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Star Ocean The Divine Force

Star Ocean The Divine Force could be the right opportunity. From the way the storytelling really takes advantage of its genre hybrid to the distinct and action-packed combat system, this is an excellent JRPG that hits its targets far more often than it misses.
Star Ocean The Divine Force Game Cover
69%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:optimization, grinding
70% User Score Based on 1,248 reviews
Critic Score 66%Based on 7 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Star Ocean The Divine Force Game Cover

About Star Ocean The Divine Force

Star Ocean The Divine Force is a single player open world role playing game with fantasy, comedy, anime, violence and others themes. It was developed by Square Enix and was released on June 30, 2022. It received mostly positive reviews from both critics and players.

Buy Star Ocean The Divine Force on PlayStation Store. Square Enix and Tri-Ace present the latest title in the Star Ocean RPG series.

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Reviews

70%Audience ScoreBased on 1,248 reviews
story210 positive mentions
optimization130 negative mentions

  • Fast and fluid combat system with fun combos and good variety in character playstyles.
  • Engaging story with interesting characters and two distinct protagonist storylines.
  • Large, varied environments with fun exploration aided by the D.U.M.A. flying mechanic.
  • Well-composed soundtrack by Motoi Sakuraba enhances atmosphere.
  • Addictive Es'owa mini-game side activity adds replay value.
  • Item crafting system allows deep character customization (though tedious).
  • Good voice acting especially in Japanese and plenty of character interactions to enrich the story.
  • Poor PC performance with frequent stuttering, long shader compilation times, and unstable frame rates even on powerful hardware.
  • Character models and animations often appear stiff, lifeless, or doll-like, detracting from immersion.
  • Uninspired world design: large empty areas, repetitive dungeons, hollow towns with limited NPCs.
  • Clunky and unintuitive user interface — small font size, limited menu options, and missing quality of life features.
  • Split protagonist storylines sometimes lead to disjointed or incomplete plot experience unless multiple playthroughs are done.
  • Poor AI causing teammates to behave irrationally during combat.
  • Crafting system is tedious and RNG-reliant, lacking conveniences like batch crafting.
  • Combat system’s AP mechanic limits skill usage and can be frustrating; fights can become repetitive or easily broken.
  • Story and dialogue pacing inconsistent; last portion of the game is rushed and less engaging.
  • PC port issues like locked 60 FPS, absent ultrawide support, awkward keyboard/mouse controls, no key remapping for movement keys.
  • Excessive backtracking and numerous fetch quests add to grind without rewarding meaningfully.
  • story

    847 mentions Positive Neutral Negative
    25% positive mentions, 66% neutral mentions, 9% negative mentions

    The story in Star Ocean: The Divine Force is a mixed bag, with many players finding it serviceable but lacking depth, originality, and emotional engagement compared to earlier entries like Star Ocean 2. It features dual protagonists offering different perspectives, which adds some narrative nuance but requires multiple playthroughs to grasp the full plot. While some praise the characters and later story developments, others criticize slow pacing, bland or predictable plotlines, and confusing or poorly executed storytelling, making the narrative overall average to decent but not outstanding.

    • “You start the game being able to choose between who you wish to have as your main perspective character during the story: Raymond Lawrence or Laeticia Aucerius, and who you choose to start as affects which sides of the story you see during events, encouraging at least two playthroughs to see both sides of the whole game.”
    • “The story is quite long and works as a journey in the greatest sense of the word; it will have you going to one place, then returning, and then going again.”
    • “While the overarching plot may not break new ground for longtime JRPG fans, it remains engaging thanks to its mixture of interpersonal sincerity, larger-than-life stakes, and the inherent friction between science and tradition.”
    • “The story and plot in the game is... terribly cringe.”
    • “The story is forgettable, none of the characters are memorable, and there isn't any reason given to care about them.”
    • “The politics are dull and without nuance, the 'twists' are laughable and can be seen a mile away, the character interactions make little sense, and the overall plot is long in the making but flounders during the payout.”
  • graphics

    283 mentions Positive Neutral Negative
    27% positive mentions, 63% neutral mentions, 10% negative mentions

    The game's graphics are generally described as decent but outdated, resembling PS3 or early PS4-era visuals with a somewhat blurry and muddy appearance that often requires tweaking settings or mods to improve clarity. While the art style and environments receive praise for their beauty and charm, performance issues such as stuttering, frame drops, and poor optimization—especially on PC—detract from the overall visual experience. Despite these flaws, many find the graphics serviceable and fitting within the series' aesthetic, though not competitive with current-generation standards.

