Siegecraft Commander
- January 17, 2017
- Blowfish Studios
![Siegecraft Commander Game Cover](https://gamebrain.co/img/490/siegecraft_commander_blowfish_2017_37_xl.jpg)
Siegecraft Commander rich competitive gameplay will have you hooked for hours
"Siegecraft Commander" is a historical real-time strategy game that offers both turn-based and RTS options for multiplayer and single-player matches. Players build and aim towers to attack enemies and bolster their own defenses, with the ultimate goal of destroying the enemy's Keep. A unique feature of the game is the "Web of Control" system, where destroyed towers cause descendant structures to fall, adding an extra layer of strategy to the gameplay.
Reviews
- gameplay9 mentions
- 11 % positive mentions
- 89 % neutral mentions
- 0 % negative mentions
- graphics6 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Siegecraft Commander Review
Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.
50%Siegecraft Commander Xbox One Review
Siegecraft Commander rich competitive gameplay will have you hooked for hours
85%Siegecraft Commander Review
In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics. Similarly, the campaign is not interesting or lengthy enough to pull the rest of the game up to standard. It's not the cheapest VR strategy title on the market, either, and with multiplayer effectively dead, the chances of having a long-term relationship with Siegecraft Commander looks rather unlikely.
40%