- July 22, 2009
- Wadjet Eye Games
- 3h median play time
Blackwell Convergence
Platforms
About
"Blackwell Convergence" is the third game in the Blackwell series. Rosa, the reluctant psychic, and Joey, her spirit guide, investigate a series of supernatural occurrences in 1930s New York. They uncover a conspiracy involving a mysterious artifact and a shadowy figure from Rosa's past, and must work together to prevent a supernatural catastrophe. The game features point-and-click gameplay, puzzle-solving, and branching dialogue options.
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- The art style and graphics have significantly improved, making the game visually stunning.
- The story is engaging and ties together elements from the previous games, providing a satisfying narrative experience.
- The voice acting is strong, and the character development, particularly between Rosa and Joey, is well executed.
- The removal of the clue combination mechanic from previous games makes the puzzles feel less challenging.
- Some players found the game to be shorter and easier compared to earlier installments, leading to a less satisfying experience.
- The quality of voice recordings and audio design has been criticized, with some instances of poor sound quality.
story
317 mentions Positive Neutral NegativeThe story in "Blackwell Convergence" is a continuation of the series, weaving together plot points from previous games while introducing new elements and characters. Reviewers praise its engaging narrative, character development, and the emotional depth of the protagonist's journey, although some note that it feels less focused on puzzles and more on storytelling compared to earlier installments. Overall, the game is seen as a solid entry that builds anticipation for future developments in the overarching plot.
“The story is absolutely fascinating.”
“The story picks up momentum with consequences of events from the previous games.”
“The story really tightens its grip as different events from past and present intertwine.”
“The story doesn't come together as organically as in the two predecessors: while before you had separate coherent stories tied up together, in this one, there seem to be little bumps all over the place.”
“This game can’t stand alone; it hasn’t really developed the story, it hasn’t developed the characters, there were no puzzles or interesting interactions, and at the end of it very little has changed.”
“The story and plot aren't as interesting as the previous installments, and the puzzles aren't nearly as fulfilling to solve.”