Soul Hackers 2 Game Cover
Chances are you won’t have played the original Soul Hackers, released on SEGA Saturn in 1997 before being ported to Sony PlayStation in 1999 and Nintendo 3DS in 2012.

"Soul Hackers 2" is a supernatural RPG set in a cyberpunk Japan, where two agents of a digital hivemind named Aion must investigate and prevent a butterfly effect that will lead to the end of the world. As Ringo, an agent of Aion, players will explore the neon-lit city and amass demons to unlock fusion combinations. The game's themes revolve around the impact of technology on humanity, with a brewing war between two factions: the Yatagarasu and the Phantom Society.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 2,021 reviews
story386 positive mentions
grinding168 negative mentions
  • The game features a vibrant art style and great character designs, particularly for Ringo and the main cast.
  • The combat system, while different from traditional SMT mechanics, introduces an interesting 'Sabbath' mechanic that adds a layer of strategy to battles.
  • The story and character interactions are engaging, with well-written dialogue and character development that keeps players invested.
  • The dungeon design is repetitive and uninspired, often consisting of long, empty corridors that lack variety and interesting mechanics.
  • The game suffers from pacing issues, with a predictable plot and a lack of depth in character backstories until late in the game.
  • Day 1 DLC practices are criticized for locking content behind a paywall, including powerful demons and additional story arcs that should have been included in the base game.
  • story1,434 mentions

    The story of "Soul Hackers 2" has received mixed reviews, with many players finding it engaging yet predictable, often relying on familiar JRPG tropes. While some appreciate the character development and thematic depth, others criticize the pacing and repetitive dungeon design, which detracts from the overall narrative experience. Additionally, the presence of day-one DLC that adds story content has sparked debate, with some feeling it should have been included in the base game. Overall, the story is seen as a solid but flawed entry in the Atlus catalog, appealing primarily to fans of the genre.

    • “The story of 'Soul Hackers 2' is well-crafted, offering a narrative that grips you from the start.”
    • “These characters, each with their own unique backstories and motivations, drive the plot forward, creating a deeply engaging experience.”
    • “For fans of Atlus games, particularly those who enjoy the Persona series, 'Soul Hackers 2' offers a rich, character-driven story that should not be missed.”
    • “The problem is the map design which lacks variety and is just downright boring, and a story that is lower than average, filled with contrivance and tropes, while all the potential that it holds is squandered.”
    • “The story is stretched paper thin, and the game time is padded to death due to difficulty spikes and ridiculously expensive upgrades that force grinding.”
    • “The story is painfully short.”
  • gameplay539 mentions

    The gameplay of "Soul Hackers 2" is characterized by a solid turn-based combat system that incorporates familiar mechanics from the Shin Megami Tensei series, such as demon collection and fusion, alongside a new "sabbath" mechanic that allows for strategic damage boosts. While many players appreciate the accessibility and streamlined nature of the gameplay, some criticize it for being overly simplistic and repetitive, particularly in dungeon design and enemy encounters. Overall, the game offers a mix of enjoyable combat and character interactions, but it may not satisfy those seeking the depth and challenge typical of other entries in the franchise.

    • “The loop between dungeon diving, identifying new demons, negotiating to have them join your team, and fusion to get stronger demons is a gameplay loop that will always be enjoyable through design, and it's great here.”
    • “At the heart of Soul Hackers 2 lies its gameplay, which seamlessly blends elements of strategy, role-playing, and exploration.”
    • “The gameplay never fails to entertain.”
    • “The gameplay, story, and presentation are all mediocre to bad.”
    • “Gameplay-wise, combat is stale and repetitive.”
    • “The gameplay is so bare bones it's not even worth trying to learn the details.”
  • music438 mentions

    The music in "Soul Hackers 2" has received mixed reviews, with many praising the battle themes and overall soundtrack as engaging and well-composed, particularly noting the contributions from Monaca, known for their work on the Nier series. However, players have criticized the repetitiveness of the dungeon music and the lack of variety in tracks, leading to a sense of monotony during extended gameplay. While some tracks stand out, the overall impression is that the soundtrack, while solid, does not reach the memorable heights of previous Atlus titles like Persona.

