- July 24, 2015
- Nonlinear
Starchaser: Priestess of the Night Sky
Platforms
About
In Starchaser: Priestess of the Night Sky, Kineto, the chosen priestess, finds herself in a disorienting, gravity-altering labyrinth after the Rite of Starchasing. Players must navigate this 3D action game's "Omnidirectional Gravity Space," jumping, leaping, shooting, and dodging traps on any surface they encounter. With walls turning into floors and no up or down, this unique gravity mechanic challenges players to think differently and adapt quickly to their surroundings.











- The game has a unique gravity mechanic that adds depth to the puzzles, making them engaging and fun.
- It has brought families closer together, providing opportunities for shared experiences and quality time.
- The boss fights are enjoyable and require tactical thinking, adding a layer of challenge to the gameplay.
- The controls are poorly designed and unresponsive, making gameplay frustrating and tedious.
- There are significant technical issues, such as lack of resolution options and poor camera control, which detract from the overall experience.
- The game feels incomplete and lacks polish, with many players noting it resembles a student's demo rather than a finished product.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is characterized by a unique gravity-defying mechanic that offers engaging puzzles and platforming action, though it suffers from significant control issues, including awkward default gamepad mappings and frustrating jump mechanics. While the puzzles can be cleverly designed, the tutorial is overly simplistic, and the lack of configuration options and poor checkpointing detract from the overall experience. Despite its rough edges, the game may appeal to those seeking original mechanics in a Japanese indie title.
“This is a 3D puzzle platformer game with a gravity-defying mechanic. The puzzles are quite good, and some of them are surprisingly simple in an unexpected way, making things look complicated but actually very simple to solve.”
“Gameplay is very platformer, with both good puzzles and good action.”
“All of the labyrinths rely on the gravity mechanic where you rotate the level by jumping onto walls with a checkerboard pattern.”
“No configuration inside the game (just the Unity default on-launch config screen), awful default gamepad controls, poor checkpointing, and frustrating platforming mechanics (jumps only fire after you release the button, unlike in basically every other platformer, to allow for a fairly daft 'charge jump' mechanic) -- there are lots of flaws on display right from the start.”
“Tutorial sequence assumes that you have the IQ of a glass of water, explaining to you at least 20 times how to jump instead of explaining the jump mechanics and then letting you work out the uses for yourself.”
“No configuration inside the game (just the Unity default on-launch config screen), awful default gamepad controls, poor checkpointing, and frustrating platforming mechanics (jumps only fire after you release the button, unlike in basically every other platformer, to allow for a fairly daft 'charge jump' mechanic) -- there are lots of flaws on display right from the start.”