Skip to main content

Star Trek: Voyager - Across the Unknown

I enjoyed playing this game, especially since I didn't have much prior experience with the series. The multiple choices and actions made it feel like my decisions were truly my own, without the pressure to play exactly as the captain would.
Star Trek: Voyager - Across the Unknown Game Cover
78%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
79% User Score Based on 3,326 reviews
Critic Score 75%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXboxWindowsNintendo Switch 2
Star Trek: Voyager - Across the Unknown Game Cover

About Star Trek: Voyager - Across the Unknown

Star Trek: Voyager - Across the Unknown is a single player survival management game with drama and science fiction themes. It was developed by Gamexcite and was released on January 13, 2026. It received mostly positive reviews from both critics and players.

Experience the first sector of the journey as the Captain of the U.S.S. Voyager. In the demo, you can try out all the core systems of the game: make decisions, explore what-if scenarios, repair and customize your ship, explore a sector, research technologies, go on away missions, level up crew members, engage in combat, gather resources – and get a first look at the beginning of the story. Make …

Skip Games Like Star Trek: Voyager - Across the Unknown

Games Like Star Trek: Voyager - Across the Unknown

Looking for games like Star Trek: Voyager - Across the Unknown? Here are top survival management recommendations with a drama and science fiction focus, selected from player-similarity data — start with The Pale Beyond, Between the Stars or Shortest Trip to Earth.

Skip User Reviews

Reviews

79%Audience ScoreBased on 3,326 reviews
story306 positive mentions
grinding71 negative mentions

  • Faithful recreation of Star Trek: Voyager story with meaningful alternate paths and choices making it highly enjoyable for fans.
  • Engaging resource management and ship-building gameplay loop, giving a satisfying challenge and strategic depth.
  • High replayability due to varying story outcomes and character interactions, also supported by custom difficulty settings and sector restart options.
  • Heavy reliance on RNG causing frustrating mission failures and forcing frequent save scumming to avoid progress loss.
  • Lack of voice acting and limited audio immersion; most dialogue is text only, which reduces narrative impact.
  • Simplistic and clunky ship-to-ship combat with minimal player control, leading to unengaging battle sequences.
  • story

    2,265 mentions Positive Neutral Negative
    14% positive mentions, 83% neutral mentions, 3% negative mentions

    The story in "Star Trek: Voyager – Across the Unknown" closely follows the original TV series, offering fans a nostalgic and faithful retelling with opportunities for "what-if" deviations and alternative outcomes. While the branching choices affect missions, crew, and technology, the overall plot remains largely linear and tied to the canon, limiting deep narrative freedom. The game is text-heavy with minimal voice acting and can feel punishing due to RNG elements impacting mission success and resource management, which may disrupt immersion and replayability for some players.

    • “I loved the fact it follows the Voyager story arc, and that knowledge of the show becomes useful.”
    • “The game allows you to play things out exactly as they were done in the show or take your own path and make your own story.”
    • “It hits all the main strides in the story.”
    • “The whole game becomes an unsatisfying mess when 95% turns into a failure, and there's no way to recover from that—you lose essential characters and the story.”
    • “Classic bait and switch with these 'story driven' games. The main mission is predetermined more or less. Usually due to lack of fuel, if you spend too much time not doing exactly what the main quest wants you to, you will fail, so the branching is just an illusion.”
    • “Entire storylines and characters can be missed if you happen to make a seemingly insignificant dialogue choice or fail a skill check because your 95% chance wasn't good enough.”
  • gameplay

    673 mentions Positive Neutral Negative
    26% positive mentions, 66% neutral mentions, 8% negative mentions

    The gameplay of this Star Trek: Voyager game offers a mix of resource management, shipbuilding, exploration, and choice-driven narrative elements reminiscent of roguelikes like FTL and base-builders such as Fallout Shelter and Ixion. While fans appreciate its faithful thematic integration and challenging survival mechanics, many criticize its heavy reliance on RNG, repetitive resource gathering, simplistic and often frustrating combat, lack of voice acting, and punishing "homesickness" morale system, which together can make the gameplay feel tedious and occasionally unfair. Despite these flaws, the core gameplay loop is engaging for players who enjoy strategic planning and storytelling, though it can become monotonous and might not appeal to those seeking more complex or immersive game mechanics.

