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Spirit Hunter: NG

If you enjoy visual novels and are looking for a horror experience that isn't just brainless jump scares, this is something you need to play.
Spirit Hunter: NG Game Cover
87%Game Brain Score
story, graphics
gameplay, character development
88% User Score Based on 137 reviews
Critic Score 90%Based on 3 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStationPlaystation Vita
Spirit Hunter: NG Game Cover

About

Spirit Hunter: NG is a single player action game with horror and mystery themes. It was developed by Ghostlight LTD and was released on October 10, 2019. It received positive reviews from both critics and players.

In Spirit Hunter: NG, players assume the role of a young man with the ability to see spirits, tasked with uncovering the truth behind a series of supernatural occurrences in his city. The game is a visual novel adventure, with point-and-click exploration and multiple endings based on player choices. Players must balance their time between building relationships with other characters and investigating the paranormal, while also surviving encounters with hostile spirits.

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88%
Audience ScoreBased on 137 reviews
story36 positive mentions
gameplay4 negative mentions

  • Engaging story with well-developed characters that create emotional investment.
  • Beautiful and disturbing art style that enhances the horror atmosphere.
  • Improved gameplay mechanics, including a more streamlined investigation process and the introduction of a judging system for character interactions.
  • Some choices feel illogical, leading to frustrating trial-and-error gameplay.
  • Limited save slots and lack of a chapter select feature make replaying for different endings tedious.
  • Controls can be clunky, making exploration and item selection cumbersome.
  • story
    129 mentions Positive Neutral Negative

    The story of "Spirit Hunter: NG" is generally well-received, praised for its engaging plot, strong character development, and immersive atmosphere, though some reviewers noted pacing issues and occasional confusion in gameplay mechanics. While it serves as a standalone sequel to "Death Mark," it retains a similar thematic focus on horror and urban legends, with multiple endings influenced by player choices. Overall, the narrative is compelling and emotionally resonant, making it a highlight of the game despite some criticisms regarding its execution and pacing.

    • “The story is very compelling and had me hooked from the beginning!”
    • “One of the best horror visual novels I've played, has fantastic art, the story is very interesting, fun to follow and figure out, and all the characters are interesting and fun to interact with.”
    • “The plot is engaging and the characters are memorable.”
    • “The main reason that made me dislike this - it has none of the well-paced urgency and smoothness in introducing/revealing the story of the spirits but merely oscillates between a tediously dull pacing or 'suddenly urgent' feel that doesn't match the storytelling.”
    • “The story starts off slow, but picks up a few hours in and it did keep me engaged into reading all of it.”
    • “The death(s) that take place seemed more for shock value rather than adding to the story.”
  • gameplay
    33 mentions Positive Neutral Negative

    Gameplay in "Spirit Hunter: NG" has received mixed reviews, with some praising improvements over its predecessor, "Death Mark," particularly in exploration and puzzle elements. However, many players found the mechanics cumbersome and criticized the dialogue and interaction quality, leading to frustration during gameplay. While the game offers engaging characters and a unique horror experience, the execution of gameplay elements, including clunky controls and tedious segments, detracted from the overall enjoyment for some players.

    • “Using the new judge mechanic, you can react appropriately to things your partners say to raise their friendship.”
    • “For the gameplay, it takes the core gameplay of the first game (moving around dungeons, collecting items, walking into danger and having to quickly choose correct answers to make an escape, and 'boss fights' where you need to cleverly use items) and vastly improves on it.”
    • “The gameplay side is in itself a visual novel combined with puzzles, exploration, and life or death choices.”
    • “Having played the first title of Spirit Hunter: Death Mark, I was a little let down by some of the gameplay elements.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “The gameplay segments are where problems start appearing.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics in "Spirit Hunter: NG" are generally praised for their stunning artwork and immersive atmosphere, effectively enhancing the horror experience with a semi-realistic art style that captures unsettling environments and detailed ghost designs. While some users noted a slight decline in the quality of certain character designs and CGs compared to its predecessor, the overall visual presentation remains a highlight, contributing to the game's gripping narrative and eerie ambiance. The sound design complements the visuals, creating a cohesive and chilling atmosphere that resonates well with horror fans.

    • “The visuals in Spirit Hunter: NG were perhaps my favorite element of the game.”
    • “The artwork is gorgeous, with loads of terrifying imagery when compared to its predecessor.”
    • “Right off the bat, NG sets itself apart from the crowd with its unique art style.”
    • “I found some of the unlockable CGs a bit underwhelming compared to that of the previous game, but there are definitely some favorites like Hazuki's Urashima death scene, Amenome's Kintoki death scene, and Rose's screaming author death scene - but even amongst these CGs, the art style and quality wavers.”
    • “Although I didn’t like the designs of some characters, I did like the overall tone set by the game’s art style.”
    • “Ng has less sexually/fan service graphics, but focuses on uncensored gore and disturbing scenes that suit the backstory.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while many players appreciate the quality of the soundtrack and its ability to set the mood, some find it repetitive and occasionally clashing during transitions. Highlights include Kaguya's theme and original songs performed by characters, but the limited variety of tracks and sound effects has led some to lower the volume. Overall, the sound design is praised for enhancing the game's atmosphere, despite some noted shortcomings.

    • “The soundtrack is so good.”
    • “Music is right on the spot and I really like Kaguya's theme song.”
    • “The art combined with the eerie sound and the soundtracks in general work really well together.”
    • “The music after a while felt a bit repetitive.”
    • “With not that many music/sound effects, I ended up turning the volume down to 3% because it becomes annoying after a while.”
    • “And I have a problem where the music just keeps clashing with each other (when that scene ends and the music just keeps playing).”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unsettling quality, enhanced by gorgeous artwork and effective sound design that create a deeply immersive experience. While some reviewers note that it may not reach the heights of its predecessor, "Death Mark," it still delivers a memorable and tense ambiance that effectively engages players emotionally. Overall, the combination of well-crafted visuals, eerie soundscapes, and strong character development contributes to a compelling horror atmosphere that resonates with fans of the genre.

