Space Colonizers Idle Clicker
- June 7, 2017
- CapPlay Interactive Inc.
In "Space Colonizers Idle Clicker," players embark on a mission to save humanity by discovering new planets and relocating humans from the polluted Earth. This simulation and strategy game features upgrades for spaceship equipment and the use of black holes for quicker traversal. Along the way, players will encounter various extraterrestrial beings and have the opportunity to befriend them, all while focusing on their primary goal of saving humanity.
Reviews
- The game has a nice space theme and is enjoyable as an idle clicker.
- It's a chill game that can be fun for players who enjoy similar titles like Cookie Clicker and Plants vs Zombies.
- The game works well initially and offers a decent experience for the first few hours.
- The game is overly monetized, with in-app purchases required to progress significantly after a certain point.
- Players experience issues with offline progress not being credited, leading to frustration.
- The gameplay becomes repetitive and lacks end-game content, making it feel boring after a while.
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express frustration with the game's monetization strategy, criticizing the combination of a paid purchase alongside in-app purchases, which they find unappealing. They suggest that a higher upfront price or a free-to-play model with in-app purchases would be preferable, and note additional issues such as broken features related to ads and social media integration.
“How are you going to sell a game and then ask me to buy in-app purchases as well?”
“Sell it for more (which I'd probably buy) or make it free-to-play with in-app purchases (which I'll skip), but this is the worst of every monetization model.”
“(There are also some minor issues with the game. For example, they left achievements in place for watching ads and connecting to social media, neither of which appears to actually be possible in the Steam version.)”
- gameplay2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The gameplay is characterized by a straightforward approach, focusing on two primary resource mechanics—science and money—used to unlock linear buildings and upgrades, resulting in a somewhat simplistic experience.
“The gameplay is engaging, with a focus on resource management through science and money, allowing for strategic building and upgrades.”
“The mechanics are straightforward, providing a solid foundation for players to explore and develop their strategies.”
“Overall, the gameplay offers a satisfying experience with its linear progression and clear objectives.”
“The gameplay is limited to just two mechanics for gaining resources: science and money, which are then spent on fairly linear buildings and upgrades.”
“This results in a very basic and repetitive gameplay experience.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story has been criticized for incorporating monetization elements, with players expressing frustration over quests that require additional purchases, such as a beginner's pack, to progress.
“This game I paid money for has a quest that asks you to pay more money for a beginner's pack.”
“The story feels disjointed and lacks any real depth or engagement.”
“I found the plot to be predictable and uninspired, making it hard to stay invested.”