- November 12, 2014
- Naiad Entertainment LLC
- 4h median play time
Sneaky Sneaky
A solid and unique game
Platforms
About
"Sneaky Sneaky" is a stealth action game where you play as a thief sneaking through levels to steal treasure while avoiding guards. Use tricks and traps to outsmart enemies and escape with the loot. With hand-drawn art and challenging gameplay, each level offers a new opportunity to perfect your sneaky skills.











- The game features a charming art style and cute graphics that enhance the overall experience.
- Gameplay is simple yet rewarding, with a mix of stealth and puzzle elements that keep it engaging.
- It's a fun, casual game that can be enjoyed in short bursts, making it perfect for quick play sessions.
- The game is quite short, typically taking only 3-5 hours to complete, which may leave players wanting more content.
- Controls can be frustrating at times, particularly the reliance on mouse-only input, which can lead to unresponsive actions.
- Some mechanics, such as enemy movement patterns and combat interactions, feel inconsistent and can detract from the overall enjoyment.
- gameplay58 mentions Positive Neutral Negative
The gameplay of this game is characterized by its cute aesthetic and simple mechanics, making it accessible and enjoyable for casual players. However, many reviewers noted issues with poorly implemented mechanics, lack of depth, and inconsistent stealth elements, which detracted from the overall experience. While the game offers some fun and engaging moments, its short length and limited replayability raise concerns about its value for players seeking a more substantial gameplay experience.
“This was a fun and cute quick stealth game with easy-to-learn mechanics.”
“The gameplay is ultra tight and refined.”
“Sneaky Sneaky is a game with simple but well-executed mechanics, smart level design, and a fun, cute, vibrant aesthetic.”
“Poorly implemented mechanics.”
“The problem with this is that the game doesn't have solid enough mechanics that you can actually do an improvised takedown consistently - you can approach an enemy when they turn around, click them in order to get the kill and then get interrupted when they turn towards you again, simply because the animation didn't go off.”
“Basically, the stealth mechanics lack flow and consistency, and the rest of the mechanics lack depth, making for a heavily hampered experience.”