Slit Mouthed Game Cover
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In "Slit Mouthed", you play as two security guards on night duty in a mansion that has been experiencing strange events. Based on the Japanese urban legend of the Slit Mouthed Woman, the game features multiple endings, atmospheric environment, enemy AI, and Japanese voice acting. As you carry out your duties, you'll encounter the strange events that have plagued the mansion, adding a frightening twist to your routine checklist.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 36 reviews
story5 positive mentions
grinding2 negative mentions
  • The game features good graphics and a creepy atmosphere that enhances the horror experience.
  • Voice acting is excellent, contributing to the storytelling and overall immersion.
  • The game offers multiple endings and some enjoyable puzzles, providing a decent level of replayability.
  • The gameplay is quite short, typically lasting around 30-45 minutes, which may leave players wanting more.
  • There are minor bugs and issues, such as crashes and control problems, that can detract from the experience.
  • The enemy AI is not very challenging, making encounters feel less threatening and reducing the overall horror impact.
  • story15 mentions

    The game's story revolves around a short horror experience as a late-night security guard in a mansion haunted by the urban legend of the slit-mouthed lady. While the storytelling is enhanced by excellent voice acting and an engaging atmosphere, many players feel the narrative is too brief and lacks depth, with multiple endings that do not significantly alter the experience. Overall, the story is seen as a decent foundation that could have benefited from more development and complexity.

    • “It tells a creepy story of being a late-night security guard at a mansion haunted by an urban legend, the slit-mouthed lady.”
    • “Excellent voice acting; as far as the storytelling goes, it is delivered very well because of that and it gave quite a natural feeling.”
    • “The game has its ups and downs; I enjoyed the overall story of the game and the enemy is creepy as hell, the game feels smooth and the graphics/atmosphere is amazing.”
    • “Story wasn't anything that special to get engaged or attached to remember or talk about it, which is quite unfortunate because of the excellent voice acting.”
    • “It indeed has 3 endings, none that really make you feel like you've accomplished anything different, the options are just yes, no, hit her with a bloody axe, and the story ending only slightly changes depending on which one you choose, it felt very bland.”
    • “I was hoping this game would be more enjoyable but it just fell flat, from the story to the ridiculously easy puzzles, this game just left me with an empty feeling, I didn't feel accomplished at all.”
  • gameplay9 mentions

    The gameplay has seen significant improvements over its predecessor, addressing previous technical issues and enhancing various elements. However, players note a lack of engaging content, with limited replay value despite multiple endings, and the exploration within the mansion feels sparse and somewhat uninspired. Overall, the game runs smoothly even on older hardware, with no major glitches reported.

    • “This game is a very big improvement over the previous one, improving on a lot of gameplay elements and completely fixing some of the really bad parts and technical issues.”
    • “The game is indeed set inside a mansion where you can explore freely apart from some doors that are locked for gameplay purposes (and you need to find the key), but most of the rooms are sparse with the usual assets that you can pick up and inspect whilst rotating the item with your mouse and then put it down again as you find in these indie games.”
    • “It plays very well on an older video card below their minimum recommendations, though it does flash some warnings when loading textures; nothing beyond that happens and there is no hampering of gameplay.”
    • “I think there are two main problems with the game: first, there isn't a lot of gameplay, and what is there isn't interesting enough to justify a second playthrough, despite its multiple endings.”
    • “The game is indeed set inside a mansion where you can explore freely apart from some doors that are locked for gameplay purposes (and you need to find the key), but most of the rooms are sparse with the usual assets that you can pick up and inspect whilst rotating the item with your mouse and then put down again, as you find in these indie games.”
    • “It's just gameplay.”
  • atmosphere9 mentions

    The game's atmosphere is generally praised for its creepiness and effectiveness in creating tension, particularly in key moments like the basement scene. While some players found the atmosphere to be decent or only effective in certain sections, many appreciated the overall feel, graphics, and the unsettling presence of the enemy. Overall, the atmosphere contributes significantly to the game's spooky experience, though some players desired more frequent scares.

    • “The atmosphere is creepy, the enemy is creepy, and the dialogues are nice!”
    • “Really loved the atmosphere and the overall feel of the game.”
    • “The game has its ups and downs, I enjoyed the overall story of the game and the enemy is creepy as hell. The game feels smooth and the graphics/atmosphere are amazing.”
    • “The atmosphere was so creepy that I was scared all the time.”
    • “Only one section made me feel like there was atmosphere, and it's when you go into the basement for the third time (if you're going for the good ending) where all the lights are turned out and you have to deal with her down there.”
    • “Had a decent atmosphere.”
  • graphics7 mentions

    The graphics in the game are generally well-received, with users noting good visuals and performance that enhance the overall atmosphere. Some players appreciate the ability to adjust settings for a creepier, retro feel reminiscent of PS1 horror games. Overall, the graphics contribute positively to the game's immersive experience.

    • “The graphics and visuals are pretty good, glad it had English subtitles.”
    • “Also playing the game with low graphics settings/low rendering scale makes the game much creepier, like PS1 era horror games.”
    • “The game feels smooth and the graphics/atmosphere are amazing.”
    • “Decent graphics and performance.”
    • “Playing the game with low graphics settings and low rendering scale makes it much creepier, reminiscent of PS1 era horror games.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring excessive effort to progress, with limited rewarding experiences or memorable moments.

    • “You'll need a second life for grinding.”
    • “Tedious with very few good scary moments.”
  • music2 mentions

    The game's music and sound design are generally well-received, enhancing the overall experience, though the lack of music and ambiance during the intro, which features only white text on a black background, feels incomplete in comparison to the rest of the game. Additionally, the Japanese voice acting is praised for its quality.

    • “The sound and music were nice.”
    • “The game has Japanese voice acting and it's quite good, but the intro is just white text on a black background with neither voice acting, music, nor ambiance. That felt quite incomplete compared to the rest of the game.”
  • replayability2 mentions

    The game offers moderate replayability due to its multiple endings, despite being relatively short and having similar outcomes. Players find it easy to revisit, making it worthwhile for those interested in exploring different scenarios.

    • “The game isn't that long, and while the endings aren't all that different, it does offer replayability.”
    • “The game isn't that long, and while the endings aren't all that different, it does offer some replayability.”
    • “It isn't very confusing and has a couple of endings, so there is some replay value.”
  • stability2 mentions

    Overall, players report a high level of stability in the game, with no glitches or bugs encountered during gameplay, leading to a positive perception of its value.

  • emotional1 mentions

    The emotional impact of the game is notably felt during a specific moment in the basement, where the atmosphere intensifies as players confront a tense situation in darkness, particularly when pursuing the good ending. This scene stands out as a rare instance that effectively evokes strong feelings.

    • “Only one section made me feel like there was atmosphere, and it's when you go into the basement for the third time (if you're going for the good ending) where all the lights are turned out and you have to deal with her down there.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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