- January 30, 2014
- Oxide Games
Star Swarm Stress Test
Platforms
About
Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to rele…






- Star Swarm Stress Test is a visually entertaining and impressive benchmark tool that showcases the capabilities of modern GPUs, especially with high unit counts on screen.
- It is a free tool that provides detailed output files, making it easy for users to analyze their system's performance.
- The benchmark effectively demonstrates the advantages of Mantle over DirectX, with many users reporting significant FPS improvements when using Mantle.
- The software lacks control over the simulation, as it automatically moves the ships without user input, which can be frustrating for those expecting interactive gameplay.
- Some users have reported issues with compatibility, particularly with certain GPUs not being recognized or crashing during the test.
- The benchmark does not provide detailed information about system specifications, such as CPU and GPU clock speeds, which limits its usefulness for in-depth performance analysis.
optimization
93 mentions Positive Neutral NegativeThe optimization aspect of the game is heavily influenced by the implementation of Mantle, which significantly enhances performance by allowing deeper control over the graphics hardware. Users report that enabling small batch optimization leads to improved performance metrics, particularly in comparison to DirectX, with some noting a remarkable increase in performance by nearly 140%. Overall, the optimization appears to effectively reduce CPU bottlenecks and enhance graphical performance.
“Mantle is supposed to boost the performance of a game/3D engine by giving it deeper control over the graphics board.”
“Mantle had an increase in performance of 139.99% over DirectX.”
“DirectX decreased performance by 58.34% versus Mantle.”
“Careful implying that 'entity count' has a direct relation to performance.”
“Obviously optimized to emphasize how the CPU keeps the GPU waiting in D3D mode.”
“The only thing I don't understand is the performance of temporal AA.”