Space Colonizers Idle Clicker
- June 7, 2017
- CapPlay Interactive Inc.
In "Space Colonizers Idle Clicker," players embark on a mission to save humanity by discovering new planets and relocating humans from the polluted Earth. This simulation and strategy game features upgrades for spaceship equipment and the use of black holes for quicker traversal. Along the way, players will encounter various extraterrestrial beings and have the opportunity to befriend them, all while focusing on their primary goal of saving humanity.
Reviews
- The game has a nice space theme and is enjoyable as an idle clicker.
- It's a good idler for the first 10 hours, providing a chill gaming experience.
- Better than many other idle games available on Steam for the price.
- The game is overly monetized, with in-app purchases required to progress significantly.
- Players experience a lack of offline progress and end-game content, leading to frustration.
- Gameplay becomes repetitive and boring after a certain point, with limited mechanics and upgrades.
- monetization6 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
Reviewers express frustration with the game's monetization strategy, criticizing the combination of a paid purchase alongside in-app purchases, which they find unappealing. Many suggest that a higher upfront price or a free-to-play model with in-app purchases would be preferable, highlighting this approach as a significant drawback. Additionally, there are complaints about unfulfilled features related to ads and social media integration in the Steam version.
“How are you gonna sell a game then ask me to buy in-app purchases as well?”
“Sell it for more (which I'd probably buy) or make it free to play with IAP (which I'll skip), but this is the worst of every monetization world.”
“(There are also some minor issues with the game. For example, they left achievements in place for watching ads and connecting to social media, neither of which appears to actually be possible in the Steam version.)”
- gameplay4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a simplistic structure, relying on only two resource mechanics—science and money—used to acquire linear buildings and upgrades, resulting in a basic and somewhat repetitive experience.
“The gameplay revolves around two main mechanics for gaining resources: science and money, which are then spent on straightforward buildings and upgrades.”
“The core gameplay is built around these two resource mechanics, providing a clear and linear progression.”
“The simplicity of the resource management system allows for a focused and engaging gameplay experience.”
“Just two mechanics of gaining a resource (science and money), each is spent on pretty linear buildings and upgrades.”
“That leaves you with the basic gameplay.”
- story2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story has been criticized for incorporating monetization elements, as players feel that quests require additional purchases, detracting from the overall experience. This has led to frustration among users who expected a complete narrative without the need for extra spending.
“This game I paid money for has a quest that asks you to pay more money for a beginner's pack.”