- January 3, 2018
- Phil Fortier
- 1h median play time
Snail Trek - Chapter 3: Lettuce Be
Platforms
About
In "Snail Trek: Chapter 3 - Lettuce Be," players continue their role as a crew of snails on a journey to a new home world, with colorful EGA-inspired graphics and a text parser interface. This chapter focuses on survival, with puzzles that have no dead ends and modern features like autosaves and automatic text suggestions. The game is designed to provide a nostalgic experience while minimizing the frustrations often associated with classic adventure games.
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- The game features logical and fun puzzles, enhanced by modern quality of life improvements like hints and text autocorrect.
- The pixel art is professional and the music is enjoyable, contributing to an overall engaging experience.
- The narrative twist of playing as an alien adds depth to the story, making players question the morality of their actions.
- The game is quite short, with an average playtime of around 30-45 minutes, which may leave some players wanting more.
- Some achievements are frustratingly difficult to obtain, potentially padding the game's runtime without meaningful rewards.
- This chapter may evoke feelings of guilt as players take on the role of the antagonist, which could detract from the enjoyment for some.
story
12 mentions Positive Neutral NegativeThe story is engaging, transitioning from a classic good vs. evil narrative to more complex moral dilemmas, as players manipulate characters for information. Reviewers appreciate the logical puzzles that complement the narrative, with notable twists enhancing the experience, all set against a polished sci-fi atmosphere that adds depth to the quirky storyline. Overall, the story is well-received and contributes significantly to the game's enjoyment.
“As I've come to expect of this series, the puzzles are logical and the game is not overly difficult, but the story flows nicely.”
“Episode three has a neat twist, which I enjoyed, and the puzzles and story got even more interesting.”
“Yes, the story goes from good vs. bad to shades of grey, as you trick your ex-shipmates into divulging information, and enact the final diabolical plan!”
“And I'm really enjoying the more polished sci-fi style; it gives a load of atmosphere to the game despite the quirky story and characters.”