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"Space Will" is a Roguelike survival game set in a sci-fi space environment. Players choose a "core" and "crew" to begin their exploration of a galaxy, collecting new "units" or "chips" along the way to enhance their warship's abilities and weapons. With dual-angle joystick operation, players can build and customize their battleship to become the strongest in the galaxy. Each "core" and "unit" has a limited number of interfaces, but this can be increased for further customization. The right mouse button can be used to adjust the optimal angle for combat with the "crew".

Reviews

60%
Audience ScoreBased on 15 reviews
story3 negative mentions
  • Space Will offers extensive customizability with a unique ship-building mechanic that allows players to strategically position weapons, enhancing gameplay variety.
  • The game features a wide array of unlockable content and a responsive gameplay experience, making it addictive and enjoyable for fans of the genre.
  • The affinity system and the ability to manage upgrades outside of matches provide additional layers of strategy, improving upon the Brotato formula.
  • The game suffers from balance issues, with certain ship cores and upgrades feeling weak or ineffective, which can impact overall enjoyment.
  • Translation inconsistencies and unclear descriptions can lead to confusion regarding game mechanics and interactions.
  • Randomization of items can be frustrating, as players may experience significant variance in available upgrades, making it difficult to build around specific strategies.
  • gameplay7 mentions

    The gameplay of "Space Will" is a slower-paced experience compared to "Brotato," featuring a diverse array of enemies and new mechanics like ship customization and weapon management. While it retains the core elements of wave-based combat and upgrades, some players find the controls challenging, particularly in piloting and aiming. Overall, the game offers addictive gameplay with solid build variations and well-integrated mechanics, appealing to fans of the genre.

    • “The gameplay of Space Will is a bit slower than Brotato, mainly because the enemies that rush you move a bit more slowly, but a greater variety of enemies appears earlier, with enemies using fireball barrages and sweeping beams that limit your movement even from the lowest levels.”
    • “If you like Brotato and/or games like it, you'll likely not be disappointed with Space Will; it's overall a very solid game that builds off of the same Brotato formula (small short waves, tag-based upgrades and weapons; escalating difficulties, tons of unlocks, bosses at certain waves) and adds a few new mechanics (you build your ship using a little grid where you snap your weapons on, managing load-size which influences the movespeed of your ship; you customize available upgrades for your ship outside of matches instead of using 'banishes') which all feel well integrated instead of cumbersome.”
    • “Core gameplay is solid, with lots of variations on builds.”
    • “The gameplay of Space Will is a bit slower than Brotato, mainly because the enemies that rush you move a bit more slowly. However, a greater variety of enemies appears earlier, with enemies using fireball barrages and sweeping beams that limit your movement even from the lowest levels.”
    • “Not your regular 'Vampire Survivors'; the controls are weird. It feels like learning to move and aim is the main mechanic. While I love this genre, I don't want to spend hours trying to learn how to pilot and aim with this 'spaceship'.”
    • “Core gameplay is solid, but it lacks the engaging pace and fluidity that I expected from a game in this genre.”
  • story1 mentions

    The story aspect is criticized for its inconsistency, particularly in missions that require achieving a minimum affinity level with weapon themes, leading to frustrating experiences where players may have to rely heavily on luck rather than narrative progression.

    • “The story feels disjointed and lacks coherence, making it hard to stay engaged with the plot.”
    • “Character development is shallow, leaving players with little emotional investment in their journeys.”
    • “The missions often feel repetitive and uninspired, which detracts from the overall narrative experience.”
  • grinding1 mentions

    Players appreciate the grinding aspect of "Space Will," noting it maintains a similar pace to "Brotato" with engaging short waves and a variety of upgrades and unlocks. The game introduces new mechanics that enhance the experience without feeling cumbersome, making the grinding feel rewarding rather than tedious. Overall, it successfully builds on the established formula while keeping the gameplay dynamic.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I found myself stuck in a loop of grinding for resources, which quickly became tedious and unfulfilling.”
    • “While the game has potential, the excessive grinding detracts from the overall experience and enjoyment.”
  • graphics1 mentions

    The graphics have been criticized for their lack of variety, making it difficult for players to distinguish between different weapons, units, and cores. This sameness detracts from the overall visual experience.

    • “The graphics look very similar, making it difficult to distinguish between weapons, units, and cores.”
    • “The visual design lacks variety, resulting in a confusing experience when trying to identify different elements.”
    • “Everything blends together visually, which hampers gameplay as it's hard to tell what's what.”
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