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About

NavalArt is a single player and multiplayer strategy game. It was developed by Rigidbody and was released on June 20, 2018. It received very positive reviews from players.

"NavalArt is a strategy game that allows for both single-player and multiplayer modes, including PvP. The game is a sandbox experience that involves ship design, construction, physics, and combat. As a player, you will construct your own warships using various parts and tools provided, and guide your fleet through different eras."

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90%
Audience ScoreBased on 783 reviews
gameplay22 positive mentions
grinding12 negative mentions

  • The game offers extensive ship customization, allowing players to build their dream warships with a variety of parts and weapons.
  • The ongoing development and active modding community promise future enhancements and new content, making it a worthwhile investment for naval enthusiasts.
  • The gameplay is engaging, with the ability to test ships in combat scenarios, providing a satisfying experience for players who enjoy naval warfare.
  • The building mechanics can be finicky and unintuitive, making it challenging for new players to create ships without a proper tutorial.
  • Combat mechanics feel simplistic and may lack depth, leading to repetitive gameplay in battles.
  • The game currently has limited content and features, with some players expressing frustration over the slow pace of updates and the absence of a structured campaign mode.
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay is characterized by a robust shipbuilding mechanic that allows for both creativity and complexity, appealing to players who enjoy detailed design. While combat mechanics are less polished and can feel simplistic compared to other naval games, the game is engaging and fun, especially in multiplayer modes. However, players note that the game is still in development, with ongoing improvements and additional features expected to enhance the overall experience.

    • “Even better, you can get more parts/weapons from the workshop, and more importantly, it's receiving continued development, with many reworks and expansions of current mechanics planned.”
    • “The gameplay is simple but engaging; the tutorial is useful, and once you understand the basic principles, you can create the fantasy fleet of your dreams!”
    • “You can get lost for hours creating the perfect warship with the game's superb building mechanics and custom assets, taking it to battle on the high seas against AI or in 5v5 naval battles.”
    • “People looking for shipbuilding gameplay are better off sticking with RTW or UA:D.”
    • “The combat mechanic, on the other hand, is much less complex than the builder.”
    • “Gameplay is limited considering the time one might spend on building new ships.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the beautiful yet simplistic style, while others criticize the dated visuals and performance issues, particularly on lower-end PCs. Many users report significant lag and high GPU usage, especially during combat and testing scenarios, suggesting that optimal performance requires a more powerful system. Overall, while the graphics are considered decent by some, they may not meet the expectations of players looking for high-quality visuals without performance drawbacks.

    • “Graphics are good and it runs smoothly for me.”
    • “The only pro I can think about for this game is the graphics - a beautiful, but simplistic style.”
    • “Beautiful game, awesome graphics, what's there not to love about naval art?”
    • “I don't always want to deal with a UI and graphics from 1998.”
    • “Even with the graphics minimized and stuff like ocean simulation and other performance hogs turned off, I would be lucky to get 15 frames.”
    • “The game's graphics looked dated and ugly.”
  • grinding
    15 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" are mixed; while some players find the process of building and customizing ships tedious and time-consuming, others appreciate the lack of grinding in the game, emphasizing creativity over repetitive tasks. Overall, the experience can vary significantly depending on individual preferences for gameplay style.

    • “Creating a whole ship from scratch is tedious.”
    • “Also, I wish it wasn't a grindy nightmare...”
    • “You'll need a second life for grinding.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with some players praising its ability to handle large-scale creations without significant performance drops, while others report severe frame rate issues even on high-end hardware. Although recent updates have introduced improvements, many users still find the optimization lacking, particularly during testing and combat scenarios. Overall, while performance can be acceptable on mid to low-end systems, it often struggles under demanding conditions.

    • “Oh but that's not where the good things end, you see for some reason the game is crazily optimized, so much so I can create a battleship the size of New York and cover it entirely in guns and still have better performance even while they're all firing than when I put more than 2 medium-sized guns on a ship in From the Depths.”
    • “Navalart is currently in version 0.3, it has added new features, improvements, and optimizations since version 0.15.”
    • “If you have a lower-end computer, it will run better with all of the new optimizations and improvements done.”
    • “The optimization is horrible.”
    • “Even with the graphics minimized and stuff like ocean simulation and other performance hogs turned off, I would be lucky to get 15 frames.”
    • “However, it has its problems: terrible optimization (even my RTX 3060 Ti starts to chug) and the UI isn't great.”
  • story
    12 mentions Positive Neutral Negative

    The game's story aspect is criticized for lacking a cohesive campaign, with players expressing a desire for a more structured and progressively challenging mission system. While there are some interesting single-player modes and custom mission options, the overall experience feels repetitive and lacks depth, particularly due to the absence of a proper tutorial and engaging narrative elements. Users note that the game is still in early access, which may explain some of these shortcomings.