    • “The gameplay is challenging and quite fun—again, true to the source.”
    • “The combination of resource-management RTS elements, Sim City-esque starship management, and away mission events very similar to the mechanics of the popular Star Trek Timelines mobile game give plenty of variety to gameplay, and the graphics are excellent!”
    • “The gameplay loop is satisfying, difficult, and makes you want to keep going.”
    • “The gameplay loop is mostly about ship and resource management. The game is extremely punishing even on adventure mode, which is meant for going through the story and getting a hang of the mechanics.”
    • “There are utterly stupid game mechanics, like the power management nonsense where switched off shields stay off during the next fight, sparse resources and research system, very little real-life voiceovers, and grinding through every sector repeatedly to get resources, making the gameplay boring and tedious fast.”
    • “The combat mechanics are shallow; you control energy allocation which doesn't even remember settings for the next fight, and you just issue orders and wait for them to happen, leading to a frustrating experience in both gameplay and combat.”
  • graphics

    304 mentions Positive Neutral Negative
    28% positive mentions, 59% neutral mentions, 13% negative mentions

    The graphics of the game are generally serviceable but increasingly described as dated, often resembling early to mid-2000s or mobile game visuals with inconsistent art styles and rough character models. While some players appreciate the authentic Star Trek aesthetic and detailed ship interiors, many criticize poor optimization, minimal graphics options, and lack of animation or cinematic polish. Overall, the visuals support the narrative atmosphere but fall short of modern AAA standards, occasionally leading to performance issues despite modest graphical fidelity.

    • “The graphics and sound are very harmonious: the game creates an exciting atmosphere and the voyager's journey is very immersive.”
    • “The pros are all over the place graphics pretty good wish for a few like nebula back drops (have not seen any yet if their are).”
    • “The user interface is beautifully LCARS, the graphics are very well-done, and the decision-making truly puts you in the captain's chair, with all the responsibility and consequences thereof.”
    • “The graphics are terrible, like the CGI in the 1995 TV show literally looks better than this 2026 game.”
    • “Character graphics are the worst kind of uncanny valley, beer-bottle-with-plastic-arms, 3D-graphics-from-a-school-'puter-educational-game-from-2001 type cringe latex-dummy-looking models.”
    • “The bad: terrible optimization - this game has early PS3/2006-era graphics and it brings my GeForce 4070 to its knees.”
  • replayability

    167 mentions Positive Neutral Negative
    26% positive mentions, 68% neutral mentions, 6% negative mentions

    Replayability in the game is generally seen as strong, driven by meaningful choices, multiple endings, procedural elements, and varied difficulty settings, which encourage multiple playthroughs. However, some players note that the core story and missions remain largely consistent, limiting novelty after the first run, and technical issues or limited save options can hinder replay appeal. Overall, the game offers considerable replay value, especially for fans who enjoy exploring different strategies, outcomes, and crew combinations, with potential for growth through updates and DLC.

    • “A great Star Trek game, honest to our favorite era and show, explores new things, offers so much replayability... hope to see more quality Star Trek games like this.”
    • “Great replay value – rogue-like structure ensures varied encounters, alternate outcomes, and multiple viable playstyles.”
    • “Overall, this is a well-crafted love letter to Star Trek: Voyager that manages to capture the spirit of the show while delivering an engaging and replayable resource management experience.”
    • “There is some replayability to the game, but it follows the same plot and same events every single time, so it's not going to be an entirely new game.”
    • “Given the game's story is the same from sector to sector, there is no real replayability value to this game, making "game over" screens a real slog; you can restart a sector, or load the last autosave or manual save, but then it just feels like you're finding the "right" path that the game wants you to take; the illusion of making decisions with consequence having been killed by the RNG gods.”
    • “There is virtually no replayability, beyond reloading your single save game (yes, only one manual game save) or even more boringly, "restarting the chapter" and trying different options a few times.”
  • music

