Sneaky Sneaky
- November 12, 2014
- Naiad Entertainment LLC
- 4h median play time
A solid and unique game
"Sneaky Sneaky" is a stealth action game where you play as a thief sneaking through levels to steal treasure while avoiding guards. Use tricks and traps to outsmart enemies and escape with the loot. With hand-drawn art and challenging gameplay, each level offers a new opportunity to perfect your sneaky skills.
Reviews
- Charming graphics and a cute aesthetic that enhance the overall experience.
- Fun and engaging gameplay with a mix of stealth and puzzle elements, making it enjoyable for casual play.
- Offers a light-hearted and humorous approach, making it accessible for younger audiences and those new to the genre.
- The game is very short, typically taking only a few hours to complete, which may leave players wanting more content.
- Gameplay can feel repetitive and lacks depth, with some mechanics being frustrating or poorly implemented.
- Controls are limited to mouse input, which can lead to unresponsive actions and hinder the overall stealth experience.
- gameplay42 mentions
- 21 % positive mentions
- 69 % neutral mentions
- 10 % negative mentions
The gameplay is characterized by a mix of charming aesthetics and simplistic mechanics, which can lead to a fun yet inconsistent experience. While some players appreciate the easy-to-learn stealth mechanics and the introduction of new features, many criticize the lack of depth, flow, and polish, resulting in frustrating moments and a short overall playtime. Overall, the game offers a lighthearted experience but may not provide enough content or replayability to justify its price.
“This was a fun and cute quick stealth game with easy-to-learn mechanics.”
“It implements new mechanics along the way so the gameplay doesn't become boring.”
“The stealth kills were satisfying for me and the combat was pretty unforgiving sometimes, which encourages careful and stealthy gameplay.”
“Poorly implemented mechanics.”
“The problem with this is that the game doesn't have solid enough mechanics that you can actually do an improvised takedown consistently - you can approach an enemy when they turn around, click them in order to get the kill and then get interrupted when they turn towards you again, simply because the animation didn't go off.”
“Basically, the stealth mechanics lack flow and consistency, and the rest of the mechanics lack depth, making for a heavily hampered experience.”
- graphics23 mentions
- 57 % positive mentions
- 30 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally praised for their cute, colorful, and cartoonish aesthetic, reminiscent of classic titles like Zelda. While some users note that the visuals can appear janky or simplistic, the overall art style and smooth animations contribute to an engaging and eye-friendly experience. The combination of appealing graphics and a fitting soundtrack enhances the game's charm, making it enjoyable despite its gameplay limitations.
“For what it is, a rudimentary sneaky puzzle game, it is quite lovely and everything from the artwork to the levels invokes that lo-fi sneaky feeling.”
“Art: 10/10 - the art style matches the game perfectly, everything is colorful so it doesn't tire your eyes.”
“Very nice smooth and colorful graphics with a decent soundtrack makes it very eye-friendly.”
“While this game is really janky, its cute aesthetic and unique gameplay save it from being completely terrible.”
“Simple graphics suit a simple game.”
“The graphics (Zelda comes to mind when playing this game) and sound were fine.”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its lighthearted and engaging humor, featuring a funny main character and clever, amusing puzzles. While it is noted to be short, players appreciate the subtle humor woven throughout the gameplay, making it an enjoyable experience despite its brevity. Overall, the combination of humor and puzzle-solving elements contributes to its charm.
“A puzzle with a sense of humor.”
“Short, funny and engaging game about the adventures of a certain thief.”
“Addictive and I love the subtle sense of humor throughout.”
- music11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The music in the game is generally praised for being cheerful, funky, and well-suited to the gameplay, enhancing the overall experience without being overly distracting. While some players noted the repetitiveness of the soundtrack across levels, the combination of pleasant tunes and appealing graphics contributes to an engaging atmosphere. Overall, the music is described as a strong point, complementing the light RPG elements and simple yet enjoyable gameplay.
“Accompanied with some nice graphics, suiting music & sounds, some light RPG elements thrown in, what more do you need to pass your time?”
