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Splitgate 2

Splitgate 2 is a decent successor to the original that expands on it, but never really surpasses it.
Splitgate 2 Game Cover
66%Game Brain Score
gameplay, graphics
monetization, stability
63% User Score Based on 17,918 reviews
Critic Score 68%Based on 8 reviews

Platforms

LinuxXbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Splitgate 2 Game Cover

About

Splitgate 2 is a single player and multiplayer shooter game with a science fiction theme. It was developed by 1047 Games and was released on May 22, 2025. It received mostly positive reviews from both critics and players.

Splitgate 2 is the only free-to-play shooter with portals, delivering next-level gunplay, fluid movement, and a constantly evolving experience, featuring a new Battle Royale where you can portal between unique worlds. Welcome to the future of sport. Fluid Movement: Outsmart and outmaneuver with the power of portals. Chain your portals, dodge danger, and pull off plays impossible in any other game…

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63%
Audience ScoreBased on 17,918 reviews
gameplay1.1k positive mentions
monetization203 negative mentions

  • The gameplay successfully combines fast-paced arena shooting with unique portal mechanics, offering smooth movement and satisfying gunplay reminiscent of classic shooters.
  • The game features stunning graphics and maps with modern, vibrant visuals powered by Unreal Engine 5, contributing to an energetic and immersive atmosphere.
  • The core gameplay provides high replayability with a high skill ceiling, a variety of casual modes, and a community-driven map editor enhancing longevity.
  • Optimization and performance are inconsistent, with frequent reports of stuttering, frame drops, crashes, and issues especially on lower-end systems and in certain modes like battle royale.
  • The progression and grinding system is overly tedious and time-consuming, requiring unlocks for many weapons and attachments, which can feel unrewarding and frustrating.
  • Character designs and overall art style are criticized for being generic, uninspired, and lacking the unique identity and soul of the original game.
  • gameplay
    2,534 mentions Positive Neutral Negative

    The gameplay of Splitgate 2 blends fast-paced arena shooting with unique portal mechanics, offering smooth, fluid movement and satisfying gunplay reminiscent of classic shooters like Halo and Titanfall. While the portals add a creative strategic layer and high skill ceiling, many players feel their importance is diminished by map design and added hero-class mechanics, resulting in gameplay that sometimes feels generic or less focused than the original. Overall, the core gameplay remains engaging, fun, and polished, though some aspects like balancing, matchmaking, and emphasis on portals could be improved to better preserve the game's distinctiveness.

    • “The unique portal mechanics combined with fast-paced, skill-based gameplay make every match exhilarating and strategic.”
    • “After playing splitgate 2 for about 14 hours, I can confidently say it feels like the perfect mashup of Halo’s classic arena shooter action and Portal’s mind-bending mechanics.”
    • “The movement feels tighter, the gunplay is more refined, and the portal mechanics are still as mind-blowing as ever; only now they feel even more integral to the game’s flow.”
    • “The gunplay feels worse, the movement feels slower despite the slide mechanic, and it seems like they made a conscious effort to remove or balance power weapons.”
    • “The map design is, not great, as it doesn't appeal to the portal gameplay anywhere near like the original game did.”
    • “The portal mechanic feels useless compared to splitgate 1 as the maps are insanely tightly spaced; no point even trying to use portals as all you have to do is shoot for 1.5 seconds and the enemy just dies.”
  • monetization
    661 mentions Positive Neutral Negative

    Monetization in the game is overwhelmingly criticized for being overly aggressive, expensive, and a major detractor from the experience, with numerous complaints about exorbitant cosmetic microtransactions, intrusive battle passes, and predatory pricing despite the game being free-to-play. While all paid content is cosmetic and does not impact gameplay balance, many players feel the monetization overshadows the fun, turning the game into a cash grab that abandons the original’s spirit. Some improvement efforts, such as price reductions and refunds, have been acknowledged, but the consensus remains that monetization is a significant issue hindering player retention and community goodwill.

