Space Strider
- February 3, 2024
- Frost Moon Games
Space Strider is a 2D Sidescroller Shoot 'em up with Roguelite elements, where you beat hordes of enemies and defeat unique bosses. Unlock, upgrade and level up your Spaceships to become the ultimate Space Strider!Introduction In an unknown galaxy in the distant future, many hostile creatures and renegade factions have controlled and steadily expanded their sphere of influence over the past few ce…
Reviews
- The game offers a fun challenge with the ability to adjust difficulty after defeating bosses, providing variety in gameplay.
- Players can unlock different ships and discover unique play-styles, enhancing the overall experience.
- The game is affordable and can be enjoyable for those who appreciate on-rails space shooters with a challenge.
- The auto-firing mechanic reduces strategic gameplay, as players cannot manually fire while passing enemies.
- The requirement to survive 10 minutes against weaker enemies before facing the boss can feel restrictive and frustrating.
- The roguelite elements are underwhelming, with minimal impactful upgrades that may not satisfy players looking for empowering progression.
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game is noted for its restrictive progression, as players can only achieve a maximum of 10 level-ups during missions, which may impact the overall narrative experience and character development.
“The story feels disjointed and lacks a coherent narrative flow.”
“Character development is shallow, making it hard to connect with anyone.”
“The plot twists are predictable and fail to engage the player.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players feel that the grinding aspect in the game is underwhelming, with roguelite elements failing to provide significant empowerment compared to non-roguelite games. The minimal improvements from grinding, such as a mere 2% change in power, are seen as insufficient and not impactful enough to enhance the overall experience.
“Honestly, I was expecting the roguelite elements to be way more impactful than they were. The roguelite elements kind of suck; I've played similar games without roguelite elements where the pickups actually seem way more empowering. Grinding for a 2% change when a 15% change in AoE is barely noticeable isn't very great for a roguelite.”
“The grinding feels tedious and unrewarding, making it hard to stay engaged with the game.”
“After hours of grinding, I still feel underpowered, which defeats the purpose of leveling up.”