    • “Graphically it is the prettiest game in the series.”
    • “The game's visuals and audio are spectacular, a testament to the series' growth and the developers' dedication.”
    • “Beautiful world, great and creative art, nice graphics, fun gameplay, and great music.”
    • “The game has extremely limited graphical settings options but it can't even meet those settings as it constantly drops frames to a stop causing random pauses as you play.”
    • “The graphics are also weird and blurry and plays like the game was made in 2005 and not designed to run on present day hardware.”
    • “The optimization is so bad that I had to lower my graphics to normal and 30 frames just for it to stop stuttering every 4 seconds.”
  • optimization

    267 mentions Positive Neutral Negative
    8% positive mentions, 43% neutral mentions, 49% negative mentions

    The game's PC optimization is generally poor, with widespread reports of stuttering, frequent frame drops, and long shader compilation times even on high-end hardware. While some users experience stable 60fps gameplay after precompiling shaders and tweaking settings, many encounter persistent performance issues in certain areas, making the experience frustrating and inconsistent. Overall, the game would benefit from significant patches to improve stability and optimize performance.

    • “On my system, I'm running at 4k with favor performance engaged (I believe this implements resolution scaling) and everything else on maximum settings and rarely if ever dip below 60 fps.”
    • “Pc performance was also great, no bugs or crashes and being able to preload shaders on command makes for a smooth experience (such as if you need to re-do it after a graphics driver update).”
    • “Patch 1.01 brought some much needed stability and optimization improvements.”
    • “The optimization is so bad that I had to lower my graphics to normal and 30 frames just for it to stop stuttering every 4 seconds.”
    • “Horrible optimization and lots of freezing (which alone should warrant a permanent price drop).”
    • “The game optimization is really terrible.”
  • gameplay

    258 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    Gameplay in "Star Ocean: The Divine Force" is widely praised for its fast-paced, fluid real-time combat, diverse combo and skill customization options, and innovative mechanics like the d.u.m.a. system and flying/traversal features that enhance exploration. While many find the gameplay engaging and enjoyable, some critique the enemy AI, clunky targeting, inconsistent difficulty spikes, and a lack of depth or polish in certain systems. Overall, the gameplay is considered a strong point of the game, especially for fans of the series or action RPGs, despite occasional technical and design shortcomings.

    • “Battles unfold entirely in real time, with free movement, fast attacks, dodge mechanics, combo assignments, character switching, and abilities that open up tactical creativity.”
    • “The gameplay is where the game really shines, with the duma system giving additional mobility to the action combat to make it all feel very fast paced and exciting.”
    • “The combat is some of the best in the series being simple yet fun; you have your regular mapped combo options but you also have a cost similar to the fury mechanic in SO3.”
    • “Found it to be boring, clunky gameplay, outdated visuals and very low power fantasy fulfillment, along with only weapon gear changing and no visual updates to your characters.”
    • “But, the gameplay execution is downright awful.”
    • “The enemy targeting is absolutely horrendous and the biggest issue with the gameplay at the moment; the game just arbitrarily picks some enemy out of the combat group to be the targeted one with seemingly no reasoning behind it, it doesn't matter where you're looking or what enemy is closest to you, there's no consistency and it can even choose to target enemies behind you instead.”
  • music

    159 mentions Positive Neutral Negative
    51% positive mentions, 44% neutral mentions, 5% negative mentions

    The music, composed by Motoi Sakuraba, is widely praised for its energetic and immersive soundtrack that blends mystical and futuristic tones, enhancing exploration and combat. While some note occasional repetitive or overly loud tracks—especially in early segments or menus—the overall score is considered a standout feature, elevating the game's atmosphere and nostalgia for fans of the series. Several reviewers highlight the soundtrack as one of the game's strongest elements, often compensating for other shortcomings.

