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ShipCrafter Game Cover

About ShipCrafter

ShipCrafter is a single player casual shooter game. It was developed by Myrmecoman and was released on October 31, 2025. It received very positive reviews from players.

Game descriptionShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes ! Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design. Realtime physicsWe are making a game with accurate physics. As such we imple…

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Games Like ShipCrafter

Looking for games like ShipCrafter? Here are top casual shooter recommendations, selected from player-similarity data — start with NavalArt, Sprocket or Sea Power : Naval Combat in the Missile Age.

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Reviews

92%Audience ScoreBased on 154 reviews
graphics3 positive mentions
monetization1 negative mentions

  • Highly creative shipbuilding system allowing extensive customization and design freedom with realistic physics and damage modeling.
  • Engaging and fun naval combat alongside a campaign mode, offering a satisfying balance of simplicity and technical depth.
  • Active developer support with frequent updates adding content, fixing bugs, and improving gameplay quality.
  • Building mechanics can be clunky and unintuitive, with limited quality-of-life features such as copy-paste and rotation controls needing improvement.
  • Balancing issues exist, particularly with overpowered submarines and torpedoes, and some missions can be either too easy or require cheesing.
  • Early Access limitations include occasional bugs, performance drops with large builds, lacking multiplayer sandbox modes, and a somewhat short campaign with limited replayability.
  • gameplay

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The gameplay offers creative ship-building with cool mechanics and a decent learning curve, though some find the building system unintuitive and limited by a restrictive point system. While it has potential and frequent updates adding content, it currently lacks depth and could benefit from more user-friendly mechanics and a creative mode. Overall, it delivers enjoyable, accessible gameplay focused on customization and immersion.

    • “The game started off great with tons of content, a fun gameplay with the ability to build your own ships, and plenty of stuff to explore.”
    • “Shipcrafter is a deeply creative and technically ambitious sandbox simulation that places ship design at the very center of the gameplay experience.”
    • “The building mechanics are not very intuitive, more frustrating than anything, and based on a point system. If you don't have the points, you can't build what you want. The developer should take hints from Space Engineers and 7 Days building mechanics and scrap the point system for a weight vs power and buoyancy system. Also, have a creative mode outside of the campaign so builders can have fun without having to defeat the next ship to get points to build. It has potential but not yet. Simplicity always works best.”
    • “Can't recommend in its current state - doesn't seem to be any real gameplay depth.”
    • “Lots of options to build and customize while not requiring a university course to learn how weapons and mechanics work.”
  • story

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The story mode offers a decent campaign with regular community missions and ongoing content updates, though mission variety and map complexity are somewhat limited, especially in fortress maps. While some missions are easy and others unexpectedly difficult, overall progression and pacing are well balanced. Players appreciate the small narrative element and enjoy the evolving gameplay, though repetitive mission types and occasional bugs impact the experience.

    • “Good campaign, community missions are coming out regularly, and at the time of writing this review, more guns and blocks are being added every week or so!”
    • “The only downside I give is that the 'fortress' maps are rather repetitive, but that is more a desire for more complexity in some of the missions rather than a complaint.”
    • “Blocky ship game, new damage system is okay, it now has planes which is awesome progress, it has a small story which I like, and a working workshop.”
    • “No story.”
    • “The 'fortress' maps are rather repetitive, lacking complexity in some missions.”
    • “After unlocking submarine parts, missions can be cheesed by just playing as a submarine, reducing challenge.”
  • graphics

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The graphics are functional and clean, emphasizing clarity and gameplay readability over visual spectacle, with accurate physics and detailed visual cues like firing arcs and reload indicators enhancing the experience. Overall, the visuals support a decent performance and enjoyable gameplay within a well-paced sandbox environment.

    • “Accurate physics and graphics, has a lot going for it in terms of being a very decent sandbox game, and even more potential.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “Visually, Shipcrafter adopts a clean and functional aesthetic that prioritizes readability over spectacle.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game offers generally solid performance with decent graphics and enjoyable gameplay, though optimization can be inconsistent, especially during large or complex constructions. While stable overall with minimal bugs or crashes, some systems feel underdeveloped and performance may occasionally fluctuate.

    • “Played for nearly 30 hours and didn't encounter any bugs or crashes, and overall performance was excellent.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “You don't need to get a refresh courses on what is the most optimized armor layout in the latest release.”
    • “A bit badly optimized, but otherwise I love it.”
    • “Performance can fluctuate with large or complex constructions, and certain systems still feel like foundations rather than fully realized features.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game runs smoothly even on lower-end systems and is generally stable, with occasional minor bugs that do not significantly impact gameplay.

  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its unexpected and quirky elements, such as the buff French man character and the amusingly absurd experience of building unstable ships that sink immediately. This lighthearted and playful tone adds a fun, comedic layer to the gameplay.

    • “I also find the buff French man really funny because that’s the last thing you’d expect from a naval game.”
    • “Building your own hull, throwing some guns and engines on it just to see it sink as soon as it spawns in because your density is too high and you don't have enough freeboard is just funny as hell to me.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is likened to War of Warships ads but is perceived as improved, suggesting a well-executed and engaging approach to in-game purchases.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Replayability is limited, as the game is relatively short and offers little incentive to replay the campaign, unless players enjoy designing ships purely for aesthetic purposes.

    • “Well, it's quite short and once you finish your campaign there's not much replayability, unless you like to design ships for the looks.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users find the grinding aspect to be quite demanding, often requiring extensive time and effort to progress effectively.

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Play Times

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ShipCrafter is a casual shooter game. Common tags for ShipCrafter include indie, third person, war, early access, combat and others.

ShipCrafter is available on PC, Windows and Linux.

On average players spend around 7 hours playing ShipCrafter.

ShipCrafter was released on October 31, 2025.

ShipCrafter was developed by Myrmecoman.

ShipCrafter has received very positive reviews from players. Most players liked ShipCrafter for its graphics but disliked it for its gameplay.

ShipCrafter is a single player game.

Similar games include NavalArt, Sprocket, Sea Power : Naval Combat in the Missile Age, Waves of Steel, From The Depths and others.