Spacejacked
- March 3, 2015
- Rotten Mage
Mega Man and tower-defense fans that don't mind a more casual experience will more than likely be happy with Spacejacked, other players may be turned off by length.
Spacejacked is a fast-paced arcade tower-defense game where you play as a spaceship technician named Dave, fighting off relentless alien invasions. Defend both the ground and ceiling by shooting up hordes of aliens and building turrets, while navigating between arenas via gravity flipping and teleporters. Experience the Story Mode with quirky characters and two major story arcs, or test your skills in the even faster-paced Endless Mode.
Reviews
- Fast-paced and addictive gameplay that combines shooter and tower defense elements.
- Highly polished graphics and sound, creating an immersive experience.
- Challenging and strategic gameplay that keeps players engaged with various missions and enemy types.
- The storyline is quite short, which may leave some players wanting more.
- Difficulty spikes can be punishing, potentially frustrating new players.
- Some players may find the game requires a steep learning curve to master the mechanics.
- story3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's story is relatively short but engaging, featuring a mix of shooter and tower defense elements. Players appreciate the enjoyable final mission and the importance of decision-making, as choices significantly impact resource management and gameplay progression. Overall, while the narrative may be brief, it offers meaningful challenges that enhance the experience.
“Every choice matters in the game, and you will be making important decisions on what to build and not to build as your resources carry on to your next mission/day.”
“The storyline is quite short, leaving much to be desired in terms of depth and engagement.”
“While the gameplay mechanics are interesting, the narrative feels underdeveloped and fails to captivate.”
“The story lacks coherence and fails to provide a compelling reason to invest in the characters or their journeys.”
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are consistently praised for their slickness and smoothness, enhancing the overall experience of the platforming adventure. Reviewers highlight the impressive polish and the harmonious integration of visuals with the soundtrack and sound effects.
“The graphics are really slick and smooth!”
“Great platforming adventure, lovely graphics, and an amazing soundtrack!”
“Love the graphics and sound effects; they suit my style, plus the amount of polish is amazing!”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with reviewers highlighting it as an amazing soundtrack that enhances the overall experience of the platforming adventure and complements the lovely graphics.
“Great platforming adventure, lovely graphics, and an amazing soundtrack!”
Critic Reviews
Spacejacked GBAtemp review
All told, Spacejacked is a really fun game that comes in a really neat package. The gameplay is fluid, quick, and engaging while the graphics and sound, while not perfect, are charming. This is a game that I can easily recommend to anyone who enjoys arcade-style games, tower defense, and action shooters.
80%Spacejacked Review
I knew I had to get my hands on Spacejacked when I saw that it was a pixel art tower-defence game.
70%Spacejacked Review
There's nothing here that stands out as good or bad, and it's more or less exactly what would be expected form the phrase "fast-paced tower defense." Obviously, this means that strategy and tactics will play a smaller role, and that's disappointing, because tactics are a big part of the appeal with such games. The graphics and music are done well, but the limited options and single-minded commitment to haste hurt this title by forcing it to be shallow. It's certainly fun and enjoyable, but it also feels like "arcade" is thrown in here as a way of saying "don't expect any depth."
50%