    161 mentions Positive Neutral Negative
    16% positive mentions, 74% neutral mentions, 10% negative mentions

    The game features the iconic Star Trek: Voyager main theme primarily at the title screen, eliciting strong nostalgia and praise, but in-game music is sparse, repetitive, and often static without dynamic shifts to match gameplay events. While some appreciate the subtle ambient tones and licensed tracks, many find the soundtrack uninspired, minimal, and lacking variation or authentic combat cues, with limited voice acting contributing to a generally quiet and less immersive audio experience. Overall, the music is a highlight mainly at the menu but falls short in providing a rich, engaging auditory backdrop throughout the gameplay.

    • “The soundtrack also deserves praise, blending orchestral themes with subtle ambient tones that reinforce the loneliness of deep-space exploration.”
    • “Excellent game, the attention to detail is outstanding and the fact that you can actually look inside the ship is great, the gameplay is flawless and easy to learn leaving more time to enjoy the game rather than spending endless time on how the controls work, the graphics and sound are perfect and the soundtrack is outstanding!”
    • “Very much an indie game, but I'm glad to find they licensed the theme music and managed to get two of the cast to voice logs in between sectors.”
    • “The audio remains completely static regardless of story outcomes; there is no dynamic musical shift to match the stakes of what you are doing.”
    • “With 7 years of music (the Voyager TV show soundtrack) available, why am I spending 90% of my time hearing nothing at all except the beep, boop, blip of the interface and the hum of background noise?”
    • “Very lackluster music, and oftentimes the combat levels will just re-use ambient sector music creating an incredibly non-immersive and shallow experience.”
  • grinding

    74 mentions Positive Neutral Negative
    3% positive mentions, 1% neutral mentions, 96% negative mentions

    Grinding in the game is widely described as tedious and repetitive, involving excessive resource farming, slow research, and manual tasks like planet scanning that hinder pacing. Many players find the constant micromanagement and RNG elements frustrating, leading to a slow, grind-heavy progression that dampens enjoyment despite some engaging concepts. The necessity to repeatedly endure tutorial sections and resource scarcity further contributes to the perception of grind as a significant drawback.

    • “You'll need a second life for grinding.”
    • “Sure, I'll just go fail at options I already got correct the first run after 3 hours of researching, collecting, and grinding... I would love to do that all over again.”
    • “So many rolls are actually important, so many scum saves, so much time running around farming, you're pretty much doomed to either not see the whole story or constantly reloading the game.”
    • “There are utterly stupid game mechanics, like the power management nonsense as some reviews already mentioned (switched off shields stay off when you get into the next fight), the sparse resources + research system, the fact that there are very little real life voiceovers, and that you have to grind through every sector to get some resources the same way again and again, it is getting boring and tedious very fast.”
    • “What I expected was a 'choose your own adventure' with exploration and ship building elements, but it ends up feeling like a mobile game from a decade ago where you are just farming resources and waiting for research to complete endlessly.”
  • optimization

    71 mentions Positive Neutral Negative
    18% positive mentions, 65% neutral mentions, 17% negative mentions

    Optimization reviews are mixed, with many users reporting poor performance and frame rate drops even on high-end GPUs, especially during space combat and UI-heavy scenes, while others experience smooth gameplay without major issues. Several note that the game feels unoptimized and resource-heavy for its graphical fidelity, though patches have improved performance and added customization options over time. Overall, optimization remains inconsistent across platforms, with hopes for further improvements through updates.

