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Silent Service 2

66%Game Brain Score
graphics, music
66% User Score Based on 100 reviews

Platforms

PCWindowsWindowsAmigaAtari StLinuxMac OSMs Dos

About

"Silent Service 2" is a submarine simulation game that puts you in command of a US submarine during World War II. Your mission is to complete various patrols and sink enemy ships while avoiding detection. The game features improved graphics, sound, and a more dynamic campaign compared to the original Silent Service.

Silent Service 2 screenshot
Silent Service 2 screenshot
Silent Service 2 screenshot
Silent Service 2 screenshot
Silent Service 2 screenshot

66%
Audience ScoreBased on 100 reviews
graphics3 negative mentions

  • The game offers a nostalgic experience with its classic 1990s graphics and gameplay, appealing to fans of historical simulations.
  • It provides a realistic submarine simulation experience, allowing players to engage in strategic battles and choose their approach to combat.
  • The game has a variety of difficulty settings, enabling players to tailor their experience to their skill level.
  • The controls are difficult to master, with many players finding the keyboard commands unintuitive and frustrating.
  • The game suffers from technical issues, including problems with fullscreen mode and compatibility on modern systems.
  • There is a steep learning curve, and newcomers may find it challenging to get into the game without a proper tutorial or updated instructions.
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as dated, reminiscent of the 1990s, with many users noting their crude and pixelated nature. Despite this, some players appreciate the nostalgic value and historical accuracy of the visuals, which feature meticulously modeled warships. Overall, while the graphics may not meet modern standards, they contribute to the game's charm for those who enjoy retro aesthetics.

    • “A seriously good sub sim if you can get past the old graphics; though personally, I love the pixel graphics.”
    • “My review for Silent Service 1 would be much the same; this one has better graphics.”
    • “Yes, the graphics are old and you have to play with the keyboard.”
    • “Controls (if you can call it that, it sucks), visuals are nothing but dots on a screen where the Nintendo Entertainment System puts this to shame.”
    • “Of course the graphics are dated, but at the time, MicroProse actually found a guy who had modeled every Japanese warship and type of tanker and troopship in scale.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game evokes strong nostalgia for the early nineties with its retro aesthetic and Sound Blaster-era sound, though some users lament the lack of digitized speech due to DOSBox emulation issues. Additionally, the absence of intro music and a poor game layout detracts from the overall experience.

    • “The only shame is that the DOSBox emulation being used for some reason cannot emulate the digitized speech, so you have sound and music but no digitized voices echoing the action.”
    • “No intro music, game style layout sucks. If I could beat someone in the face for stealing, I would beat that bass Ted that uploaded this game to Steam instead.”
    • “The retro aesthetic of the early nineties and the Sound Blaster-era music really hits my nostalgic vibes.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is praised for its impeccable execution, featuring simple mechanics that contribute to an enjoyable experience, despite the dated graphics from 1992. Overall, it remains a solid game choice.

    • “Gameplay is impeccable.”
    • “Simple game mechanics and weak graphics (it's from 1992 after all) but still a good game.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively tedious and unintuitive, requiring significant time investment to understand the mechanics, which detracts from the overall enjoyment and makes even less engaging games feel more streamlined in comparison.

    • “To make any sense of the game, you need to spend an inordinate amount of time memorizing the manual or printing it. Nothing is intuitive, and in the end, it makes even the most boring walking simulators or the most chore-like grindy games released recently seem like a streamlined joyride.”

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