    • “The atmosphere is incredibly well done, the sound design is eerily beautiful and the characters are well written.”
    • “It could get me emotionally involved with its characters and storyline, the ghosts were genuinely scary, and the whole game had one of the most memorable atmospheres in any game I’ve played.”
    • “The only thing that's worse than the first game is probably the atmosphere, but even then it isn't that much worse.”
    • “I still feel that Death Mark had an atmosphere that this title never reached, but this one built a better ending.”
    • “The game uses environmental sounds such as wind gusts, dog barking, cracking metal, and bushes, which are just a few examples of what you hear during investigation, creating a strong and unsettling atmosphere.”
  • character development
    9 mentions Positive Neutral Negative

    Overall, the character development in this game is seen as an improvement over its predecessor, allowing for deeper engagement with NPCs rather than brief interactions. While some characters, like Kijima, adhere to familiar stereotypes and lack depth, the unique designs and high-quality artwork contribute positively to the experience. However, the writing style may sacrifice some character development, leaving players with mixed feelings about its effectiveness in enhancing the narrative.

    • “That allows for much better character development of the NPCs, unlike the first game where characters (mostly) stayed with you for one chapter and did not repeat.”
    • “Instead of the constant switching in Death Mark, this change makes us see more character development and is definitely something I consider a plus.”
    • “Have not finished the game yet, it has more character development than its predecessor and at this current stage similar but less atmospheric sequences.”
    • “For the most part, Kijima plays the standard 'fearless bad boy' stereotype and, in my opinion, unfortunately has little character development.”
    • “This style of writing does sacrifice a bit of character development, but then again, this isn’t exactly the type of visual novel that banks on its characters.”
    • “Have not finished the game yet; it has more character development than its predecessor and, at this current stage, similar but less atmospheric sequences.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be long and tedious, particularly criticizing the slow pacing of visual novel elements that require constant clicking to progress. The gameplay, while improved from previous iterations, still suffers from repetitive navigation and a lack of smooth storytelling, making it difficult to achieve desired outcomes without external help. Overall, the experience is marred by a frustrating balance between dullness and abrupt urgency.

    • “Oh my god, it is... long and tedious sometimes.”
    • “Even using the speed-up button, it is tedious!”
    • “The main reason that made me dislike this - it has none of the well-paced urgency and smoothness in introducing/revealing the story of the spirits but merely oscillates between a tediously dull pacing or 'suddenly urgent' feel that doesn't match the storytelling.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers notable replayability due to its multiple endings and branching paths influenced by player choices, which can affect character fates and story events. While some players may complete it in a single playthrough, the varied outcomes encourage exploration of different decisions, enhancing its overall value. However, the initial playtime may feel limited for the original price.

    • “There are multiple endings and paths to discover, which adds significant replayability value.”
    • “It can be enjoyed without playing the first Spirit Hunter game and has great replayability value.”
    • “Your decisions can affect the overall story, partner's fate, dialogue, and special events between chapters, enhancing the game's replayability.”
    • “Bought it on sale, and I think it's worth it at that price. It has some replay value, as you get different paths depending on your way of playing, but I got the best ending on my first try and it took me roughly 14 hours. The original price might be a tad high for the amount of time you get on it; however, what you get is good quality.”
    • “The ending changes based on who is alive and dead, and some other factors change, giving the game some replay value.”
    • “This is where replayability comes in, as your decisions can affect the overall story, your partner’s fate, dialogue, and special events between chapters.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its flexibility in player interactions, allowing for a range of responses from jerkish to neutral, which can lead to amusing character reactions and unlock extra scenes. While some elements, like the unpredictable judging system, may detract from the overall tension, they often result in unintentional humor that can be more amusing than frightening. Overall, the game balances comedic moments with serious gameplay, enhancing the experience without leaning into dating sim tropes.

    • “You can act like a jerk or completely neutral to everyone if you want without affecting which of the 7 endings you can get, and it's not anything even approaching a dating sim, but being nice to them unlocks some extra scenes and a cute/funny bonus.”
    • “I also liked the judging system though it was unpredictable and kind of funny.”
    • “Basically, additional choices in conversation that result in different character reactions from funny compliments to angry faces.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively evokes strong emotions, creating a dark and uncomfortable atmosphere that deeply engages players with its characters and storyline. The haunting presence of ghosts and the memorable ambiance contribute to a compelling emotional experience, particularly highlighted during intense narrative moments.

    • “It was so interesting, dark, and made me feel so uncomfortable, especially during the screaming author story arc.”
    • “It could get me emotionally involved with its characters and storyline. The ghosts were genuinely scary, and the whole game had one of the most memorable atmospheres in any game I've played.”
  • optimization
    2 mentions Positive Neutral Negative

    Users report that the game's optimization is generally solid, with one player noting good performance on an older Windows 7 build, suggesting that the game runs well even on less modern systems.

    • “I have solid performance on Windows 7 with a very old build.”
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16h Median play time
16h Average play time
16-16h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Spirit Hunter: NG is a action game with horror and mystery themes.

Spirit Hunter: NG is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 16 hours playing Spirit Hunter: NG.

Spirit Hunter: NG was released on October 10, 2019.

Spirit Hunter: NG was developed by Ghostlight LTD.

Spirit Hunter: NG has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its gameplay.

Spirit Hunter: NG is a single player game.

Similar games include Death Mark, Call of Cthulhu, Digimon Survive, Return to Shironagasu Island, Yomawari: Midnight Shadows and others.