- February 26, 2018
- Lion Games Co., Ltd.
- 19h median play time
SoulWorker
Platforms
About SoulWorker
SoulWorker is a single player and multiplayer open world hack and slash game with horror, anime and erotic themes. It was developed by Lion Games Co., Ltd. and was released on February 26, 2018. It received mostly positive reviews from both critics and players.
Soulworker is an anime action MMORPG which takes place in the Cloudrealm, a now vacant city which only harbors the psychics and a horde of monsters. Players will learn about the fate of the city and the reason for the disappearance of all inhabitants through the course of the game, as well as possibly finding a way to reverse this catastrophe.











Reviews
- Very fun and fluid combat system with unique character playstyles and skill combinations.
- Good anime-style graphics and soundtrack that appeal to fans of the genre.
- Enjoyable storyline and character-driven missions that engage players.
- Game is free-to-play and allows players to acquire many cosmetics and gear without paying.
- Community generally friendly and supportive, with positive social interactions.
- Light system, crafting, guilds, and housing add variety to gameplay experience.
- Game publishers caused outdated content and slow updates compared to Asian versions, frustrating players.
- Excessive grind and repetitive dungeon runs required for endgame progress.
- Energy (stamina) system severely restricts playtime and progression, likened to mobile games.
- Pay-to-win elements through cash shop outfits, upgrades, and convenience items.
- Technical issues and bugs such as server instability, crashes, lag, and UI problems.
- Poor optimization causing FPS drops and performance issues on some hardware.
- No meaningful character customization; most characters are gender-locked with limited options.
- Overwhelming amount of dialogue and lengthy quest interactions can annoy players.
- Small player base on official servers makes group content and matchmaking difficult.
- Some players experience unfair account blocks especially when using VPNs.
story
864 mentions Positive Neutral NegativeThe game's story is generally well-received, praised for its engaging, anime-inspired narrative and unique character backstories that add replayability. While some find the dialogue and translation lacking or overly lengthy, many appreciate the emotional depth and interactions, particularly with characters like Stella and Catherine. However, the story progression can be slow and grind-heavy, occasionally hindered by repetitive missions and an energy system that disrupts pacing, which may affect long-term enjoyment for some players.
“So I barely read the story at first because I just wanted to get a feel of the game, but around levels 12-18 in the second hub area (Candus City), the conversations between Catherine and my character Stella really got to me and made me connect with Stella on a deep emotional level. Their interactions were touching, and the ending of the last story mission in Candus City especially resonated with me. I've never had a game connect me to a character in that way before.”
“Each character has their own unique backstory and personality, with their own dialog and reactions throughout the story. This adds a nice replayability factor and makes each playthrough distinct, keeping the story fun and engaging.”
“The storyline is well thought out with an interesting premise. The story is satisfying, and each character has their own personality and expresses it through conversations with NPCs. The story is captivating and worth paying attention to.”
“The story is lackluster and frankly nonsense, the zones are incredibly grindy, the crafting is basically meaningless since the game just throws good gear at you, and the only way to reset skills is to acquire skill resets that only work on one skill at a time and not only that but they do not reset your skills completely so you need to use multiple per skill.”
“You need to grind a lot of the manic repeatable quests before you are allowed to move on. One of the problems this causes is that the game's story narrative continues all the way to max level (currently: lvl.65) so the game's story unfolds at a frustrating pace.”
“Levelling is too hard - when you hit level 11 in the game which is accomplished after 2+ hours of gameplay you notice that you've hit a wall because your next main quest is in a dungeon that requires level 13 to enter, well that's where exp grinding comes in you need to go back and replay old dungeons to gain some exp to be able to progress even if you've accepted every single side quest too.”
Critic Reviews
Play Times
Frequently Asked Questions
SoulWorker is a open world hack and slash game with horror, anime and erotic themes. Common tags for SoulWorker include free to play, trading, female protagonist, psychological, psychological horror and others.
SoulWorker is available on PC, Windows, Tablet, Cloud and others.
On average players spend around 38 hours playing SoulWorker.
SoulWorker was released on February 26, 2018.
SoulWorker was developed by Lion Games Co., Ltd..
SoulWorker has received mostly positive reviews from both players and critics. Most players liked SoulWorker for its story but disliked it for its grinding.
SoulWorker is a single player game with multiplayer and local co-op support.