    • “A nice array of game modes, fair monetization for a free-to-play title, excellent optimization, and even Linux support.”
    • “Microtransactions and battle passes are not shoved in your face, nor is anything in the game pay to win.”
    • “The monetization is fair and has no bearing on gameplay whatsoever.”
    • “Don't support this company; they were an indie game who made a hit arena shooter and then screwed over their supporters by stopping support for the game and taking investment from private equity. They have now essentially re-released that original indie game but with highly aggressive monetization.”
    • “The monetization model is absolute garbage.”
    • “It's a frustrating exercise of a company taking an established formula and twisting it to fit into monetization, battlepass, esports-heavy mold.”
  • graphics
    593 mentions Positive Neutral Negative

    The graphics in this game are widely regarded as a significant improvement over the original, featuring crisp, modern visuals with vibrant and clean aesthetics powered by Unreal Engine 5. While many praise the polished, smooth, and detailed environments along with updated character models and animations, some users find the art style generic, overly corporate, or lacking the original’s unique identity. Performance and optimization are generally good but can suffer on lower-end systems or with high graphical settings, and certain cosmetic designs and overall visual flair receive mixed reactions.

    • “The maps and graphics are stunning and realistic.”
    • “Graphically speaking, I was originally deterred when I heard Unreal Engine 5, but the game is actually both well-optimised and looks fantastic, even at lower resolutions and settings.”
    • “The graphics and maps are childlike and bland, while the gameplay is too fast and repetitive.”
    • “The only notable change is with the graphics, which took a colourful art style and turned it into another UE5 game, killing its sense of an original style.”
    • “Movement is awful and overly limited with an autosprint and a much more limited jetpack, performance is scuffed beyond belief (getting dips from 120 all the way down to 40 on all low on a rig that runs every other competitive shooter much better), the aesthetic is generic and boring.”
    • “Ruined graphics.”
  • optimization
    471 mentions Positive Neutral Negative

    Optimization for the game is highly mixed, with many users praising its smooth performance and good frame rates on mid to high-end systems, including Linux and Steam Deck support, while others report severe stuttering, frame drops, and unplayable performance even on powerful hardware. The battle royale mode is frequently cited as particularly under-optimized, suffering from lag and crashes. Overall, despite some solid optimization compared to other Unreal Engine 5 titles, there remain persistent issues, especially for lower-end PCs, with a need for further patches to improve stability and consistency.

    • “A nice array of game modes, fair monetization for a free-to-play title, excellent optimization, and even Linux support.”
    • “The gunplay feels tight, the maps are well-designed, and the optimization is outstanding.”
    • “Great game, performance issues aside, with smooth movement, excellent gunplay, the only thing missing is some lobby optimization and redesign.”
    • “Fix the game's performance; there is no reason on an RTX 2070 I should get 40-80 fps (varies largely based on map, lowest settings 1080p) in an esports style title, this is the same performance I get on Cyberpunk with medium settings.”
    • “Optimization is dogshit and player models don't load, so you're fighting ghosts.”
    • “The game is terribly unoptimized as it is and the devs decide to spend their time creating a battle royale mode that no one asked for.”
  • stability
    136 mentions Positive Neutral Negative

    The game exhibits a mixed stability profile, with many players experiencing frequent bugs, freezes, crashes, and server issues that hamper playability, especially in modes like battle royale. However, some users report smooth performance, good optimization, and minimal glitches, often noting the game is still in beta and expected to improve. Overall, while the core gameplay runs well on many systems, ongoing technical problems, including anti-cheat conflicts and matchmaking glitches, significantly affect stability for a notable portion of the player base.

    • “The game has been out less than a month and it runs really well, no glitches, good frames.”
    • “Most issues resolved now, game runs great and is well optimized.”
    • “The game runs great on my itty bitty 5-year-old CPU and a 4080 Ti; try it for yourself.”
    • “The game runs poorly; it lags, freezes, stutters, and crashes all the time. Loading screens break and freeze up, you can load without a gun or even a body and still be killed. It's riddled with bugs and glitches, hit registration is atrocious, and weapon balance is nonexistent and deteriorating. Aim assist is nearly like aim hacks, and aim hackers can spin and one-shot like omniscient computers. The movement system often bugs out just long enough to get you killed. Portals worked perfectly in the first game but now break in many different ways and frequently.”
    • “The game is horribly buggy and generally unfun, despite playing it more than 99% of the player base.”
    • “Classic unstable servers, glitches, and very poor skill-based matchmaking make the experience frustrating.”
  • story
    103 mentions Positive Neutral Negative

    The game is widely criticized for its lack of a meaningful story, lore, or campaign mode, leaving it feeling hollow and generic compared to other shooters with richer narratives. Many users express frustration with broken or confusing quest systems and the absence of character backstories, resulting in a gameplay experience driven mainly by mechanics without narrative engagement. While the core gunplay and mechanics receive some praise, the overwhelming consensus is that the game would greatly benefit from added story content or a campaign to deepen player investment.

