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ShipCrafter Game Cover

About ShipCrafter

ShipCrafter is a single player casual shooter game. It was developed by Myrmecoman and was released on October 31, 2025. It received very positive reviews from players.

Game descriptionShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes ! Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design. Realtime physicsWe are making a game with accurate physics. As such we imple…

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Reviews

92%Audience ScoreBased on 177 reviews
story4 positive mentions
stability2 negative mentions

  • Highly enjoyable and addictive ship building and combat gameplay with a good balance of simplicity and depth, appealing to both newcomers and experienced players.
  • Active and responsive developer support with frequent updates, adding new content, features, and optimizations.
  • Great creative freedom allowing players to design unique ships with realistic physics, damage models, and weapon mechanics, providing a rewarding engineering and experimentation experience.
  • Building mechanics and controls can be clunky, unintuitive, or limited, causing frustration during ship design.
  • Optimization issues including lag, crashes, and performance drops when building large or complex ships.
  • Limited campaign length and replayability with requests for more content, improved AI, balancing (especially regarding submarines and torpedoes), and a desire for additional modes such as sandbox or co-op multiplayer.
  • story

    23 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The story is presented through a variety of mission types with generally good pacing and progression, though some missions can be repetitively easy or frustratingly hard. While the campaign offers a straightforward and accessible experience, players desire more diverse campaigns, a sandbox mode, and custom mission options to extend replayability. Community missions and ongoing content updates help keep the game fresh, but limitations in single-player customizability and occasional bugs affect overall engagement.

    • “Good campaign, community missions are coming out regularly, and at the time of writing this review, more guns and blocks are being added every week or so!”
    • “Simple and easy to get into with a variety of mission types, unlike other ship-making games I'm aware of.”
    • “New stuff is automatically available to add to your arsenal upon completing certain missions, not through some kind of elaborate tech tree.”
    • “The map is bugged to the point that I can still move around, but I can’t interact with any missions due to it not being loaded or even exit properly.”
    • “Most of the missions are very easy but some are randomly brutally hard.”
    • “There is no way to unlock all the parts without playing the missions.”
  • gameplay

    22 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    The gameplay offers a fair learning curve with accessible mechanics centered around shipbuilding and combat, appealing to players who enjoy creative sandbox experiences. While some find the building system unintuitive and limited by a point-based mechanic, the game is praised for its enjoyable pacing, frequent updates, and potential for deeper gameplay through customization and progression. Overall, it balances simplicity with technical ambition, making it engaging though still evolving.

    • “The gameplay feels fair and they don't just throw you into deep water; the gameplay accounts for the learning curve.”
    • “Best game to play a little buzzed and looking for simplistic fun, with cool build mechanics and a decent learning curve.”
    • “Shipcrafter is a deeply creative and technically ambitious sandbox simulation that places ship design at the very center of the gameplay experience.”
    • “The building mechanics are not very intuitive and more frustrating than anything. They are based on a point system, so if you don't have the points, you can't build what you want. The developer should consider replacing the point system with a weight vs power and buoyancy system, similar to Space Engineers and 7 Days to Die. Also, there should be a creative mode outside of the campaign so builders can have fun without needing to defeat the next ship to earn points. The game has potential but is not there yet.”
    • “Can't recommend in its current state - doesn't seem to be any real gameplay depth.”
    • “Otherwise, gameplay is very simple: you spawn decently close together and just hold left click.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game shows noticeable optimization issues, particularly with performance drops during large or complex scenes like multiplayer matches, causing frustration with camera control and frame rates. However, ongoing updates are improving optimization, and many users still experience decent overall performance without crashes. Despite some fluctuations and areas needing refinement, the gameplay remains enjoyable with steady progress in optimization.

    • “I really enjoy this and each update keeps adding more optimization and features.”
    • “Played for nearly 30 hours and didn't encounter any bugs or crashes, and overall performance was excellent.”
    • “However, I still recommend the game and just hope that the game gets further optimized.”
    • “The only issue is the game performance, which makes camera control sometimes extremely frustrating.”
    • “However, there is a problem with the optimization of this game because I try to play 3v3 or 5v5, and it runs at like 1-5 frames per second.”
    • “It also needs some optimizations; it tends to run my GPU decently hot unless I have it on low.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The graphics are decent and functional, with a clean aesthetic that emphasizes readability and accurate physics rather than flashy visuals. While ray tracing has been added, the lack of extensive graphics settings may limit customization. Overall, the visuals support enjoyable gameplay and clear in-game information.

    • “Accurate physics and graphics, has a lot going for it in terms of being a very decent sandbox game, and even more potential.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “Visually, Shipcrafter adopts a clean and functional aesthetic that prioritizes readability over spectacle.”
    • “Kind of strange there is no further graphics settings but they added in raytracing.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game generally runs well even on modest systems but suffers from occasional freezing, particularly in the ship building screen. While bugs are present, they are not severe enough to ruin the overall experience.

    • “I've had many instances in the ship building screen where the game completely freezes, and it doesn't seem to be caused by any specific tool or block.”
    • “Sometimes buggy, but it hasn't ruined the game for me.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its unexpected and quirky elements, such as the buff French man character, as well as the amusing and often absurd outcomes of building and sinking custom ships. This lighthearted approach adds a fun and entertaining layer to the gameplay.

    • “I also find the buff French man really funny because that’s the last thing you’d expect from a naval game.”
    • “Building your own hull, throwing some guns and engines on it just to see it sink as soon as it spawns in because your density is too high and you don't have enough freeboard is just funny as hell to me.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is positively noted, especially by fans of War of Warships ads, with many considering it an improved experience.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers limited replayability, as the campaign is short and there is little incentive to replay it, aside from designing ships for aesthetic purposes.

    • “The game is quite short, and once you finish your campaign, there's not much replayability unless you enjoy designing ships purely for aesthetic purposes.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Grinding in the game is notably demanding, often requiring significant effort or additional resources to progress effectively.

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Play Times

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ShipCrafter is a casual shooter game. Common tags for ShipCrafter include indie, third person, war, early access, combat and others.

ShipCrafter is available on PC, Windows and Linux.

On average players spend around 7 hours playing ShipCrafter.

ShipCrafter was released on October 31, 2025.

ShipCrafter was developed by Myrmecoman.

ShipCrafter has received very positive reviews from players. Most players liked ShipCrafter for its story but disliked it for its optimization.

ShipCrafter is a single player game.