- March 19, 2009
- Llamasoft LTD
Space Giraffe
Platforms
About
Space Giraffe is an abstract shooter game with 200 levels, featuring beautifully responsive graphics and deep gameplay that caters to both novice and expert players. Its intense and satisfying action offers a synaesthetic experience, rewarding strategic and thoughtful play while challenging you to achieve higher scores.











- Once you understand the mechanics, the gameplay becomes an elegant and addictive experience, offering a unique sensory rush.
- The game features a vast number of levels, each designed with care, providing significant value for the price.
- The psychedelic visuals and sound design create a distinct atmosphere that immerses players in a surreal gaming experience.
- The overwhelming visuals and chaotic gameplay can make it difficult to see and understand what is happening, leading to frustrating deaths.
- The game lacks clear instructions, making it challenging for new players to grasp the mechanics and progress effectively.
- The PC port has some technical issues compared to the original version, including sound bugs and less responsive controls.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is a blend of unique mechanics, including automatic shooting and a "bullying" mechanic, which can be enjoyable once players acclimate to the controls and understand the game's distinct goals. While the individual elements like jumping, power-ups, and enemy types function well, they can feel disjointed when combined, leading to a chaotic experience that is often obscured by overwhelming visuals and effects. Overall, the game offers a surreal and immersive experience, but the heavy emphasis on graphics may detract from the gameplay clarity, resulting in frustration for some players.
“Once you get used to the game's whacked-out mechanics, the flow seems to become natural, until it's stomping time.”
“The gameplay is fun, but the graphics along with the sound/music is what makes this game an absolutely surreal experience.”
“Also, once it all starts to come together and you get into 'bulling', there's nothing like it; probably the single most satisfying gameplay mechanic I have come across.”
“The gameplay feels tight but disjointed; everything by itself makes sense—jumping, pods, power-ups, enemy types, movement, shooting—all of it works fine on its own, but when experienced all together during a level, nothing seems to work well, or at least work how I expect it to after having experienced everything by itself.”
“The over-the-top visuals, effects, and audio come at the cost of obfuscating the already abstract gameplay.”
“Far too often, the emphasis on eye-searing visuals over gameplay can and will cause many unnecessary deaths due to how obscured the playfield can get.”