    • “Every round tells a story of clever escapes, surprise flanks, and last-second turnarounds.”
    • “After playing alpha, and seeing the first trailer of the game, I was worried that Splitgate 2 would be 'Apex with portals,' rather 'Halo with portals,' due to special abilities, and what seemed a 'relation story of the characters' that can be seen in the trailer, but it wasn't that bad actually.”
    • “It feels like they got halfway through fleshing out the lore/environment storytelling and said, 'nah, we need to make the melee animation a little smoother.'”
    • “Look, I'd give it more time but it's just so boring. It's frustrating to see this game lost the plot so quickly and after all these promises still hasn't regained a reason to come back and play a couple of games every now and then.”
    • “There is a lack of backstory to characters, if there even is any, and it feels rushed because of this.”
    • “This is a game that had promise mechanically, has no soul or story, needs some work and some new ideas, but likely won't come to fruition and will peter out quickly.”
  • grinding
    98 mentions Positive Neutral Negative

    Grinding in this game is frequently described as tedious and excessive, with players facing long hours to unlock basic weapons, attachments, and cosmetics, often feeling unrewarding and more of a chore than fun. The progression system requires grinding across multiple classes and weapon types, which some find frustrating and time-consuming, especially given the game’s limited customization for free-to-play players and locked game modes. Despite these issues, a subset of players enjoys the challenge and social aspect of grinding, though many express a desire for more streamlined or rewarding progression.

    • “You'll need a second life for grinding.”
    • “I'm not grinding to a high level to play against real people.”
    • “Even playing field, fantastic maps, no class system, no grinding, just pure fun.”
    • “Unlike the burst or heavy variants, the base pistols just don't feel viable, which makes grinding for skins feel like a chore since I never actually want to use them.”
    • “Loadouts have way too many weapons, and there's separate grinding for each weapon to get attachments.”
    • “Now you are not just grinding XP for a class to unlock weapons and abilities, but also grinding XP for each weapon of each class to unlock its mods.”
  • humor
    89 mentions Positive Neutral Negative

    The humor in the game is often described as a mix of genuinely funny game modes, quirky mechanics like portals, and amusing developer antics, such as humorous emotes and a controversial "make fps great again" hat. While some players appreciate the lighthearted moments and comedic elements that add charm and fun, others find the humor tone-deaf, forced, or overshadowed by gameplay and monetization frustrations. Overall, humor is present but divisive, with some praising its playful character and others criticizing its execution and context.

    • “The gunplay feels solid: the ttk is fairly consistent, the guns are all pretty distinct and feel pretty good, there's some hilarious and fun options, like the baseball bat that pops up every so often!”
    • “The portals add that much more of a layer to your tactical options and lead to very interesting and funny brawls.”
    • “Good core gunplay, funny meme moments, whack a fool with a baseball bat.”
  • music
    78 mentions Positive Neutral Negative

    The game's music receives mixed feedback: many praise its energetic, sci-fi-inspired soundtrack for enhancing the vibe and overall experience, while others criticize the use of generic or uninspired tracks, particularly disliking the choice of Imagine Dragons in trailers as out of place or embarrassing. Some players miss the original distinctive music, feeling the current soundtrack lacks soul, and call for more unique, fitting compositions in future updates.

    • “The vibe is incredible, with an amazing soundtrack and UI, while also filled with an amazing variety of animations.”
    • “Graphics are great, I love the vibe of Arena Reloaded so much more, from the new home screen to the new music; I like the retro-ish sci-fi music, suits the game really well, more of the sci-fi vibe please.”
    • “Sleek animations, banger OST + futuristic weapons which actually look cool + possible infinite competitive potential with portals.”
    • “This second version seems to lack the soul the first one had music-wise and sound effect wise as well.”
    • “Players thrown into an arena to duke it out and see who wins, with tacky, uninspiring music.”
    • “The UI, the theme, the music, even the announcer are all so freaking bland that it makes the whole experience a little tiring and boring after a little.”
  • emotional
    27 mentions Positive Neutral Negative

    The emotional responses to the game are highly mixed, with some players feeling nostalgic joy, excitement, and a love for the skill expression reminiscent of classic arena shooters, while others express frustration, disappointment, and emotional discomfort due to game changes or personal associations. Overall, the game evokes strong and varied feelings, from heartfelt connection to disengagement.