    • “True to Atlus' reputation, this game boasts an exceptional artistic style, evident in its character designs, detailed environments, and a stellar soundtrack that perfectly complements its cyberpunk ambiance.”
    • “The music and visuals are absolutely gorgeous and the battle system feels fresh yet familiar.”
    • “Soul Hackers 2 is a visual and auditory feast, boasting stunning visuals that bring its world to life and a mesmerizing soundtrack that sets the tone for every encounter.”
    • “The story, gameplay, music are so generic and forgettable.”
    • “Every dungeon has the same music, the battle theme never changes, the combat system is far too repetitive, and actually exploring the dungeons is boring.”
    • “In fact, the dungeon music in this game became so mind-numbing after 20 hours in that I just turned the music off and played my own music.”
  • graphics254 mentions

    The graphics of "Soul Hackers 2" are generally praised for their vibrant and unique art style, reminiscent of previous Atlus titles, with clean visuals and appealing character designs. However, the repetitive and uninspired dungeon aesthetics detract from the overall experience, leading to mixed feelings about the game's visual presentation. While the graphics are considered a strong point, they are often overshadowed by the lack of creativity in dungeon design and gameplay mechanics.

    • “The music and visuals are absolutely gorgeous and the battle system feels fresh yet familiar.”
    • “Soul Hackers 2 is a visual and auditory feast, boasting stunning visuals that bring its world to life and a mesmerizing soundtrack that sets the tone for every encounter.”
    • “The graphics are phenomenal, especially the character models and designs—I fell in love the moment I first saw the trailer.”
    • “The thing about it, though, and it might take you a while to realize this, when it comes to graphics, the game is pretty bad.”
    • “I definitely wished it was more developed regarding the dungeons, which are repetitive and aesthetically boring, and customization, which just boils down to using the highest stat item and paying for the DLC if you want your characters to look different.”
    • “The soul matrix, the area where you will likely spend most of your time leveling up and grinding, features 15 different floors, each one with the exact same music and background visuals (not even a change in color scheme) and it gets very samey, very quickly.”
  • grinding184 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive due to the lackluster dungeon design and minimal experience gains. While some appreciate the grind as a necessary part of the gameplay, others criticize it for disrupting the story's pacing and making exploration feel monotonous. Overall, the grinding experience is often described as excessive, requiring significant time investment, especially for boss encounters and character upgrades.

    • “Not too grindy, farming is relatively easy as you progress.”
    • “I prefer games like Devil Summoner in that it has a good story and is not very grindy.”
    • “Not too grindy, farming is relatively easy as you progress.”
    • “The story is stretched paper thin, and the game time is padded to death due to difficulty spikes and ridiculously expensive upgrades that force grinding.”
    • “Each location feels incredibly similar and it makes the entire experience of playing through the dungeons very tedious.”
    • “The soul matrix, the area where you will likely spend most of your time leveling up and grinding, features 15 different floors, each one with the exact same music and background visuals (not even a change in color scheme) and it gets very samey, very quick.”
  • character development98 mentions

    Character development in the game is generally well-received, with many players appreciating the vibrant character designs and the social dynamics among the cast, which enhance the overall experience. While some reviews note that the depth of character development may not be as strong as in other titles, players still find themselves warming up to the characters and enjoying their interactions. However, there are criticisms regarding the simplicity of the story and the missed opportunities for deeper character arcs, particularly in side quests and dungeon narratives.

    • “The character development and the social dynamics among the cast are standout features that elevate the entire experience.”
    • “Its worth playing for the phenomenal character developments and voice acting alone.”
    • “Soul Hackers 2 is a masterpiece done by Atlus in character development, musical score, plot twists, and overall story beats.”
    • “Some aspects of the story don't make sense and character development is weak.”
    • “It was dungeon after dungeon without any breaks for proper character developments or subplots (excluding soul matrix and requests).”
    • “There were many promising character developments wasted.”
  • optimization34 mentions

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and high frame rates, particularly on PC. While some users noted odd optimization issues with default settings and the use of an older Unity engine, the game is largely free of crashes and bugs, leading to a polished experience. However, there are suggestions for potential patches to address minor performance concerns.

    • “Performance: this game never had any form of instability and it never crashed for me.”
    • “I feel like it was optimized well for the PC and I had smooth frame rates the whole time.”
    • “For PC performance, I had no hiccups at all while playing this and it was a smooth 10/10 experience for me personally.”
    • “While I didn't encounter any bugs or glitches myself, the default settings create some odd optimization issues with this game.”
    • “For proper performance, you need to either force fullscreen exclusive (yuck) through command line switches or just inject Special K, and it will automatically convert borderless fullscreen to the correct flip model, handle gamma, etc.”
    • “This game does so many things right that it's a shame that the final product is weighed down by bad decisions and poor performance.”
  • atmosphere32 mentions

    The game's atmosphere is characterized by a vibrant yet gritty futuristic cyberpunk setting, blending dark themes of death, cults, and a post-apocalyptic world with a chill vibe enhanced by its music. While the visuals are striking and the tone is well-executed, some players note that the environments can become repetitive over time. Overall, the atmosphere successfully captures the essence of its predecessors while introducing a more adult narrative, though some aspects, like the exploration of sentient AI, feel underdeveloped.

