Sirius
- June 1, 2015
- Digital Dawn Studios
"Sirius" is a massively multiplayer Science Fiction Simulation game set in the Sirius Star System in the year 2436. After Terrans demand control over the system, war erupts between them and the Sirius Colonial Council. Players can participate in the war, live along both sides, trade, fight, explore and create their own empire among the stars. The game features 2-player co-op and single-player modes, allowing players to control the economy with their trading craft, battle pirates, and discover unimaginable riches in the galaxy quadrant.
Reviews
- The game has a lot of potential and could become something special if developed further.
- The developer is very active and engages with the community, providing support and updates.
- For a game made by a single developer, it shows promise and has enjoyable gameplay mechanics.
- The game is abandoned and no longer supported, making it unplayable.
- Many players report severe bugs, a confusing UI, and a lack of content.
- The game has been in early access for years without significant updates, leading to frustration among players.
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics received mixed reviews, with some users finding them subpar or "meh," while others praised the vibrant visuals, particularly of the planets. Overall, the graphics are considered decent but not cutting-edge, with some room for improvement. Performance-wise, the game runs smoothly without noticeable issues.
“Graphics and sounds are fine too but not yet on a current state of the art but promising.”
“Running so much better than any company-built game, absolutely no hiccups, tearing visuals, or glitches that I've found.”
“As for the game itself, the graphics are very well done and vibrant, especially the planets.”
“Graphics are ugly and the interface is confusing.”
“Graphics are meh.”
“Graphics and sounds are fine too, but not yet at a current state of the art; however, they are promising.”
- story4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's story aspect is criticized for its lack of depth, with players noting the absence of engaging narratives such as bounties, factions, or rogues. While there are some goals and daily missions to provide structure, the overall experience feels repetitive and underdeveloped, particularly due to a buggy quest system that limits access to potential story content.
“It has a quest system but can't access it (due to the UI being buggy). If they fix the questing system and add a little more enemies so that it's not repetitive, the gameplay will be a lot better.”
“What the...? No bounties, no factions, no rogues, no story!?”
- gameplay3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay in Privateer is generally enjoyable, providing a solid foundation for its mechanics, though players note that the visuals could use some enhancement.
“Privateer gameplay is nice!”
“So far, I am enjoying the gameplay, but the visuals could use some improvements.”
“The game now has a good base to build the system on top of it and fill everything with the game mechanics.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is mixed; while it runs smoothly without major glitches or visual tearing, users report significant issues with the user interface, including bugs that prevent access to the quest system and empty menus. Improvements to the UI and additional content could enhance the overall experience.
“It has a quest system but can't access it due to the UI being buggy. If they fix the questing system and add a little more enemies so that it's not repetitive, the gameplay will be a lot better.”
“The UI is buggy as hell; I would open a menu only to find it empty.”
“The game has a lot of potential, but the frequent crashes and stability issues make it frustrating to play.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's controls significantly hinder its playability, which negatively impacts its overall replayability.
“The controls make this game barely playable.”
“Once you've completed the main story, there's little incentive to replay.”
“The lack of meaningful choices means that replaying feels like a chore.”