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About

"Springblades" is an action RPG set on a fantasy island, where you battle various quirky characters to find three mysterious gems. Success in battles relies on timing attacks and dodging enemies with unique behaviors, while equipping specific gear can give you the edge. The gear you wear also determines your available actions in battle, adding a layer of strategy to your quest.

Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
Springblades screenshot
+2

91%
Audience ScoreBased on 140 reviews
gameplay10 positive mentions
grinding14 negative mentions

  • The game features a unique and charming art style, reminiscent of classic RPGs like Paper Mario, which adds to its appeal.
  • Combat is engaging and requires strategic thinking, with a variety of builds and synergies available to players.
  • The game is fun and quick to play, making it a great choice for casual gaming sessions.
  • The game can become grindy and repetitive, especially as players progress and face tougher enemies.
  • There are several quality of life issues, such as a lack of inventory organization and the inability to delete save files.
  • The ending feels anticlimactic and lacks a proper conclusion, leaving players wanting more after the final boss.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is characterized by a simple turn-based RPG mechanic reminiscent of Paper Mario, which some players find charming and engaging, while others feel it lacks depth and can become repetitive after a short time. Although there are interesting mechanics and a solid gameplay loop, issues like unclear blocking mechanics and limited shop offerings detract from the overall experience. Overall, the game is enjoyable for a brief playthrough but may not sustain long-term interest.

    • “If you enjoy Paper Mario-like combat/gameplay, or are just looking for a simple but effective turn-based RPG, I recommend!”
    • “It's fairly short, but has a lot of charm and a solid gameplay loop.”
    • “There's a lot of interesting mechanics and options to choose from in the gameplay.”
    • “There is a single game mechanic that can't entertain you for long.”
    • “The actual gameplay cannot hold the game up for more than an hour or two.”
    • “Right now the game gives a taste of bland and annoying; for example, the game's block or dodge mechanic seems random and does not tell you how to block the different types of attacks, and only 1 or 3 of the shops actually sell items worth buying.”
  • story
    22 mentions Positive Neutral Negative

    The story in Springblades is described as simplistic and lacking depth, with minimal progression after the initial opening. While some bosses feature hints of internal storytelling and the art style is charming, players find the overall narrative insufficient and desire more meaningful content, such as side quests and improved gameplay mechanics. The game serves as a basic framework for objectives but fails to deliver a compelling or engaging story experience.

    • “Springblades is a unique little action RPG that provides players with a base story and guided pathing to meet the objectives within it.”
    • “The 'towns' each come with a still image and some text which prompted the little one to try and read it and tell me the story as though in a storybook.”
    • “Good indie games with a neat art style, variety of weapons and items to equip to give a variety of ways to progress in the story.”
    • “It's far too simple, there's no story progression and actual progression for your character turns into a crawl past level 12 or so.”
    • “Nothing in depth but just hints of story going on.”
    • “Story itself is absent after the original opening.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and charming cartoon art style that sets it apart from typical RPG aesthetics, such as gothic or realism. Players appreciate the playful and simplistic design, which enhances the overall experience and complements the quirky writing and humor. While the art style is engaging and contributes to the game's charm, some users note that the grindy gameplay may detract from the initial appeal.

    • “Springblade's art defies the typical RPG gothic or realism art styles and opts for a more playful and cartoon style, which I appreciated perhaps most about the game.”
    • “The game is quaintly charming for the first couple of hours thanks to its simplistic art style and playful encounter design, but I can't recommend it on the grounds that it is insanely grindy.”
    • “A surprisingly deep RPG with a cute, childlike art style.”
    • “The art style is really charming, and it is very addicting to try to make a build that does the most damage.”
  • grinding
    14 mentions Positive Neutral Negative

    The game is criticized for its excessive grinding, which becomes monotonous and tedious, particularly due to its unique experience system that encourages farming low-level enemies. Players often find themselves soft-locked into grinding for health or fleeing battles, and the lack of replayability further diminishes the experience. While initially charming, the grind ultimately detracts from the overall enjoyment, leading to frustration, especially with potential bugs affecting achievements tied to grinding.

    • “The game promotes experience farming by smashing the lowest level monsters possible since there is no traditional experience system; the experience bar is more so the number of enemies defeated.”
    • “The game is quaintly charming for the first couple of hours thanks to its simplistic art style and playful encounter design, but I can't recommend it on the grounds that it is insanely grindy.”
    • “Grinding seems to be a must due to the experience system and enemy difficulty ramp-up.”
  • humor
    14 mentions Positive Neutral Negative

    The game is praised for its humor, featuring cute and funny enemy designs, amusing descriptions, and entertaining glitches that enhance the experience. Players appreciate the lighthearted tone and clever references, contributing to a fun and engaging RPG atmosphere. Overall, the humor is a standout aspect that adds charm and enjoyment to the gameplay.

    • “Cute and funny designs for the enemies that give each area a new feel.”
    • “I love the funny descriptions of the creatures!”
    • “It's got a lot of funny enemies to battle and the way you can customize your play style is great.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is praised for its standard lo-fi quality, featuring fantastic tracks that complement the cute and unique art style. Reviewers appreciate the humorous writing and references to past games, highlighting the overall enjoyable experience it adds to the gameplay.

    • “The music is Sokpop's standard lo-fi goodness, with great artwork, good humor, and references to their past games.”
    • “The art style is cute and unique, the music is fantastic, the writing is amusing and quirky.”
    • “Nice music and gameplay.”
  • stability
    2 mentions Positive Neutral Negative

    Players generally find the game enjoyable and recommend it, though they note the presence of amusing exploitable glitches that may affect stability. Overall, while the game is fun, these glitches suggest that stability could be improved.

  • emotional
    2 mentions Positive Neutral Negative

    Players expressed disappointment with the game's ending, feeling it lacked emotional closure and left them questioning if that was truly the conclusion.

  • character development
    2 mentions Positive Neutral Negative

    The character development is highlighted by users as being visually appealing, with a strong emphasis on cute character design. However, there is no mention of depth or growth in the characters themselves.

Buy Springblades

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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