- November 12, 2014
- Naiad Entertainment LLC
- 4h median play time
Sneaky Sneaky
A solid and unique game
Platforms
About
"Sneaky Sneaky" is a stealth action game where you play as a thief sneaking through levels to steal treasure while avoiding guards. Use tricks and traps to outsmart enemies and escape with the loot. With hand-drawn art and challenging gameplay, each level offers a new opportunity to perfect your sneaky skills.
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- Charming graphics and a cute aesthetic that enhance the overall experience.
- Fun and engaging gameplay with a mix of stealth and puzzle elements, making it enjoyable for casual play.
- Offers a light-hearted and humorous approach, making it accessible for younger audiences and those new to the genre.
- The game is very short, typically taking only a few hours to complete, which may leave players wanting more content.
- Gameplay can feel repetitive and lacks depth, with some mechanics being frustrating or poorly implemented.
- Controls are limited to mouse input, which can lead to unresponsive actions and hinder the overall stealth experience.
gameplay
42 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of charming aesthetics and simplistic mechanics, which can lead to a fun yet inconsistent experience. While some players appreciate the easy-to-learn stealth mechanics and the introduction of new features, many criticize the lack of depth, flow, and polish, resulting in frustrating moments and a short overall playtime. Overall, the game offers a lighthearted experience but may not provide enough content or replayability to justify its price.
“This was a fun and cute quick stealth game with easy-to-learn mechanics.”
“It implements new mechanics along the way so the gameplay doesn't become boring.”
“The stealth kills were satisfying for me and the combat was pretty unforgiving sometimes, which encourages careful and stealthy gameplay.”
“Poorly implemented mechanics.”
“The problem with this is that the game doesn't have solid enough mechanics that you can actually do an improvised takedown consistently - you can approach an enemy when they turn around, click them in order to get the kill and then get interrupted when they turn towards you again, simply because the animation didn't go off.”
“Basically, the stealth mechanics lack flow and consistency, and the rest of the mechanics lack depth, making for a heavily hampered experience.”