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ShipCrafter Game Cover

About

ShipCrafter is a single player casual shooter game. It was developed by Myrmecoman and was released on October 31, 2025. It received very positive reviews from players.

Game descriptionShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes ! Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design. Realtime physicsWe are making a game with accurate physics. As such we imple…

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92%
Audience ScoreBased on 135 reviews
graphics3 positive mentions
monetization1 negative mentions

  • Highly creative and enjoyable ship building mechanics with a good balance of simplicity and depth, allowing both casual and technical players to have fun.
  • Active and responsive developer with frequent updates adding new content, improving performance, and addressing community feedback.
  • Engaging naval combat with realistic physics, buoyancy, and damage effects, providing a rewarding experience beyond typical arcade shooters.
  • Building system can feel clunky and unintuitive, lacking advanced quality-of-life features like copy/paste and precise block rotation.
  • Balance issues, particularly torpedoes and submarines being overpowered, which negatively impacts gameplay and multiplayer.
  • Some technical problems and bugs, including save loading issues, map glitches, and optimization challenges with large builds.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay centers on shipbuilding with a mix of creative and technical mechanics, though the current point-based building system is seen as unintuitive and restrictive by some players. While shipcrafting offers depth and immersion through buoyancy and damage modeling, the gameplay lacks overall depth and could benefit from a creative mode outside campaign constraints. Regular updates and a balanced learning curve help maintain engagement despite initial frustrations.

    • “The game started off great with tons of content, fun gameplay with the ability to build your own ships, and plenty of stuff to explore.”
    • “Shipcrafter is a deeply creative and technically ambitious sandbox simulation that places ship design at the very center of the gameplay experience.”
    • “Lots of options to build and customize while not requiring a university course to learn how weapons and mechanics work.”
    • “The building mechanics are not very intuitive, more frustrating than anything, and based on a point system. If you don't have the points, you can't build what you want. The developer really should take some hints from Space Engineers and 7 Days building mechanics and scrap the point system for a weight vs power and buoyancy system. Also have a creative mode outside of the campaign so builders can have fun without having to defeat the next ship to have points to be able to build it. It has potential but not yet; simplicity always works best.”
    • “Can't recommend in its current state - doesn't seem to be any real gameplay depth.”
    • “Although building mechanics are a little weird and hard to get used to, with patience it’s definitely understandable.”
  • story
    12 mentions Positive Neutral Negative

    The story and mission aspects offer a decent campaign with regular community updates and new content, though mission variety and map complexity could be improved. Some missions are easy while others are unexpectedly difficult, and progression relies heavily on completing missions to unlock parts. Overall, the narrative and mission structure are enjoyable but occasionally repetitive and bug-affected.

    • “Good campaign, community missions are coming out regularly, and at the time of writing this review, more guns and blocks are being added every week or so!”
    • “The only downside I give is that the 'fortress' maps are rather repetitive — but that is not really a complaint, just a desire for more complexity in some of the missions.”
    • “The map is bugged to the point that I can still move around, but I can't interact with any missions due to them not being loaded or even exit properly.”
    • “Most of the missions are very easy but some are randomly brutally hard.”
    • “There is no way to unlock all the parts without playing the missions.”
  • optimization
    5 mentions Positive Neutral Negative

    Optimization is generally solid, delivering decent performance and stable gameplay with minimal bugs or crashes, though some fluctuations occur during large or complex constructions. Certain systems feel somewhat basic and could be further refined. Overall, the game runs well but has room for improvement in fully optimizing advanced features.

    • “Played for nearly 30 hours and didn't encounter any bugs or crashes, and overall performance was excellent.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “A bit badly optimized, but otherwise I love it.”
    • “Performance can fluctuate with large or complex constructions, and certain systems still feel like foundations rather than fully realized features.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a clean and functional design that emphasizes clarity and readability over flashy visuals, supporting gameplay with clear firing arcs and reload indicators. Overall, the performance and visual presentation are decent and complement the game's pacing and enjoyment.

    • “Performance and graphics are pretty decent, gameplay is enjoyable with good pacing through each mission.”
    • “Visually, Shipcrafter adopts a clean and functional aesthetic that prioritizes readability over spectacle.”
    • “Visuals include detailed info like firing arcs, visible reloads on guns, enhancing gameplay clarity.”
  • humor
    2 mentions Positive Neutral Negative

    The humor is highlighted through unexpected and quirky elements, such as a buff French character in a naval game, and the amusing experience of DIY ship-building that often results in sinking due to poor design. This blend of surprise and playful failure adds a lighthearted and entertaining tone.

    • “I also find the buff French man really funny because that’s the last thing you’d expect from a naval game.”
    • “Building your own hull, throwing some guns and engines on it just to see it sink as soon as it spawns in because your density is too high and you don't have enough freeboard is just funny as hell to me.”
  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the monetization of the game, noting it offers a superior experience compared to similar titles like War of Warships, especially for those attracted by its advertisements.

  • stability
    1 mentions Positive Neutral Negative

    The game experiences occasional bugs but remains generally stable and playable, without major issues that disrupt the overall experience.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers limited replayability, as the main campaign is short and lacks substantial content to revisit, with the primary appeal for replay being ship design for aesthetic purposes.

    • “Well, it's quite short and once you finish your campaign, there's not much replayability unless you enjoy designing ships for the looks.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ShipCrafter is a casual shooter game.

ShipCrafter is available on PC, Windows and Linux.

On average players spend around 7 hours playing ShipCrafter.

ShipCrafter was released on October 31, 2025.

ShipCrafter was developed by Myrmecoman.

ShipCrafter has received very positive reviews from players. Most players liked ShipCrafter for its graphics but disliked it for its gameplay.

ShipCrafter is a single player game.

Similar games include NavalArt, Waves of Steel, Sprocket, Sea Power : Naval Combat in the Missile Age, Dieselpunk Wars and others.