    • “The soundtrack, composed by long-time series contributor Motoi Sakuraba, provides energetic battle themes, sweeping field music, and contemplative melodic pieces that reinforce the blend of mystical and futuristic tones.”
    • “Great space sci-fi party based action JRPG with truly innovative exploration and movement, a deep, fast battle system, challenging bosses, main cast on brand with Triace fine art, way better English voice acting than previous Star Ocean games, incredible music from genius composer Motoi Sakuraba, and a massive immersive world, sometimes colorful, sometimes rough and perilous, decorated with some of the best skies ever in gaming.”
    • “The highlights for me are: the lovable cast, the amazing art direction, the absolutely outstanding soundtrack (seriously, if you don't believe me listen to "Endless Journey" from the OST and it'll tell you everything you need to know about this game's OST) and the entertaining yet simple plot of the game.”
    • “The combat music feels very strident and distracting.”
    • “Had to mute the battle music, constant overdramatic noise.”
    • “The soundtrack is above average as far as JRPGs go, but there aren't as many strong melodies like you'd find in Star Ocean 2 and 3.”
  • character development

    47 mentions Positive Neutral Negative
    28% positive mentions, 61% neutral mentions, 11% negative mentions

    Character development in the game is generally regarded as decent to top-notch within the genre, enhanced notably by strong voice acting in the original Japanese. However, it is sometimes criticized for being shallow or trope-heavy, with some players wishing for deeper progression and more expressive character interactions. Opinions on character design are highly mixed, ranging from praise for certain stylish or unique designs to complaints about awkward, dated, or emotionless appearances, especially of the main protagonist.

    • “Voice acting is pretty bad in a lot of places unless you use Japanese, which you should be doing anyway as a JRPG enjoyer. Japanese voice acting is pretty good and gives Laeticia genuinely about five times the character development and expression through her tone and way of speaking alone.”
    • “The world building and environments are extremely detailed and the character development is top notch as far as the genre goes.”
    • “Be sure to adventure around, otherwise you will miss out on a lot of side story and character development.”
    • “The story is poor and at a lot of times extremely cringe, and did they have a robot do the character designs? Almost the entire game, characters had almost no emotions in their facial expressions; the closest was Nina, who still showed very little emotion.”
    • “Character design is hit-or-miss. Some characters look decent, while others resemble creepy porcelain dolls.”
    • “Very shallow character development.”
  • grinding

    42 mentions Positive Neutral Negative
    2% positive mentions, 3% neutral mentions, 95% negative mentions

    Grinding in the game is widely described as tedious and excessive, with outdated crafting systems lacking quality-of-life improvements, requiring repetitive item creation and stat leveling. While some appreciate the impactful level-up system and open-world exploration, the overall experience involves long grinding sessions, limited replayability due to no new game plus, and monotonous backtracking that detracts from enjoyment.

    • “The gameplay is "find your favourite button and go at it", and the item creation system should basically have a "save and load" button on its screen with how much savescumming and grinding it's asking you to do.”
    • “Upgrading your characters, be it armor/weapons/accessories, their combat skills, or even just crafting skills, is infuriatingly grindy.”
    • “Problem is that it’s frustrating beyond belief to do the grinding over and over again, especially when you’re stuck at 5 AP during a boss battle, and there’s no way to permanently increase the AP count for every party member in the skill tree.”
  • stability

    32 mentions Positive Neutral Negative
    19% positive mentions, 0% neutral mentions, 81% negative mentions

    Stability reports for the game are mixed, with many users experiencing frequent freezes, stutters, graphical glitches, and occasional crashes, especially on lower-end or older PCs. However, some players with mid-to-high-end hardware report smooth performance and minimal issues after adjusting settings. Overall, while the game can run well for some, it suffers from inconsistent stability and bugs that impact the experience for many.

