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"Sneaky Sneaky" is a stealth action game where you play as a thief sneaking through levels to steal treasure while avoiding guards. Use tricks and traps to outsmart enemies and escape with the loot. With hand-drawn art and challenging gameplay, each level offers a new opportunity to perfect your sneaky skills.

Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
Sneaky Sneaky screenshot
+6

88%
Audience ScoreBased on 176 reviews
gameplay17 positive mentions
grinding4 negative mentions

  • The game features a charming art style and cute graphics that enhance the overall experience.
  • Gameplay is simple yet rewarding, with a mix of stealth and puzzle elements that keep it engaging.
  • It's a fun, casual game that can be enjoyed in short bursts, making it perfect for quick play sessions.
  • The game is quite short, typically taking only 3-5 hours to complete, which may leave players wanting more content.
  • Controls can be frustrating at times, particularly the reliance on mouse-only input, which can lead to unresponsive actions.
  • Some mechanics, such as enemy movement patterns and combat interactions, feel inconsistent and can detract from the overall enjoyment.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay of this game is characterized by its cute aesthetic and simple mechanics, making it accessible and enjoyable for casual players. However, many reviewers noted issues with poorly implemented mechanics, lack of depth, and inconsistent stealth elements, which detracted from the overall experience. While the game offers some fun and engaging moments, its short length and limited replayability raise concerns about its value for players seeking a more substantial gameplay experience.

    • “This was a fun and cute quick stealth game with easy-to-learn mechanics.”
    • “The gameplay is ultra tight and refined.”
    • “Sneaky Sneaky is a game with simple but well-executed mechanics, smart level design, and a fun, cute, vibrant aesthetic.”
    • “Poorly implemented mechanics.”
    • “The problem with this is that the game doesn't have solid enough mechanics that you can actually do an improvised takedown consistently - you can approach an enemy when they turn around, click them in order to get the kill and then get interrupted when they turn towards you again, simply because the animation didn't go off.”
    • “Basically, the stealth mechanics lack flow and consistency, and the rest of the mechanics lack depth, making for a heavily hampered experience.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, cute aesthetic and vibrant art style, which effectively complement the gameplay. While some users note that the visuals are simple and occasionally janky, they appreciate the overall polish and clean execution, likening it to classic titles like Zelda. The combination of well-rendered graphics and a fitting soundtrack creates an engaging and visually appealing experience that enhances the lighthearted stealth gameplay.

    • “The graphics, concept, and story were all very well implemented, polished, and clean.”
    • “Art: 10/10 - the art style matches the game perfectly, everything is colorful so it doesn't tire your eyes.”
    • “The visuals are absolutely charming, the soundtrack fits the mood perfectly, and the gameplay offers enough variation to keep things interesting.”
    • “While this game is really janky, its cute aesthetic and unique gameplay save it from being completely terrible.”
    • “Simple graphics suit a simple game.”
    • “The graphics (Zelda comes to mind when playing this game) and sound were fine.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant and fitting, enhancing the overall experience without becoming overly repetitive or distracting. Reviewers appreciate the cheerful and relaxing soundtrack, which complements the charming graphics and engaging gameplay. While some note that the music can be repetitive across levels, it remains enjoyable and well-suited to the game's lighthearted atmosphere.

    • “The music works well and doesn't become an earworm after playing the game.”
    • “The visuals are absolutely charming, the soundtrack fits the mood perfectly, and the gameplay offers enough variation to keep things interesting.”
    • “The art style is really cool and rather adorable, and the music is both fitting and very well done.”
    • “The soundtrack is a little repetitive but pleasant.”
    • “- repetitive music that is the same for every level you play through.”
    • “I find the music fitting with the overall spirit of the game; the controls are ... oh wait, it's just the one - the control is done solely by your mouse.”
  • humor
    15 mentions Positive Neutral Negative

    The game is praised for its charming and subtle humor, with players enjoying the funny character interactions, humorous items, and amusing sound effects. While the gameplay is described as short, it effectively combines puzzle-solving and stealth elements with a lighthearted tone, making it an engaging experience. Overall, the humor adds a delightful layer to the game's aesthetic and mechanics.

