Soul Axiom
- February 29, 2016
- Wales Interactive
- 5h median play time
Soul Axiom has a few fantastic puzzles and some lovely environments. Sadly its also full of boring puzzles, an uninteresting story, horrid cutscenes, and some of the worst glitches I've seen in a video game.
"Soul Axiom" is a first-person sci-fi adventure game set in the virtual afterlife. As the player, you'll solve puzzles, manipulate objects, and uncover the story of your character's past lives and deaths. With surrealistic, visually-stunning environments, the game offers a thought-provoking exploration of life, death, and the nature of reality.
Reviews
- story70 mentions
- 36 % positive mentions
- 61 % neutral mentions
- 3 % negative mentions
- graphics37 mentions
- 43 % positive mentions
- 51 % neutral mentions
- 5 % negative mentions
- gameplay29 mentions
- 45 % positive mentions
- 45 % neutral mentions
- 10 % negative mentions
- music10 mentions
- 90 % positive mentions
- 10 % neutral mentions
- 0 % negative mentions
- atmosphere8 mentions
- 63 % positive mentions
- 38 % neutral mentions
- 0 % negative mentions
Critic Reviews
Soul Axiom Review
In conclusion then, Soul Axiom is a slow burning game, but one that satisfies if you engage with the world and its lore. The pacing won't be to everyone's liking, as it isn't a fast paced, reaction based experience, but it is compelling more because of this than in spite of it. Add to this the numerous monkeys to be found, as well as three possible endings and the game has more longevity than the average puzzler. If you fancy having your grey matter teased, you could do a lot worse than this.
70%Review: Soul Axiom
Any good they might have had are quickly swallowed up by a plethora of issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.
25%Soul Axiom Review
Wales Interactive's Tron-like puzzle game has great atmosphere, a compelling setting, and an engaging concept – but it's ultimately not that interesting to play. The story lacks pace and substance, while the puzzles are lacking in difficulty and nuance – especially given that the powers used to solve them quickly become tiresome.
50%