“Lots of options for how you get through each screen, and a cheerful soundtrack happily playing in the background.”
“Repetitive music that is the same for every level you play through.”
“The music and minimal storyline seem to work well together as a package while not being overly distracting.”
“Simplistic game with cute graphics & relaxing music, which is very forgiving gameplay-wise with just a few 'how to get there?' moments.”
- replayability9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's replayability is considered low, with many players noting that it can be completed in about three hours and lacks significant incentives to replay once achievements are unlocked. While some special items can enhance earlier levels and add a bit of replay value, the general consensus is that the game would benefit from more content and complexity to encourage repeated play.
“Some special items unlock later in the game, giving replay value to earlier levels to improve your score by getting all the gems.”
“Pure fun from the beginning to the end with lovely graphics and replay value.”
“In short, the gameplay and looks are satisfactory for what it is, just needs more content with more complex puzzles (for older gamers) to have any kind of replay value.”
“Because it's a bit on the short side and has low replayability, I highly recommend it at a sale.”
“Not much replayability and only 3 hours of gameplay.”
“I doubt there is any replay value once all achievements are unlocked, and some were challenging to get.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story aspect of the game has received mixed reviews, with many players finding it minimal and lacking depth, often describing it as flat or basic. While some appreciated the art and the fun elements like wanted posters, others expressed disappointment in the overall narrative and its unsatisfying conclusion. Despite its brevity, the gameplay remains engaging, with the music complementing the minimal storyline effectively.
“The art and story were beautifully made; it was fun reading those wanted posters.”
“Somewhat of a very basic storyline told in a minimum number of pictures, fantastic gameplay idea and very addictive.”
“The music and minimal storyline seem to work well together as a package while not being overly distracting.”
“Adding to the annoyance, the start of the game introduces a story element (if yet small) but fails in delivering, well, anything, even at the end.”
“Almost no story at all - plus (in my opinion) the ending is really bad.”
“Flat story - you are a thief, your loot gets stolen - get it back.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly during stealth encounters where waiting for the right moment can become frustrating. While some appreciate the challenge, the repetitive nature of earning money and the unresponsive controls can detract from the experience, leading to situations where stealth fails due to poor pathfinding and detection mechanics. Overall, the grinding can feel like a chore, overshadowing the game's visual appeal and concepts.
“It means that these encounters become a tedious affair, with you hiding in a bush, waiting for the enemy to make their way to you eventually (adding that the enemy can just walk back and forth for a while because of how the randomization works).”
“Almost a competent game, but the stealth elements are basic and the level designs are tedious. Even though the game has a nice visual aesthetic and good concepts, the game's controls often fight you by being unresponsive, leading to situations where stealth is compromised because the game's engine seems to work on ticks rather than in real time. There are times when enemies will detect you in squares you aren't actually in, or because the pathfinding is poor and you've walked into the path of an enemy when you wanted to go in another direction.”
“Earning money is a little tedious, but play your cards right and you can achieve all accomplishments in one playthrough, without having to repeat any levels (except maybe one level to get the pacifist achievement).”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is generally solid, with only a few minor flaws and glitches reported that do not significantly impact gameplay. While some players found these issues slightly annoying, they did not consider them game-breaking.
“The game had one or two minor flaws and a couple of glitches, but nothing game-breaking at all.”
“I'd give it a 10/10, but the small glitches were a little annoying, and the game was very much too short.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game features a solid 60fps performance and notably avoids microtransactions, a broken economy, or excessive grinding, setting it apart from typical iOS port monetization practices.
“The game runs at a solid 60fps and doesn't have microtransactions, a broken economy, or any other issues commonly found in iOS ports.”
“I appreciate that there are no grind mechanics or shenanigans related to monetization in this game.”
“It's refreshing to see a game that prioritizes gameplay over monetization strategies.”
“The game has a broken economy that makes it feel like a cash grab.”
“Despite the solid performance, the lack of balance in the monetization system ruins the experience.”
“The absence of microtransactions is refreshing, but the overall monetization strategy feels exploitative.”