- May 10, 2018
- Nukri Zhvania
SLICE
Platforms
About
"Slice" is a single-player arcade game with minimalistic visuals and challenging puzzles. Players slice through objects in unique levels with a meditative atmosphere and original music. With 225 levels and two free additional contents, players can enjoy a fun and rewarding experience, exploring gameplay mechanics and challenging themselves in light and dark versions of levels. The game ensures a mind-clicking experience with its meditative atmosphere.



- The game features clever puzzles that can be solved in multiple ways, providing a satisfying sense of achievement.
- The minimalist design, calming music, and relaxing atmosphere create an enjoyable experience for players.
- With a fair price and a decent amount of levels, the game offers good value and keeps players engaged.
- Some players find the game to be overly simplistic and reminiscent of mobile games, lacking depth and replay value.
- Certain puzzles can be frustrating due to timing and precision requirements, which may deter some players.
- The graphics and overall presentation could use more polish, as they feel basic and uninspired at times.
- gameplay22 mentions Positive Neutral Negative
The gameplay is polished and intuitive, allowing players to seamlessly engage with its mechanics, such as slicing shapes to reach targets and utilizing unique elements like color changers and gravity manipulation. Each level introduces new challenges that encourage creative problem-solving without overwhelming the player, making it both enjoyable and accessible. While the mechanics are fun and the design minimalistic, some players feel it lacks a certain addictive quality despite its engaging puzzles.
“The levels are placed perfectly, letting you get used to mechanics without stress.”
“Each new section of levels offers new gameplay elements, requiring new approaches to solving the puzzles.”
“This game offers unique and intuitive mechanics.”
“Don't get me wrong - having an elegant and simple-yet-addictive puzzle mechanic is the goal, but this one just lacks in the 'addictive' department for me.”
“Each new section of levels offers new gameplay elements (spoiler: color changer objects, reversed gravity, etc.) requiring new approaches to solving the puzzles.”
“Well, probably it's because the game is so polished in terms of gameplay and UI that at some point you forget you are playing a 'game'.”