    • “The dystopian cyberpunk atmosphere was done right.”
    • “The game has a great style and atmosphere; the music is nice to vibe with as you play.”
    • “The writers really kept the atmosphere of the original Devil Summoner games alive in this game, portraying this gritty, dangerous world full of demons and intrigue.”
    • “While I don't mind the loss of the hard-boiled detective atmosphere that permeated its predecessor, Soul Hackers 2 is meant to be set in an era where data-driven AI has become sentient, but it does almost nothing interesting with it, at least in the 13 hours I've played so far.”
    • “Atmosphere: the game really hits the bright neon notes and a striking visual backdrop, but after a while, things start to look the same.”
    • “As for the party's dynamics (as far as this review goes), the current atmosphere feels like they're only characters bound by the same reason of 'being revived by Ringo' and currently share the same goal.”
  • emotional28 mentions

    The emotional aspect of the game is highlighted by memorable characters and their relationships, which form its core, though some players feel these moments are too brief and infrequent. While the narrative touches on dark themes like betrayal and violence, the emotional impact is inconsistent, with some players finding the music and character interactions lacking depth. Overall, the game elicits a mix of heartwarming and poignant moments, but many feel it could benefit from more substantial emotional engagement.

    • “She stands out as a memorable character, leading a cast of equally intriguing individuals whose relationships and interactions form the emotional core of the game.”
    • “Some of the moments nearly broke me emotionally.”
    • “Like the best games of the franchise, the story is pretty dark, touching on betrayal, murder, and violence all over the place...and it's great.”
  • humor24 mentions

    The humor in the game is generally well-received, with many players finding it charming and enjoyable, particularly through the character of Ringo, who is noted for her comedic moments and lovable personality. While some design choices may be irritating, the awkward dialogue and character interactions often add to the game's overall charm rather than detract from it. The humor is described as light-hearted and inclusive, avoiding mean-spiritedness and allowing all characters to shine.

    • “I see a lot of people get mad about the little things in the game but usually the mistakes and awkward dialogue moments are really funny and add to the charm of the overall experience.”
    • “It's funny when you run up to a demon or NPC and press the button to talk to them, then watch Ringo slide to a stop ten feet past them while the dialogue is going.”
    • “Ringo is genuinely really funny, and even if the other characters are kind of tropey, I thought it was not really distractingly so.”
  • monetization12 mentions

    The monetization strategy of the game has been widely criticized as a blatant cash grab, particularly through its DLC offerings, which many players feel lack substance and are merely designed to extract more money from consumers. Reviewers express frustration over the perceived lack of passion in the game's development, suggesting that the focus on monetization detracts from the overall experience.

    • “DLC is all a cash grab, though it offers some extra dialogue with important characters.”
    • “This game is pure cash grab that felt like there was some sense of passion earlier but quickly muddled by the need for money.”
    • “The day one DLC is a blatant cash grab.”
  • replayability5 mentions

    The game offers a New Game+ mode, enhancing its replayability, though some players feel it may ultimately diminish long-term replay value. Overall, the combination of engaging characters, fun dungeons, and a unique blend of genres contributes to a strong replay incentive.

    • “There is also New Game+ available, which adds some replayability to the game.”
    • “[Occult horror plus cyberpunk, good introduction to the franchise, excellent characters, fun dungeons, tons of replay value].”
    • “I also feel like this game will lose some replay value due to this as well.”
    • “There is also New Game+ available, so that adds some replayability to the game too.”
  • stability4 mentions

    The game experiences frequent freezes on the Steam Deck, indicating stability issues, although some players report no bugs or glitches when playing under different settings. Default optimization settings may contribute to these problems.

    • “Freezes on Steam Deck a lot.”
    • “While I didn't encounter any bugs or glitches myself, the default settings create some odd optimization issues with this game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

26hMedian play time
33hAverage play time
10-60hSpent by most gamers
*Based on 18 analyzed playthroughs

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