nostalgic and improved successor to Starfighter: Disputed Galaxy, offering a wealth of content, ship customization, and engaging gameplay.
- The game features a vibrant community and an active developer who listens to player feedback, ensuring continuous updates and improvements.
- Players enjoy the variety of gameplay options, including PvE, PvP, and co-op modes, along with a rich exploration experience in a vast universe.
- The game suffers from various bugs and unpolished features, which are common in early access titles, leading to occasional crashes and gameplay issues.
- Many players find the user interface and controls to be unintuitive, with complaints about small font sizes and awkward camera angles.
- The multiplayer aspect feels underdeveloped, with a sparse player base making it difficult to engage in cooperative or competitive gameplay.
- gameplay17 mentions
- 29 % positive mentions
- 53 % neutral mentions
- 18 % negative mentions
The gameplay is centered around a robust co-op experience, emphasizing mission-based exploration, combat, and ship upgrades, with a familiar yet engaging core loop. Players appreciate the integration of new mechanics and features alongside classic elements, although newcomers may face a learning curve due to insufficient tutorial guidance. Overall, the gameplay is described as feature-rich and enjoyable, particularly for fans of fast-paced space combat.
“Really enjoying how well the co-op gameplay works in regards to missions and the rewards.”
“The core gameplay loop is selecting a mission -> exploration -> combat -> level up -> return to station to complete mission and upgrade ship.”
“The game has online play, and the emphasis is on this type of gameplay being the full experience of the game, since AI ships often walk right into mines and traps and fall for things that players won't.”
“Gameplay-wise, it doesn't really break new ground but it is feature-rich and the combat is frenetic and fun, with lots of ways to participate in battles.”
“My first run out on a pick-up NPC mission was swiftly brought to an abrupt end because of my lack of knowledge of the combat mechanics, something the tutorial doesn't explain well.”
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's story is primarily driven by a series of missions that players can choose from space stations, allowing for exploration and combat in an open-world setting. While the narrative elements are somewhat predictable and repetitive, the game incorporates a mix of old and new mechanics, enhancing the overall experience with diverse missions and challenging AI. However, some players feel that the story lacks depth and can become stagnant due to grind-heavy gameplay and balance issues.
“This game balances the return of the old, such as old ships, weapons, mechanics (like hyperspace, sector exploration, stations, missions) with the addition of the new, with a plethora of new ships, gear, the addition of many new star systems, mechanics such as hacking, NPC races, factions/territories, jump gates, and so much more.”
“AI are much more challenging, missions are more detailed, roles are more specialized with more options for every play style. The developers listen to a ton of player feedback to make changes and additions, and have plenty of ideas for upcoming content.”
“Despite being in early access, the game has a plethora of things you can do, from exploring rich star systems to looting alien equipment that is impossible to gather otherwise to running missions given to you by stations.”
“Camera is wonky, the models are meh, missions are predictable and run of the mill, the combat is difficult and travel is slow.”
“Missions get repetitive, same for farming enemy drops.”
“One part of this is the missions being instanced into single-player, causing many people to spend a lot of time in these instanced off sectors.”
- graphics12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The graphics of the game have received mixed reviews, with some players finding them cheesy yet becoming accustomed to them over time. While the visuals may not be as impressive as higher-budget titles, they effectively capture the essence of space and support smooth gameplay, especially in VR. Overall, the focus on gameplay over graphics seems to resonate with many players, who appreciate the expansive environments and engaging combat despite the graphical limitations.
“Now onto the successor starfighter: Infinity, it takes everything DG started and elevates it to a whole new plane of existence, turning the game fully 3D graphically while maintaining the classic style of combat with the classic ships and weapons. There are a ton of new things to see, as humans and the original alien race aren't the only creatures in this galaxy now, each featuring their own unique technology and bizarre weaponry. Other changes include strange and mysterious stellar objects complete with their own functions and lore, hex-based sectors, galactic phenomena, and multiple star systems for the player to explore, each with its own unique layout that sometimes alters gameplay or tactics. In the end, it's similar enough to DG but way more substantial and new.”
“Additionally, on my 1080 i7 6799K, I can supersample to 200 with graphics on max without any performance issues, and it looks super crisp.”
“The graphics capture the beauty of real-life space, and the gameplay is so expansive, and we're not even that far into the game's development.”
“The graphics look pretty cheesy but somehow, you get used to it and don't really care about that after an hour or so of play.”
“The graphics are nothing special either, but not terrible.”
“Graphics ain't the best but gameplay feels solid and should get you some entertainment.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its wonderful soundtrack and sound effects, which effectively match the original. Players appreciate that it runs smoothly on older machines without latency issues, enhancing the overall experience in both single-player and online multiplayer modes.
“As others have mentioned, it runs extremely well on older machines, has no latency issues, and features a wonderful soundtrack and sound effects, many of which match the original.”
“Single player and online multiplayer (with PvP) are available as play modes from the start screen, featuring great music and sound effects as well.”
“DG comes with infinity as a single-player game; it's worth playing at least once to try it out and listen to the music.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from its quirky bugs reminiscent of classic titles, alongside a diverse array of amusingly designed equipment, such as missiles and energy discs that produce funny sounds.
“This game has a lot of problems, but all of them remind me of the humorous bugs of old.”
“The huge equipment variety, from missiles to devastating energy discs, makes a funny noise, ensuring your choice of equipment won't be too limited.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game exhibits strong replay value, appealing to players with its arcade-like experience; however, some users feel it lacks the depth typical of MMOs, which may limit its overall replayability.
“It has great replay value.”
- monetization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a monetization model that avoids in-game purchases, allowing players to earn ship skins and extras through exploration, while rare items can be obtained by defeating pests or locals in the game.
“There's no in-game purchases; skins and extras for your ships are earned through exploration, and some rare items are obtained by blasting pests or locals in the sector of space.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be repetitive, as missions and farming for enemy drops often feel monotonous and lack variety.
“Missions get repetitive, and the same goes for farming enemy drops.”
“The grinding feels endless and lacks variety.”
“I find myself doing the same tasks over and over just to progress.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report excellent optimization, with one reviewer noting that their high-end setup (i7 6799k and GTX 1080) allows for supersampling at 200% with maximum graphics settings, resulting in a crisp visual experience without any performance issues.
“Additionally, on my 1080 i7 6790k, I can supersample to 200 with graphics on max without any performance issues, and it looks super crisp.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report that the current build has some stability issues, with several bugs affecting the overall experience.
“I find the current build a bit buggy.”
“The game crashes frequently, making it hard to enjoy.”
“I've experienced several glitches that disrupt gameplay.”