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ShipCrafter Game Cover

About

ShipCrafter is a single player casual simulation game. It was developed by Myrmecoman and was released on October 31, 2025. It received very positive reviews from players.

Game descriptionShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes ! Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design. Realtime physicsWe are making a game with accurate physics. As such we imple…

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93%
Audience ScoreBased on 115 reviews
gameplay3 positive mentions
monetization1 negative mentions

  • Deeply creative ship building with realistic physics and damage simulation provides a rewarding engineering and combat experience.
  • Engaging campaign progression combined with an open sandbox and Steam Workshop support encourages extensive creativity and replayability.
  • Active and responsive developer with consistent updates, adding new content, improving gameplay, and fixing bugs.
  • Some frustrating aspects in building system controls, such as lack of copy/paste tools and cumbersome block rotation, which could be improved.
  • Early Access status means certain features are missing or underdeveloped, including better AI balance, supply mechanics, and more varied missions.
  • Performance issues arise with large or complex constructions causing lag and occasional crashes.
  • story
    10 mentions Positive Neutral Negative

    The story in the game is supported by a good campaign with well-paced mission progression, though some missions vary greatly in difficulty. Mission types and maps could benefit from more variety beyond repetitive "fortress" and open water settings. Overall, the narrative serves as a functional backdrop for enjoyable gameplay and ongoing community content, but it lacks depth and complexity.

    • “Good campaign, community missions are coming out regularly, and at the time of writing this review, more guns and blocks are being added every week or so!”
    • “More varied mission types and varied mission maps that aren't just open water.”
    • “The only downside I give is that the 'fortress' maps are rather repetitive -- but that is not really a complaint, just a desire for more complexity in some of the missions.”
    • “There is no way to unlock all the parts without playing the missions.”
    • “The only downside I give is that the 'fortress' maps are rather repetitive, which makes the missions feel less complex.”
    • “After you unlock submarine parts, the missions can be cheesed by just playing as a submarine, reducing challenge for skilled builders.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay is engaging and enjoyable, blending simplistic fun with deep, creative ship-building mechanics that balance complexity and accessibility. The game offers well-paced progression, frequent updates, and a technically ambitious sandbox experience centered on ship design, ensuring both immersion and continuous content.

    • “Shipcrafter is a deeply creative and technically ambitious sandbox simulation that places ship design at the very center of the gameplay experience.”
    • “Lots of options to build and customize while not requiring a university course to learn how weapons and mechanics work.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
  • optimization
    4 mentions Positive Neutral Negative

    The game delivers generally stable and excellent performance with minimal bugs or crashes, providing a smooth gameplay experience. However, performance may dip during large or complex constructions, and some systems feel unfinished. Overall, optimization is solid but with room for improvement in handling more demanding scenarios.

    • “Played for nearly 30 hours and didn't encounter any bugs or crashes, and overall performance was excellent.”
    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “You don't need to get a refresh courses on what is the most optimized armor layout in the latest release.”
    • “Performance can fluctuate with large or complex constructions, and certain systems still feel like foundations rather than fully realized features.”
    • “You don't need to get refresher courses on what is the most optimized armor layout in the latest release.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a clean, functional aesthetic focused on clarity and readability rather than flashy visuals, effectively supporting gameplay with detailed information like firing arcs and reload indicators. Overall, the performance and visual design are considered decent and well-suited to the game’s pacing and mechanics.

    • “Performance and graphics are pretty decent, gameplay is pretty enjoyable and part progression has good pacing through each mission.”
    • “Visually, Shipcrafter adopts a clean and functional aesthetic that prioritizes readability over spectacle.”
    • “Visuals include detailed info such as firing arcs, possibly limiting arcs ourselves, and visible reloads on guns.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is appreciated for its unexpected and quirky elements, such as the buff French character and the amusingly realistic ship-building mechanics that often lead to comical sinking scenarios. Players find these lighthearted moments entertaining and a refreshing contrast to typical naval games.

    • “I also find the buff French man really funny because that’s the last thing you’d expect from a naval game.”
    • “Building your own hull, throwing some guns and engines on it just to see it sink as soon as it spawns in because your density is too high and you don't have enough freeboard is just funny as hell to me.”
  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the monetization approach, likening it to "War of Warship" ads but considering it to offer an even better value or experience.

  • stability
    1 mentions Positive Neutral Negative

    The game exhibits occasional bugs but remains generally stable, with issues not severe enough to disrupt the overall experience.

  • replayability
    1 mentions Positive Neutral Negative

    The game has limited replayability, as the campaign is short and offers little incentive to replay, except for those interested in customizing ship designs.

    • “Well, it's quite short and once you finish your campaign, there's not much replayability, unless you like to design ships for the looks.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ShipCrafter is a casual simulation game.

ShipCrafter is available on PC, Windows and Linux.

On average players spend around 7 hours playing ShipCrafter.

ShipCrafter was released on October 31, 2025.

ShipCrafter was developed by Myrmecoman.

ShipCrafter has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

ShipCrafter is a single player game.

Similar games include NavalArt, From The Depths, Sprocket, ERA ONE, Sea Power : Naval Combat in the Missile Age and others.