    • “The stealth system is fantastic, and the signs that can be found are quite humorous.”
    • “Short, funny, and engaging game about the adventures of a certain thief.”
    • “The entire thing looks hand-painted and is filled with funny details.”
  • story
    14 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it simplistic and lacking depth, while others appreciate its charm and integration with gameplay. Although the narrative is minimal and straightforward—centering around a thief retrieving stolen loot—its execution is described as polished and visually appealing. Overall, while some players desire a more complex storyline or additional content, others enjoy the simplicity and find it complements the game's mechanics well.

    • “The graphics, concept, and story were all very well implemented, polished, and clean.”
    • “The art and story were beautifully made, and it was fun reading those wanted posters.”
    • “The storyline is extremely simple but at the same time, it is the essence of a more complex story.”
    • “Adding to the annoyance, the start of the game introduces a story element (if yet small) but fails in delivering, well, anything, even at the end.”
    • “- almost no story at all - plus (in my opinion) the ending is really bad”
    • “[*] flat story - you are a thief, your loot gets stolen - get it back”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is generally considered low, with many players noting its short length and limited incentive to replay once achievements are unlocked. While some special items can encourage revisiting earlier levels for better scores, the lack of varied content and challenging puzzles diminishes the overall replay value. Players recommend waiting for a sale due to these limitations.

    • “Some special items unlock later in the game, giving replay value to earlier levels to improve your score by getting all the gems.”
    • “Pure fun from the beginning to the end with lovely graphics and replay value.”
    • “In short, the gameplay and looks are satisfactory for what it is, just needs more content with more complex puzzles (for older gamers) to have any kind of replay value.”
    • “It's a bit short, replay value is tied to how badly you want to get achievements missed on your first run, and the movement and attack mechanics feel a little broken at times.”
    • “Because it's a bit on the short side and has low replayability, I highly recommend it at a sale.”
    • “Not much replayability and only 3 hours of gameplay.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly during stealth encounters where waiting for the right moment can become frustrating. While some appreciate the challenge, the repetitive nature of earning money and the unresponsive controls can detract from the experience, leading to situations where stealth is compromised due to poor pathfinding and enemy detection mechanics. Overall, the grinding can feel like a chore, overshadowing the game's visual appeal and concepts.

    • “It means that these encounters become a tedious affair, with you hiding in a bush, waiting for the enemy to make their way to you eventually (adding that the enemy can just walk back and forth for a while because of how the randomization works).”
    • “Earning money is a little tedious, but play your cards right and you can do all achievements in one playthrough, without having to repeat any levels (except maybe one level to get the pacifist achievement).”
    • “Almost a competent game, but the stealth elements are basic and the level designs are tedious. Even though the game has a nice visual aesthetic and good concepts, the game's controls often fight you by being unresponsive, leading to situations where stealth is compromised because the game's engine seems to work on ticks rather than in real time. There are times when enemies will detect you in squares you aren't actually in, or because the pathfinding is poor and you've walked into the path of an enemy when you wanted to go in another direction.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with only a few minor flaws and glitches reported that do not significantly impact gameplay. While some players found these issues slightly annoying, they did not consider them game-breaking.

    • “The game had one or two minor flaws and a couple of glitches, but nothing game-breaking at all.”
    • “I'd give it a 10/10, but the small glitches were a little annoying, and the game was very much too short.”
  • monetization
    1 mentions Positive Neutral Negative

    The game features a solid performance at 60fps and notably avoids microtransactions, a broken economy, or excessive grinding, distinguishing it from typical iOS ports.

    • “The game runs at a solid 60fps (maybe more, I haven't checked), and it doesn't have microtransactions, a broken economy, grind, or any other shenanigans that iOS ports are known for.”
    • “I appreciate that there are no microtransactions in this game, allowing me to enjoy the experience without interruptions.”
    • “The absence of a pay-to-win model makes the gameplay feel fair and rewarding.”
    • “The game has a broken economy that makes it hard to progress without spending money.”
    • “The monetization strategy feels exploitative, pushing players to spend more than they should.”
    • “I was disappointed to find that the game relies heavily on pay-to-win mechanics.”

Buy Sneaky Sneaky

4h Median play time
5h Average play time
3-6h Spent by most gamers
*Based on 6 analyzed playthroughs

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