Silent Service 2
- November 6, 2014
- MicroProse Software, Inc
"Silent Service 2" is a submarine simulation game that puts you in command of a US submarine during World War II. Your mission is to complete various patrols and sink enemy ships while avoiding detection. The game features improved graphics, sound, and a more dynamic campaign compared to the original Silent Service.
Reviews
- The game offers a nostalgic experience for those who played it in the 90s, with a classic simulation feel and historical accuracy.
- Players appreciate the flexibility in difficulty settings, allowing for both casual and challenging gameplay.
- The game features realistic submarine tactics and requires strategic thinking, making it engaging for fans of historical simulations.
- The controls are often frustrating and not intuitive, making it difficult for new players to get into the game.
- The graphics and overall presentation are dated, which may deter players accustomed to modern gaming standards.
- There are significant compatibility issues on modern systems, leading to crashes and unplayable experiences for some users.
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game are widely regarded as dated, reminiscent of the 1990s, with many users noting their crude quality and lack of modern features like mouse support. Despite this, some players appreciate the nostalgic pixel art and the historical accuracy of the visuals, considering them a charming aspect of the overall experience. Overall, while the graphics may not meet contemporary standards, they evoke a sense of nostalgia for fans of retro gaming.
“Of course the graphics are dated, but at the time, MicroProse actually found a guy who had modeled every Japanese warship and type of tanker and troopship in scale.”
“A seriously good sub sim if you can get past the old graphics; though personally, I love the pixel graphics.”
“The retro aesthetic of the early nineties and the Sound Blaster-era music really hits my nostalgic vibes.”
“Yes, the graphics are old and you have to play with the keyboard.”
“Yes, the graphics are old and there is no mouse support, but this game is a solid, historically accurate WWII sub sim that, in my opinion, is still worth playing.”
“Controls (if you can call it that, it sucks), visuals are nothing but dots on a screen where the Nintendo Entertainment System puts this to shame.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music in the game evokes strong nostalgia with its retro aesthetic reminiscent of the early nineties and Sound Blaster-era compositions. However, the lack of digitized speech due to DOSBox emulation issues detracts from the overall audio experience, and some users express dissatisfaction with the absence of intro music and the game's layout.
“The retro aesthetic of the early nineties and the Sound Blaster-era music really hits my nostalgic vibes.”
“The only shame is that the DOSBox emulation being used for some reason cannot emulate the digitized speech, so you have sound and music but no digitized voices echoing the action.”
“No intro music, game style layout sucks. If I could beat someone in the face for stealing, I would beat that bass Ted that uploaded this game to Steam instead.”
- gameplay2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The gameplay is praised for its impeccable execution, featuring simple mechanics that enhance the experience, despite the dated graphics from 1992. Overall, it remains an enjoyable game.
“Gameplay is impeccable.”
“Simple game mechanics and weak graphics (it is from 1992 after all), but still a good game.”
“Simple game mechanics and weak graphics (it's from 1992 after all), but still a good game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and unintuitive, requiring significant time investment to understand the mechanics, which detracts from the overall experience and makes even less engaging games feel more enjoyable by comparison.
“To make any sense of this game, you need to spend an inordinate amount of time memorizing the manual or printing it out. Nothing is intuitive, and in the end, it makes even the most boring walking simulators or the most chore-like grindy games released recently seem like a streamlined joyride.”
“The grinding in this game feels endless and tedious, turning what could be an engaging experience into a monotonous chore.”
“I found myself grinding for hours without any real sense of progress, which made the gameplay feel frustrating and unrewarding.”