    • “Singleplayer - interesting defense mode against planes to ships and so many missions against AI ships.”
    • “If I were designing it, I envision a progressively more difficult mission track, with in-game currency rewards for mission success.”
    • “Buying/unlocking new ship components with this currency, to complete the missions to the end game.”
    • “Wish there was an actual campaign instead of just a few missions to battle a particular ship.”
    • “Although the missions are somewhat lackluster and a proper tutorial is sorely needed as of late 2021, these issues are understandable for a one-man dev team in early access.”
    • “39 minutes in: I was frustrated with the building mechanics through easily fixable, repetitive mechanics; and just generally bored with the features of the game having already possessed every item in the game, and having no particular campaign or progressive missions to play through.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting numerous glitches and bugs that hinder gameplay. While some improvements have been made, many players still find the experience marred by these issues, particularly in an early access context. Overall, the game's potential is overshadowed by its current instability, affecting repeatability and user enjoyment.

    • “The big problem honestly is it's rather buggy.”
    • “Overall this game has major potential; however, for a creative sandbox game, it is extremely lacking in content and its repeatability is only hindered by hardware limitations, bugs and glitches, an unfriendly community, and is lackluster in content.”
    • “It's essentially a ship build and test, which is cool for about an hour after you figure out how to actually build a ship, if you have the time and energy to figure out how the buggy blocks work.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurd and whimsical mechanics, such as creating comically impractical torpedo destroyers that perform unexpectedly well. Players find joy in the playful and entertaining nature of the gameplay, particularly for those who enjoy boats and humorous scenarios. Overall, the game is described as a "funny boat game" that delivers a lighthearted experience.

    • “I got to blow up ships with a big ship; it's very fun! It's a must-get for people who like boats or making funny things that shouldn't work but do.”
    • “Super fun boat game where you can make cursed torpedo destroyers that go 60 knots and look really funny.”
    • “Funny boat game.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with no in-app purchases present. Additionally, misleading store screenshots featuring non-existent content and user-created material violate advertising policies, further detracting from the game's credibility.

    • “There are no in-app purchases or anything like that.”
    • “The game is completely free to play without any hidden costs.”
    • “I appreciate that there are no microtransactions affecting gameplay.”
    • “So this game appears to be just a cash grab by the developers.”
    • “Another point to add is that screenshots on the store page actually show content that isn't even in the game yet, and some even show user-created content through the workshop instead, which is against Steam's policy and generally any policy on advertisement.”
    • “I guess just something about it looked off - like an advertisement for a mobile game vs. the game itself.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game highly replayable, expressing enthusiasm for future updates, particularly the addition of new aircraft, which enhances their desire to revisit the game.

    • “This game is incredibly replayable, and I'm excited to see new aircraft added!”
    • “The variety of gameplay options keeps me coming back for more.”
    • “Each playthrough feels fresh and engaging, making it hard to put down!”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as nice and enjoyable; however, players express frustration over the inability to disable the music entirely, as they can only adjust the volume. Additionally, there are concerns about language settings, as some menu texts remain in Chinese despite changing the language to English.

    • “The game has a lot going for it, especially the music.”
    • “The game has a lot going for it, but the problems I have with it are that you can't disable the music, only adjust the volume, and even if you change the language to English, the in-game menu and other texts are still in Chinese.”
    • “The music is repetitive and becomes annoying after a short while, making it hard to enjoy the gameplay.”
    • “I wish there was more variety in the soundtrack; it feels like the same few tracks are played on a loop.”
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18h Median play time
107h Average play time
10-391h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

NavalArt is a strategy game.

NavalArt is available on PC and Windows.

On average players spend around 107 hours playing NavalArt.

NavalArt was released on June 20, 2018.

NavalArt was developed by Rigidbody.

NavalArt has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

NavalArt is a single player game with multiplayer support.

Similar games include Sprocket, Sea Power : Naval Combat in the Missile Age, Homebrew: Vehicle Sandbox, The Last Leviathan, KitHack Model Club and others.