- October 23, 2020
- Burning Goat Studio
Spooky Chase
52%Game Brain Score
graphics, story
gameplay
85% User Score 13 reviews
Platforms
About
A pixel art, arcade, platformer, challenging game where the enemies are generated by the player.
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+8
Audience ScoreBased on 13 reviews
graphics2 positive mentions
- Engaging gameplay that combines platforming and puzzle elements, requiring strategic thinking and quick reflexes.
- Challenging and addictive, with a unique mechanic of avoiding past selves that replicate your movements, creating chaotic and fun scenarios.
- Polished controls and charming pixel art, along with local multiplayer options, enhance the overall experience.
- The game can feel repetitive quickly due to its simple concept and limited variety in levels.
- Some players found the RNG elements frustrating, leading to unfair challenges at times.
- Controls may feel unnatural to some, with limited customization options for key bindings.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is characterized by excellent controls and a simple yet engaging loop that encourages strategic thinking and metathinking as players navigate levels by collecting candies. However, some users find that the simplicity of the concept can lead to a sense of repetition, despite the introduction of slight variations in mechanics across different levels.
“Excellent controls, interesting gameplay, a lot of metathinking and strategizing on what looks on the surface like a very simple game.”
“This gameplay loop makes you think about all of your moves, because you know that is going to be your competition later on in the run of the level you are doing.”
“The mind-exercise and perspective afforded by the stellar game mechanics is reason enough for me to give it another go.”
“The gameplay loop makes you think about all of your moves, because you know that is going to be your competition later on in the run of the level you are doing.”
“The concept is really simple, so the game starts to feel repetitive quickly, even with the slight variations in mechanics that new levels introduce.”
“The gameplay is that you grab candies on various levels, and with each one you grab, the level resets from the last spot you grabbed a candy.”