    • “It is a heartfelt love letter to that era of arena shooter gaming, whether or not that letter is for you being a different question I guess, but I suppose I am endorsing giving it a go to find out.”
    • “I have long since been annoyed with AAA studios taking the fun out of FPS games to chase the "money" and not the "fun" aspect of gaming, and as I previously stated, this one made me feel joy again.”
    • “But, playing this game made me feel like I can do them all!!!”
  • replayability
    18 mentions Positive Neutral Negative

    Replayability is a mixed but generally positive aspect of the game, with many praising its high skill ceiling, variety in casual modes, and added progression systems that enhance longevity. Some users feel the game could benefit from more maps and sandbox-style arenas to further boost replay value, while others highlight the community-driven map editor as a significant contributor to ongoing replayability. Overall, the game strikes a good balance between classic gameplay and fresh content, making it fun and engaging for repeated play.

    • “They listened to feedback so now instead of pulling an Overwatch 2 for their sequel, they retained the classic gameplay while giving more variety in the casual modes which is probably the best balance and helps improve the replayability which was lacking in the original.”
    • “Lots of replayability with high skill ceiling.”
    • “Plus, with a map editor open to the community, I think that adds a whole bunch of replayability on top of future updates.”
    • “Feels choppy, not replayable.”
    • “I am just concerned for the future of this game, because I think the replayability is not there.”
    • “I still think the replayability is doubtable at the moment.”
  • character development
    17 mentions Positive Neutral Negative

    Character development and design receive largely negative feedback, with many users finding the characters generic, uninspired, and lacking iconic or unique features, often comparing them unfavorably to other popular games. However, some acknowledge the visual clarity and a fresh blend of aesthetic elements that contribute positively to gameplay despite the uninspired designs. Overall, character designs are seen as a major weakness impacting the game's appeal.

    • “The character designs still aren’t perfect, but the overall aesthetic blends elements from Halo, Portal, and even The Finals, giving it a fresh new vibe that sets it apart from typical arena shooters.”
    • “I do wish the character designs were a little more unique and that there were more modes, but overall the core gameplay is great.”
    • “The only things I wish were better were the sense of meta progression (thinking COD prestige style clarity and showcasing), and the character designs which aren't iconic or unique enough; otherwise it’s been great fun.”
    • “The character design is painfully generic, vaguely futuristic combat armour in nice shiny gradients.”
    • “While the gunplay is pretty good with a simple to understand class system, and the portals bring in a unique twist on the arena shooter formula, it is brought down by the game's boring artstyle, especially in the character design which is just Warframe + Destiny but worse.”
    • “For a game based off Halo 3 and Titanfall 2 I have no idea how they botched the character design.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is noted for its energetic, immersive, and creative environments that evoke a competitive, fun vibe reminiscent of iconic multiplayer experiences, though some feel the sequel has lost the unique soul and character of the original, adopting a more generic, polished, and overly bright modern AAA aesthetic. While many praise the balanced gameplay and engaging map design, a portion of users perceive a lack of depth and originality in the current atmosphere. Overall, the atmosphere contributes significantly to the game's appeal but garners mixed reactions depending on players' attachment to the original versus the new direction.

    • “Overall the game loop reminds me most of Halo 2 multiplayer crossed with a Wipeout aesthetic and an athletic Olympic competition atmosphere.”
    • “The competitive atmosphere from the crowds watching our games was exhilarating.”
    • “At first glance, Splitgate 2 is stunning: the graphics are beautiful, and the map design has a great atmosphere.”
    • “There is no atmosphere, no character, no soul.”
    • “Sg2 looks and feels like every other modern AAA game I've seen with its over-saturated color palette, plastic aesthetics, and overly cheery sporty atmosphere.”
    • “There's still an atmosphere of negativity being pushed by some people, but I really hope this game manages to succeed despite all that.”
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9h Median play time
55h Average play time
4-30h Spent by most gamers
*Based on 63 analyzed playthroughs
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Splitgate 2 is a shooter game with science fiction theme.

Splitgate 2 is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 55 hours playing Splitgate 2.

Splitgate 2 was released on May 22, 2025.

Splitgate 2 was developed by 1047 Games.

Splitgate 2 has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its monetization.

Splitgate 2 is a single player game with multiplayer and local co-op support.

Similar games include Spectre Divide, FragPunk, Splitgate, Shatterline, Quake Champions and others.