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Solomon's Boneyard

Solomon's Boneyard Game Cover
78%Game Brain Score
gameplay, graphics
monetization, grinding
78% User Score Based on 536 reviews

Platforms

TabletAndroidPhoneiPadMobile PlatformiPhone
Solomon's Boneyard Game Cover

About

Solomon's Boneyard is a single player casual role playing game. It was developed by Raptisoft and was released on September 8, 2010. It received mostly positive reviews from players.

The Wizard's College suspects they might have a little problem...

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78%
Audience ScoreBased on 536 reviews
gameplay8 positive mentions
monetization62 negative mentions

  • Classic and nostalgic gameplay with strong replay value and unique mechanics that have engaged players for over a decade.
  • Smooth and enjoyable core gameplay, praised for easy controls, strategic depth, and fun spell combinations.
  • Dedicated developer that listens to player feedback and provides regular updates; game runs well on various devices and has a supportive community.
  • Excessive and frequent ads, particularly on level-ups, which disrupt gameplay; ad removal is costly and sometimes ineffective leading to user frustration.
  • Progress and purchases are frequently lost due to bugs, app crashes, or lack of reliable cloud save and restore functionality on Android.
  • Revised perk system requiring players to repurchase perks each run with in-game gold is seen as a cash grab and severely detracts from enjoyment and sense of progression. Some UI and control issues also reduce playability on certain devices.
  • monetization
    64 mentions Positive Neutral Negative

    Monetization in the game is heavily focused on frequent and often intrusive ads, with many players experiencing excessive ad frequency that disrupts gameplay and progression. Even after paying to remove ads, some report still needing to watch ads for essential in-game currency or perks, leading to frustration and perceptions of a greedy system. While some acknowledge the developer's need for revenue and appreciate skippable ads, the overall consensus is that the current ad implementation harms enjoyment and progression.

    • “I have no problem with ads but this is excessive.”
    • “Unless you watch ads, earning gold from game is quite pointless.”
    • “I was planing on throwing a few bucks at it by killing the ads and buying one stash of gold to skip the early grind but there is no way that I am recommending such a mechanic.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is generally praised for being engaging, smooth, and uniquely enjoyable with crisp controls and strong core mechanics. However, recent changes to the perk and inventory systems, along with frequent ads and monetization practices, have frustrated players by disrupting progression and diminishing the sense of completion. While the original gameplay's replayability and fun remain appreciated, some negative feedback focuses on the intrusive advertising and pay-to-use mechanics that impact the overall experience.

    • “Everything about the gameplay is engaging and just fun, very simple but really well executed.”
    • “The mechanics and ambience are so different from any other game I've played and I absolutely love it!”
    • “I really enjoy it and find myself rage quitting in frustration only to go back to it again. Awesome mechanics, core gameplay, longevity adding fates, perks, characters etc. Graphics are simple but pleasant, controls are crisp and without lag.”
    • “You don't level up all too often, and when you do, it breaks gameplay.”
    • “Now perk slots are paid for use in the next round of gameplay.”
    • “Too many ads during gameplay.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is seen as excessively tedious and time-consuming, particularly due to a recent overhaul that removed permanent perks and the convenient ring management system, leading to frustration over repeated purchases and scarce gold. While earlier versions were praised for rewarding grinding with lasting progression and enjoyable ring collection, the new system feels overly grind-heavy and monetization-driven, detracting from the completionist appeal. Some players have welcomed the return of old mechanics, indicating that grinding is more tolerable when it leads to meaningful, persistent rewards.

    • “Bad graphics and immediately grindy with no real explanation about what the purpose is.”
    • “The game mechanics was cool.. you have to grind hours to complete all perks.. now, you can't even keep them, you have to buy them every time you play.. it's annoying and gold is scarce too.. and the game of completion is now gone.. no more collecting rings.. no more grinding.. it's more focused on buying gold (IAP) to buy perks all the time.. iOS version before was perfect!”
    • “If I were to rebuy a whole late game set of perks, it would be thousands of gold for it, making it impossible to keep farming to unlock every perk.”
  • graphics
    11 mentions Positive Neutral Negative

    Graphics receive mixed feedback, ranging from praise for their charming, simple, and improved visuals to criticism for being outdated, poor quality, or lacking enhancement. While some users appreciate the retro or pre-rendered art style, others desire higher resolution options and fresher visuals. Overall, the graphics are considered functional and fitting but could benefit from modernization.

    • “Amazing graphics, an easy to use interface and a very comical villain.”
    • “The graphics are improved and this oldie looks sweet on my phone.”
    • “I really enjoy it and find myself rage quitting in frustration only to go back to it again. Awesome mechanics, core gameplay, longevity adding fates, perks, characters etc. Graphics are simple but pleasant, controls are crisp and without lag.”
    • “There has been no improvement to the graphics or anything.”
    • “The graphics are just terrible and I couldn't keep looking at it.”
    • “I wish that in the future, they will add a higher resolution option in the settings since the graphics are now outdated.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers extensive replayability, delivering consistent fun and engaging core gameplay with minimal bugs. Players frequently highlight its high replay value, making it a highly recommended experience.

    • “A ton of replayability and enjoyable core gameplay makes this a can't miss.”
    • “Excellent fun and replayability!”
    • “There is plenty of replay value, and the game is somewhat bug free.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is inconsistent, with frequent bugs causing freezes and even permanent progress loss for some players. While the iOS version was more stable, the current freemium version experiences significant crashes, especially during in-app purchases, detracting from the overall experience.

    • “Solomons Keep is no better, with one bug that permanently freezes your character, deleting all progress.”
    • “Now the game just freezes if I try to buy the gold.”
    • “I have tried many different methods of troubleshooting to no end and it still isn't working, that's why you get 4 instead of 5. Please fix this!”
  • music
    3 mentions Positive Neutral Negative

    Users appreciate the game's music for its quality and captivating nature, though some are frustrated by frequent interruptions and overlapping sound effects with ads. Overall, the music significantly enhances the gaming experience.

    • “Just kind of randomly came across this, and after reading all the great reviews I decided to try it, thinking it would be like everything else on the app store. I was totally wrong. The music is what first captured me, I love it, and this game is awesome. Going to try the rest of your games now!!!”
    • “Having my video/music interrupted so often is massively annoying even if I can handle ad spam.”
    • “But the sound effects play in my music player and ads, skill and unit icons show up in my gallery.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is light and enjoyable, with amusing dialogue that adds charm. However, some players find the scoring system confusing, which leads to unintended comedic moments in how points are calculated and displayed.

    • “Great timekiller, and the little bit of dialogue is pretty funny”
  • story
    1 mentions Positive Neutral Negative

    The story in the game is engaging and enriched by features like combined spells, with additional narrative depth available in Solomon's Keep. It offers long-term appeal, rewarding players who invest many hours.

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Solomon's Boneyard is a casual role playing game.

Solomon's Boneyard is available on Phone, iPad, iPhone, Tablet and others.

On average players spend around 4 hours playing Solomon's Boneyard.

Solomon's Boneyard was released on September 8, 2010.

Solomon's Boneyard was developed by Raptisoft.

Solomon's Boneyard has received mostly positive reviews from players. Most players liked Solomon's Boneyard for its gameplay but disliked it for its monetization.

Solomon's Boneyard is a single player game.

Similar games include Solomon's Keep, Jetpack Joyride, Peggle Blast, One Finger Death Punch, Dig out! Gold Mine Game and others.