    • “No performance issues whatsoever.”
    • “Runs max setting easily with no upscaler on my desktop and can even run on medium to high settings on my Steam Deck with acceptable performance for the type of game it is.”
    • “As of April 3rd, 2026, 2 months in: they fixed the lack of manual saving for those of us who don't play Ironman mode by default, they optimized the game for better performance, and now they allow for custom difficulty that negates some of what mods had stepped in to fill such as base storage modifiers, morale control (stay too long, per sector, and so on), and have made the game far more in line with what was expected.”
    • “I was using an external display, but even clamped to 720p and ultra performance settings - the frame rate was abysmal.”
    • “The bad: terrible optimization - this game has early PS3/2006-era graphics and it brings my GeForce 4070 to its knees.”
    • “The game's optimization could use some work, as there isn't necessarily any scenes that are strong graphical showcases, and my GPU (3080ti) runs relatively hot in just about every situation, at capped 60fps.”
  • stability

    53 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game exhibits a range of stability issues, including frequent bugs, glitches in dialogue and combat, occasional crashes, and a problematic save system that frustrates progress retention. While some players report a mostly stable experience, many encounter significant technical flaws and graphical glitches, though developers seem actively working on patches. Overall, stability remains a notable weakness impacting gameplay enjoyment despite promising core mechanics.

    • “Bug free, not even encountered a crash or similar.”
    • “Runs great on the Steam Deck, no problems whatsoever.”
    • “It runs great on my PC.”
    • “I really like it, but it's buggy as hell and crashes a lot; it even takes out the Steam client with it.”
    • “No manual save; RNG is too punishing as an example... having 90% success chances multiple times but yet failing every single one... had several glitches of progression as well with an unnamed saboteur that would continue to destroy my ship regardless of what I do and not one or two rooms at a time, but half of them all at once.”
    • “The biggest and most glaring issue... not one playtested this game or finished it enough times to find all the glitches and bugs.”
  • atmosphere

    47 mentions Positive Neutral Negative
    40% positive mentions, 54% neutral mentions, 6% negative mentions

    The game excels at capturing an authentic Star Trek: Voyager atmosphere, effectively conveying the show's tone, moral dilemmas, and nostalgic feel through its graphics, sound design, and storytelling. While some reviewers note areas for improvement—such as deeper soundscapes, voice acting, and more dynamic away missions—the overall immersive and faithful representation of the Voyager experience remains its strongest and most praised aspect.

    • “A faithful and atmospheric return to Voyager that captures the soul of Star Trek, even if its gameplay systems occasionally struggle to keep pace with its ambitions.”
    • “The atmosphere, the tone, the general “Voyager vibe” — it’s all there.”
    • “Choices have real weight, and the game does a strong job of translating the tone and atmosphere of what Voyager should have been (a constant fight for survival, alone, in hostile territory) into gameplay.”
    • “Thing is, the drama, character development and atmosphere is not really there.”
    • “So yeah no atmosphere here either.”
    • “But the area that should be its biggest asset - the atmosphere - is probably its biggest letdown, just because it has to play in an IP that is probably incredibly expensive to license and get assets for.”
  • monetization

    27 mentions Positive Neutral Negative
    11% positive mentions, 8% neutral mentions, 81% negative mentions

    The monetization of the game is widely viewed as a cash grab, particularly criticizing the presence of day-1 DLC that locks core content behind additional paywalls. While some appreciate the lack of aggressive microtransactions typical of mobile games, many feel the pricing and DLC strategy is greedy and detracts from the overall experience. Despite this, there is recognition that the developers showed passion and that the game offers genuine gameplay beyond pure monetization tactics.

