Smart City Plan
- March 6, 2020
- Ambiera
"Smart City Plan" is a simulation strategy game where players design and manage their own smart city. Manage energy, traffic, waste, and other essential city services while keeping citizens happy and eco-friendly. With various scenarios, sandbox mode, and real-time data, it offers endless city-planning challenges.
Reviews
- The game is fun and enjoyable for casual city building, providing a relaxing experience.
- It has a nice retro aesthetic reminiscent of classic city builders like SimCity.
- The game is easy to learn and offers a simple layout, making it accessible for players of all ages.
- The game lacks depth and variety, with limited building options and simplistic mechanics.
- There are significant performance issues, including lag and unresponsive controls, especially in larger cities.
- The game has not been updated since 2020, leading to concerns about its future development and content expansion.
- graphics11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The graphics of the game receive mixed reviews, with some praising the modernized visuals and nostalgic art style reminiscent of classic SimCity games, while others criticize the overall presentation as feeling incomplete and lacking in innovative design elements. While the graphics are generally considered good, many players feel that the game does not offer enough distinguishing features beyond its aesthetic appeal.
“The art style is nice, especially if you have fond memories of the old SimCity games.”
“So, ironically, this is not a modern city builder, it's pretty much just classical SimCity with a massive graphic upgrade.”
“The graphics are actually very good.”
“Just the graphics are okay, but it's like an alpha test in every other aspect. The price is way too high for a game that looks incomplete; you can't even rotate the buildings!”
“In the end, it's just a SimCity clone with nice graphics, but it's not that great.”
“So, ironically, this is not a modern city builder; it's pretty much just classical SimCity with a massive graphic upgrade.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay is described as basic and lacking depth, with a need for more specific events and mechanics to enhance the experience. Players find the initial hours tedious and feel that the mechanics are outdated, suggesting that the game could benefit from more engaging features to compete with modern city builders. Overall, while the foundation is solid, there is a desire for greater complexity and variety in gameplay.
“First about the gameplay: you build your city with three types of zones (houses, industry, and business), where there are some alternatives for industry zones as well (agriculture and offices).”
“This game is a good game but lacks depth and mechanics; I hope to see more from this game in the future.”
“It is very basic, which isn't bad, but I would like to see more specific game events and mechanics.”
“This game is good but lacks depth and mechanics; I hope to see more from this game in the future.”
“The first couple of hours of gameplay are rather tedious and either need to ramp up more quickly or have more things to play with at the start.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly criticizing the electricity system and notification mechanics for being overly repetitive and immersion-breaking. Many feel that the initial hours of gameplay lack engagement and could benefit from a quicker ramp-up or more interactive elements.
“The electricity system is very tedious, and I wish there were small electric lines that you could route through the city.”
“The 'email' style mechanism for alerts is rather tedious as well - after so many notifications for stuff as basic as 'no power' after 10 seconds of the zone being developed, it quickly breaks the immersion for me personally.”
“The first couple of hours of gameplay are rather tedious and either need to ramp up more quickly or have more things to play with at the start.”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story aspect emphasizes the importance of strategic planning and foresight in developing a city within limited space, highlighting the challenges and intricacies involved in urban management.
“It takes planning and thinking ahead to plot your city in a small plot of land.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Les utilisateurs signalent des problèmes de stabilité, notamment des freezes complets lors de l'ajout de stations de transport en commun, ce qui est frustrant et inattendu pour un jeu de petite taille qui ne devrait pas nécessiter des ressources importantes.
“At one point, there are complete freezes whenever a public transport station is added (regardless of type), which is both very frustrating and especially surprising for such a small game that shouldn't require massive resources.”
“The game crashes frequently, making it nearly unplayable during longer sessions.”
“I experienced multiple instances of lag and stuttering, which detracted from the overall experience.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is characterized as pleasant, though some users find it to be somewhat slow-paced.
“The music is nice and adds a great atmosphere to the game!”
“I love the soundtrack; it really enhances the overall experience!”
“The melodies are captivating and keep me engaged throughout the gameplay!”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for lacking essential features like building rotation and for having a poorly designed interface, leading to a frustrating user experience.
“I wanted to give this game a shot, but come on... you can't release a game without rotating buildings, poorly optimized, and so on. Let's not talk about the interface... sorry, but no.”