    • “The game runs great for me after disabling bloom and recompiling the shaders from within the game's settings menu.”
    • “My PC sits somewhere between minimum and recommended specs and it runs great on high graphics.”
    • “Running on a 2080 Super on max settings and it runs great.”
    • “Between performance issues and glitches so bad that sometimes the map straight up didn't render for me, I wasn't going to push through because it simply wasn't worth it.”
    • “I have rebooted my computer multiple times, uninstalled and reinstalled the game, verified the game files, etc., listed in the troubleshooting guides prior to contacting support, just to follow through and have support tell me that they cannot provide support and I will have to reach out to the developer.”
    • “Not only that; but the game that used to not have frame lag for the first ten hours now has constant freezes in areas that are the same as visited before.”
  • humor

    25 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of clever, character-driven moments and awkward, sometimes cringe-worthy cutscenes that elicit both genuine laughs and unintentional amusement. While the dialogue often shines with well-written, lighthearted banter and funny interactions, some aspects like repetitive battles and certain production quirks dull its impact. Overall, humor adds charm and personality, making the experience enjoyable despite some rough edges.

    • “The characters are expressive and the private actions are funny and give great in-depth insight into the colorful cast.”
    • “The dialogue in particular has very well written humor, along with many moments that could even make you blush.”
    • “The dialogues kept me laughing and smiling a long time.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game offers moderate replayability through the choice of two main characters, providing some variation in playthroughs. However, restrictions like not carrying over post-game saves and linear gameplay limit its long-term appeal. While nostalgic for some, it lacks features like scalable rewards or meaningful content changes to enhance replay value significantly.

    • “This I count in my bank of replayable games that I revisit for nostalgia every few years.”
    • “There are two main characters to pick from during the beginning of the game, which increases the replayability.”
    • “Two characters you can choose from adding to replayability.”
    • “I would have liked to have seen chests along with enemies respawn with scaling rewards for replayability.”
    • “Ehh... the fps drops are playable but the game itself is far too linear for me.”
    • “- some replay value to play with a different main character.”
  • emotional

    9 mentions Positive Neutral Negative
    78% positive mentions, 0% neutral mentions, 22% negative mentions

    The emotional aspect of the game receives mixed feedback, with some praising its heartfelt adventure and nostalgic feel, while others criticize its bland story, lack of impactful character animations, and weak emotional weight, particularly in the English version. Technical issues and uneven execution also detract from the overall emotional engagement.

    • “It’s imperfect, occasionally uneven, but consistently heartfelt—a big, imaginative adventure that celebrates discovery, connection, and the exhilaration of stepping into a world where impossibility is just another puzzle waiting to be solved.”
    • “It made me feel like I was actually playing a video game, and not a movie.”
    • “This is the first RPG I've played in quite some time that made me feel like I was playing an actual old-school video game.”
    • “Character facial animations were non-existent, which didn't help sell the already bland character interactions and boring story.”
    • “Boring story with bland environments and awkward recycled character animations.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The atmosphere is generally praised for its strong story impact, beautiful and diverse environments, and immersive music, creating a compelling feel that engages players. However, some find certain areas lifeless and the overall ambiance occasionally dull due to flat characters and repetitive side quests. Despite minor execution flaws, the atmosphere remains a highlight that balances well with other game elements.

    • “About 10 hours into the game so far and enjoying the story, refined battle system, atmosphere and of course the music.”
    • “Although that one planet is very beautifully crafted and has a great mix of biomes and areas, and overall great atmosphere to it.”
    • “Wonderful atmosphere.”
    • “The towns are lifeless, the field is mostly big empty space, the characters are flat, the side quests are just fetch or kill quests, and the overall atmosphere is dull and boring; I am bored playing this game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for relying heavily on cash grabs, reflecting a trend where publishers frequently exploit players for profit.

    • “Back to the topic at hand... publishers are getting away pretty constantly with crap and cash grabs.”
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Play Times

23h Median play time
24h Average play time
10-42h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Star Ocean The Divine Force is a open world role playing game with fantasy, comedy, anime, violence and others themes. Common tags for Star Ocean The Divine Force include science, trading, female protagonist, exploration, gaming and others.

Star Ocean The Divine Force is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 24 hours playing Star Ocean The Divine Force.

Star Ocean The Divine Force was released on June 30, 2022.

Star Ocean The Divine Force was developed by Square Enix.

Star Ocean The Divine Force has received mostly positive reviews from players. Most players liked Star Ocean The Divine Force for its story but disliked it for its optimization.

Star Ocean The Divine Force is a single player game.

Similar games include Tales of Arise, Forspoken, FINAL FANTASY XVI, Visions of Mana, FINAL FANTASY XIII and others.