    • “Quick and simple gameplay that can be played in short bursts, with no predatory monetization (aside from day-1 DLC).”
    • “This game plays and feels like a mixture of FTL and Fallout Shelter (without all the microtransactions).”
    • “It’s really nice to play a modern Star Trek game that isn't built for mobile or filled with $50 microtransactions for a new ship; it feels like a real game and you can tell the developers tried to put their heart in it.”
    • “Let's be honest, it's too expensive for what it is and the DLC is a blatant cash grab for core content.”
    • “Day 1 DLC package was a bit of a slap in the face as it feels like a shameless cash grab; they could have included it and just raised the price a bit more—I certainly would have still paid a higher price for this.”
    • “The fact that it would have been even shorter if I hadn't shelled out the 5 or 8 bucks or whatever I paid for it is a ridiculous cash grab that I do not appreciate.”
  • emotional

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a heartfelt and nostalgic emotional experience, especially for fans deeply attached to the Voyager series, effectively capturing iconic moments and character voices that evoke genuine connection and sentiment. While some players felt the pacing or narrative choices lessened emotional impact, many appreciated the real stakes and thoughtful storytelling that rekindle the spirit and emotional depth of the show. However, the emotional resonance heavily depends on prior familiarity and affection for the Voyager universe, which may limit impact for newcomers.

    • “I felt so awash in nostalgia playing this, hearing Voyager's main theme, listening to Robert Duncan McNeill and Tim Russ reprising their roles as Tom Paris and Tuvok, seeing everyone's character portraits... it really brings something heartfelt to this game.”
    • “As a huge Voyager stan, I lost Tuvok to a bad away mission and I'm still recovering :( heartbreaking, but that's the point—real stakes! 9/10 right now (bumping to 10/10 soon with patches?).”
    • “The logs voice acted by Tim Russ and Robert McNeill were awesome, and the game does a great job of capturing integral moments from the show and still hitting some of those emotional moments.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of intentional and unintentional comedy, often arising from absurdly difficult scenarios, unexpected catastrophic failures, and amusing "what if" twists on the original Voyager stories. Players find enjoyment in making consistently poor decisions for comedic effect, and many appreciate the witty writing and cute, endearing moments despite the game's brutal challenges. Overall, the humor adds a lighthearted charm to an otherwise tough and serious gameplay experience.

    • “I find this game relaxing and fun to realize old stories often with funny “what if” twists.”
    • “It is pretty funny to play a captain that consistently makes the wrong decision just to see what happens.”
    • “You can rewrite Voyager history by going against what characters did in the show to hilarious results.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Reviews of character development are mixed: some praise it as well fleshed out and integral to story and gameplay, especially for fans of plot and decision-making, while others find it minimal or lacking in depth and integration with the overall design.

    • “If you love Star Trek for plot & story, character development, mission planning and decision making, weighing pros and cons and the ethics of a situation then this may be the best Star Trek game ever made.”
    • “Other than that, combat feels good (enough), the story is top notch, character development/leveling is well fleshed out, and the graphics/performance leaves nothing to be desired.”
    • “It has base building, it has character development, it has missions, combat, and above all, it is difficult.”
    • “In Voyager, there is virtually no character development, and the overarching story is barely integrated into the design.”
    • “A little more variety of outcome and character development would go a long way here.”
    • “Thing is, the drama, character development and atmosphere is not really there.”
Skip Critic Reviews
Skip Game Offers

Buy Star Trek: Voyager - Across the Unknown

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

19h Median play time
22h Average play time
7-31h Spent by most gamers
*Based on 31 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Star Trek: Voyager - Across the Unknown is a survival management game with drama and science fiction themes. Common tags for Star Trek: Voyager - Across the Unknown include futuristic, 3D, indie, aliens, exploration and others.

Star Trek: Voyager - Across the Unknown is available on Nintendo Switch, Xbox Series X|S, PC, Windows and others.

On average players spend around 22 hours playing Star Trek: Voyager - Across the Unknown.

Star Trek: Voyager - Across the Unknown was released on January 13, 2026.

Star Trek: Voyager - Across the Unknown was developed by Gamexcite.

Star Trek: Voyager - Across the Unknown has received mostly positive reviews from both players and critics. Most players liked Star Trek: Voyager - Across the Unknown for its story but disliked it for its grinding.

Star Trek: Voyager - Across the Unknown is a single player game.

Similar games include The Pale Beyond, Between the Stars, Shortest Trip to Earth, The Alters, Battlestar Galactica: Scattered Hopes and others.