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Space War Economy Idle

Space War Economy Idle Game Cover
35%Game Brain Score
optimization
gameplay, grinding
60% User Score Based on 10 reviews

Platforms

PCWeb BrowserWindows
Space War Economy Idle Game Cover

About

Space War Economy Idle is a single player casual strategy game with a economy theme. It was developed by chasmstudios and was released on October 15, 2025. It received neutral reviews from players.

An incremental game inspired by idle games, Factorio, Path of Exile, and Eve Online Game is no longer maintained on itch.io. Now in beta. Lots of bugs and tweaks required, but  Several hours of gameplay if you want to make it to level 100. This game is pure gameplay, there's no story or hook or incentive besides curiosity to play yet Currently in alpha state, updates at least weekly Content…

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60%
Audience ScoreBased on 10 reviews
optimization1 positive mentions
grinding3 negative mentions

  • Managing the economic aspects of the game is satisfying and offers a fun challenge in optimizing workflows.
  • The game has a unique concept that combines elements of idle gameplay with resource management, providing an enjoyable experience for players who appreciate these mechanics.
  • The developer is responsive to feedback and has been actively releasing patches to improve the game, indicating potential for future enhancements.
  • The combat system is poorly designed, lacking meaningful interaction and feedback, which detracts from the overall experience.
  • The user interface is cluttered and unintuitive, making it difficult to navigate and manage tasks effectively, leading to frustration.
  • The game feels incomplete and suffers from numerous bugs and unclear mechanics, making it seem more like an early access title rather than a polished release.
  • gameplay
    11 mentions Positive Neutral Negative

    Gameplay reviews highlight significant issues, particularly with a lackluster combat system and tedious ship design mechanics that complicate player experience. While the core gameplay loop involves managing resource production through bots, players express frustration over vague mechanics, bugs, and unhelpful tutorials, which detract from overall enjoyment. Despite some redeeming qualities, many recommend trying the demo first due to these shortcomings.

    • “The basic gameplay loop is fairly straightforward--you have to set up (through a list of priorities if you want) a series of process bots that can either mine, smelt ore, or craft starship parts.”
    • “The core mechanic is to find a way to balance raw ore income with how fast you can smelt and ultimately consume.”
    • “Doing a reset will delete all points of lower tiers, which is weird at first, but eventually you get in the habit of converting your economy to get minor points, then doing a few successive resets in patches to drastically speed up gameplay, until eventually getting major points that you'll never lose.”
    • “Unfortunately, the game is crippled with a terrible combat system that offers no meaningful interaction or gameplay.”
    • “There are three columns, but about half of the left one is taken up by a massive, mostly empty block for a tedious, boring, and low-effort boost mechanic, leaving only a tiny two rows of a scrollable inventory available.”
    • “But between the bugs and the incredibly vague stats and mechanics, it can be a little frustrating.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect tedious and boring, criticizing the boost mechanic as low-effort and poorly designed, with a significant portion of the interface dedicated to an empty block that detracts from the overall experience.

    • “There are three columns, but about half of the left one is taken up by a massive empty block for a very tedious, boring, and low-effort boost mechanic, with just the tiniest two rows of a scrollable inventory available.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I find myself spending more time grinding for resources than actually enjoying the gameplay.”
  • story
    3 mentions Positive Neutral Negative

    The story is delivered in small increments every 25 difficulty levels, but players feel it lacks meaningful rewards or purpose. The initial presentation of the story is confusing, with interruptions that detract from the learning experience of the game's systems, leading to a perception that the narrative may improve later but currently feels underdeveloped.

    • “The story unfolds gradually, providing intriguing snippets every 25 difficulty levels that keep you curious about the overarching narrative.”
    • “The initial experience is somewhat jarring, as a partially transparent window obscures the screen, making it difficult to fully engage with the story until the first message appears.”
    • “While I hope the later game offers a more cohesive narrative, the frequent interruptions from story beats can detract from the learning experience of the new systems.”
    • “You get a bit of story every 25 difficulty levels, but so far no real reward or purpose for it.”
    • “When you start a new game, there is a partly transparent window in the middle of the screen with a message about leveling up that disappears. It almost feels like a menu from a later stage of the game that hasn't been cleared properly from view until the first story message appears.”
    • “Maybe the later game is more fleshed out; I assume it is. However, the way the story beats interrupt constantly while you are trying to learn the new systems, which are presented with not very clear instructions, makes it feel like a game not worth spending time on yet.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect of the game is engaging for players who enjoy tinkering with it, but the overall combat system is criticized for being cumbersome and detracting from the experience.

    • “I ended up prestiging a bunch mostly because I found the optimization fun to tinker with every few hours.”
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Space War Economy Idle is a casual strategy game with economy theme.

Space War Economy Idle is available on PC, Web Browser and Windows.

Space War Economy Idle was released on October 15, 2025.

Space War Economy Idle was developed by chasmstudios.

Space War Economy Idle has received neutral reviews from players. Most players liked this game for its optimization but disliked it for its gameplay.

Space War Economy Idle is a single player game.

Similar games include Final Upgrade, Magic Research 2, Incremental Cubes, Godsbane Idle, Lumencraft and others.