- November 2, 2020
- Studio Surgical Scalpels
Boundary: Benchmark
88%Game Brain Score
graphics
optimization
88% User Score 52 reviews
Platforms
About
This is a benchmark for raytracing tech. It will perform a real-time rendering CG scene on your computer. Let's measure the performance of your PC!






Audience ScoreBased on 52 reviews
graphics2 positive mentions
optimization3 negative mentions
- The benchmark is visually stunning and provides a great demonstration of ray tracing capabilities.
- It's a free tool that offers decent performance results and a user-friendly interface.
- The FPS counter is responsive and matches well with other overlays, providing accurate performance metrics.
- The game suffers from serious optimization issues, leading to hitching and poor performance across various setups.
- There are reports of the benchmark incorrectly using integrated graphics instead of dedicated GPUs.
- Some users experienced crashes or odd behavior, such as Steam acting up after closing the application.
optimization
13 mentions Positive Neutral NegativeThe game exhibits significant optimization issues across various resolutions, leading to more time spent troubleshooting performance than enjoying gameplay. While DLSS settings do not show noticeable quality differences, users report solid performance benchmarks, with averages around 170 fps on ultra performance. Advanced benchmarking tools are available for detailed performance analysis, indicating some reliability in assessing hardware and software impacts on ray tracing performance.
“Honestly, I can't tell the difference in quality between DLSS settings, so setting that to performance seems like a good idea for games. 😁”
“It seems quite reliable and solid, and it can be used to evaluate hardware/software-based changes in ray tracing performance using the DXR API.”
“The concept is a great idea, but it suffers from serious optimization problems no matter the resolution chosen.”
“I use UE5 myself, and there are times you seem to spend more time troubleshooting performance problems than actual game development.”
“The benchmark includes a useful loop running mode (called 'demonstration mode') for advanced performance analysis using different benchmarking tools like CapFrameX, OCAT, FRAPS, or MSI Afterburner features.”