- September 27, 2016
- Sanzaru Games
Sonic Boom: Fire & Ice
Fire & Ice feels like a real return to form, with well-designed and vibrant environments matched with varied, exciting challenges throughout.
Platforms
About
Race through this epic new adventure as Sonic, Tails, Amy, Knuckles or Sticks to stop Dr. Eggman, and an all new adversary D-Fekt. Harness the power of fire and ice to blaze through obstacles, puzzles, and freeze enemies in their tracks. Utilize Sonic's speed, Tails' flight, Knuckles' strength, Sticks' Boomerang and Amy's hammer to explore, fight and race through an undiscovered land. Compete with…











- Sonic Boom: Fire and Ice features strong 3D visuals and great 2D platforming, providing serious speed and rollercoaster thrills.
- The game offers a good variety of stages with unique character abilities, colorful environments, and a sense of humor, making it enjoyable for fans.
- It has finely tuned controls and fun boss battles, striking a good balance between exploration and speed running.
- The game lacks genuinely memorable levels and doesn't fully utilize its inventive elements, leading to a somewhat formulaic experience.
- The new Fire & Ice mechanic feels underdeveloped and tacked on, while characters other than Sonic are underused.
- Overall, the game is too easy and occasionally drags with slow levels and tedious character switching.
gameplay
5 mentions Positive Neutral NegativeThe gameplay features classic sidescrolling levels reminiscent of Sonic, enhanced by a fire and ice mechanic that adds some variety to platforming challenges. However, the execution of these mechanics is often criticized as underdeveloped, with some levels feeling slow and lacking excitement. While there are improvements in level design and balance between exploration and speed running, the overall experience is marred by underutilized characters and a sense of simplicity that fails to innovate within the franchise.
“Sidescrolling levels have a classic Sonic feel; the fire and ice mechanic improves otherwise simple platforming challenges; varied levels and mission structures.”
“Plays well, with most of the flaws of the previous game having been addressed; provides a good balance between exploration and speed running; reasonably good level design; the ice and fire mechanic is conceptually good.”
“The ice and fire mechanics seem a bit tacked on, but characters other than Sonic are underused; machine levels drag down the pace of the game.”
“The game looks pretty bad, even for a 3DS game; the ice and fire mechanic is underdeveloped and underutilized, as are Sonic's friends.”
“Fire and ice mechanics seem a bit tacked on; characters other than Sonic are underused, and machine levels drag down the pace of the game.”
“The new fire and ice mechanic never amounts to much; levels are slow and dull, switching characters is more of a chore than interesting, and it does nothing to advance the Sonic franchise as a whole.”
Sonic Boom: Fire and Ice Review
Sonic Boom: Fire and Ice Review
70%Sonic Boom: Fire & Ice Review
Exclusive to Nintendo 3DSI’m sad to say, most of us who remember Sega’s blue hedgehog from his Mega Drive glory days have learnt to approach a new Sonic game with trepidation. For the few decent efforts of the past 20 years, such as Sonic Rush and Sonic Colors, you can name a dozen mediocre 2D platformers and dubious 3D platformers wrecked by poor cameras and controls.
60%Sonic Boom: Fire & Ice (3DS) Review
Despite some issues, we have the first good Sonic Boom game.
70%