- August 1, 2024
- pickpanpuck productions
Slot Waste
Platforms
About
"Slot Waste" is a first-person simulation game that takes place in a mysterious factory production line. Players must navigate through 10 unique mini-games, each with its own artfully modeled environment, and complete sequences to move the production process forward. The game features detailed real-time animations, grotesque creatures, and strange machines, each with hand-made animations that add to the dream-like atmosphere. The game can be played using just the left joystick or WASD keys.
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- An extremely unique experience that blends interactive animation with surreal art, pushing the boundaries of traditional gaming.
- Short and satisfying, offering a bizarre yet enjoyable experience that leaves a lasting impression.
- Artistically intriguing, with a strong commentary on capitalism and commodification, making it a thought-provoking piece.
- Primarily consists of slow cutscenes with minimal gameplay, leading to frustration for those expecting a traditional game experience.
- The narrative and mechanics can be confusing, leaving players unsure of the game's purpose and meaning.
- Some players found it lacking in content, with a very short playtime that may not justify the experience for everyone.
graphics
8 mentions Positive Neutral NegativeThe graphics are described as both artistically and technically impressive, featuring a unique aesthetic that blends beauty with intentional ugliness. This visual style aims to convey deeper meanings without dialogue, inviting player interpretation, and is reminiscent of Hieronymus Bosch's work. While some reviewers liken the experience more to a video than a traditional game, they agree that the art style is captivating and enhances the overall experience.
“Hieronymus Bosch would enjoy the aesthetic twists and turns presented within this short yet enjoyable experience.”
“And there it was before me in 3D rendered graphics; I saw it, a game...”
“Artistically and technically pretty, aesthetically purposely ugly; it tries to convey something without words, and it's up to the player to understand it, although I think the message is rather clear.”
“And there it was before me in 3D rendered graphics, I saw it, a game...”