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About NavalArt

NavalArt is a single player and multiplayer shooter game. It was developed by Rigidbody and was released on June 20, 2018. It received very positive reviews from players.

-Join our Discord channel to give feedback, download mods and learn about upcoming updates! Let’s make NavalArt more enjoyable, together! -Building NavalArt is a true labor of love. As an indie dev, my vision was simple but massive: to craft the definitive PC naval sandbox. It's been a long voyage since our 2018 Early Access launch, and I couldn't have weathered it without the phenomenal suppo…

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Looking for games like NavalArt? Here are top shooter recommendations, selected from player-similarity data — start with Sprocket, Homebrew: Patent Unknown or Sea Power : Naval Combat in the Missile Age.

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Reviews

90%Audience ScoreBased on 906 reviews
gameplay21 positive mentions
grinding14 negative mentions

  • Extensive ship building freedom with very detailed and adjustable hulls allowing creation of unique, historical, or fantasy ships.
  • Active modding community offers numerous parts, weapons, and high-quality ship models expanding gameplay possibilities.
  • Game runs well on a wide range of hardware and has frequent updates with a dedicated developer committed to improving it.
  • Building system is complex, unintuitive, and lacks user-friendly features like symmetry, grouping, or sufficient tutorials, making it hard for new players.
  • Combat and physics are simplistic and sometimes unrealistic, with poor armor and damage modeling, and AI can be overpowered or erratic.
  • The game suffers from bugs, occasional crashes, limited content such as minimal campaign and aircraft, and lacking polish in UI and controls.
  • gameplay

    67 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The gameplay offers a deep and engaging ship-building experience with mechanics reminiscent of World of Warships, appealing especially to creative players who enjoy detailed customization and naval combat. However, it features a steep learning curve, limited mission variety, and some missing or underdeveloped combat elements like advanced carrier and fleet controls, which are expected to improve with ongoing updates. While the core gameplay is fun and rewarding once mastered, new players may find tutorials lacking and certain mechanics unintuitive or buggy.

    • “A great ship building and combat game that plays a bit like World of Warships, but also has missile gameplay as well.”
    • “Damn this game is amazing, you can recreate historical ships as well as create your own very easily. The lack of tutorial is unfortunate but the learning curve is very flat. I managed to learn the mechanics of the game in just a few hours of fiddling with it and now just 5 days later I'm making battleships that can pass off as realistic. My main complaint at this current time though is the lack of in-depth battle mechanics such as torpedo aim assist, target lock so your cam locks on to the target, large scale battles where you can control not only one ship but the whole fleet using the tactical map, and of course planes. I love planes and am already working on a Shinano replica. Of course, I expect my complaints to not be relevant in a few updates as the game is still in development and many more features such as these will be added.”
    • “You, as have I, can get lost for hours creating the perfect warship or half-assed creation with the game's superb building mechanics and custom prefab assets and take it to battle on the high seas against a lone AI or 5v5 naval battles. As with any sandbox builder, the possibilities are endless.”
    • “The current battles quick battles are fine, but missions like shore bombardment, escorting duty, and fleet mechanics are lacking.”
    • “The combat mechanic, on the other hand, is much less complex than the builder.”
    • “Many combat mechanics are still missing (aircraft carriers, more countermeasures against missiles, for example).”
  • graphics

    31 mentions Positive Neutral Negative
    19% positive mentions, 71% neutral mentions, 10% negative mentions

    The graphics are generally praised for their beautiful, detailed, and competent visuals, especially the ship designs and naval elements, though some find the detail excessive or simplistic in style. Performance varies widely, with higher-end PCs achieving smooth frame rates, but many users report significant lag and low FPS on average or lower-end hardware, requiring reduced settings for playability. Overall, the game offers impressive visuals but may demand strong hardware for optimal experience.

    • “The community is full of amazing and talented builders who make every ship feel like a priceless artwork.”
    • “On another note, the graphics, cannon sounds, and builder interfaces are spectacular.”
    • “Beautiful game, awesome graphics, what‘s there not to love about naval art?”
    • “Even with the graphics minimized and performance hogs like ocean simulation turned off, I would be lucky to get 15 frames per second.”
    • “The game on most average PCs has issues with frame rates barely hitting 10 fps, requiring most players to lower graphics quality, shadows, and lighting.”
    • “I play at 1440p and was getting 95%+ GPU usage with an RTX 3070 just to render the tutorial boat, five planes, and some simple islands; changing graphics options made no difference, always at least 85% usage even with a 60fps limit.”
  • grinding

    17 mentions Positive Neutral Negative
    12% positive mentions, 6% neutral mentions, 82% negative mentions

    Grinding in the game is frequently described as tedious and unintuitive, especially when building ships from scratch, which can be time-consuming and frustrating. However, some players appreciate the lack of traditional grinding since progression relies more on creativity and shipbuilding rather than repetitive tasks. Overall, the building process is seen as a grind-heavy challenge that may deter those looking for a smoother experience.

    • “There is no grinding present in the game as of now, and the gameplay mainly revolves around using creativity to build whatever you want with the adjustable parts provided.”
    • “You'll need a second life for grinding.”
    • “The building system is incredibly tedious to work with; you'll spend hours struggling just to end up with a ship that looks like a big block.”
    • “Building a battleship took 2 hours of tedious work, and the game crashed during testing, making the effort frustrating.”
    • “The builder is tedious and requires a lot of grinding to use effectively.”
  • story

    14 mentions Positive Neutral Negative
    14% positive mentions, 65% neutral mentions, 21% negative mentions

    The game currently lacks a structured story or campaign, offering only scattered missions and quick battles without progressive objectives. Players find the singleplayer missions repetitive and desire a more engaging, mission-based progression system with rewards and unlockables. While a proper story and campaign are absent, future additions like multiplayer and mission editors have been hinted at.

    • “Singleplayer - interesting defense mode against planes to ships and many missions against AI ships.”
    • “Unlike the original iOS version, you have unlimited funds and no progressive mission system.”
    • “Wish there was an actual campaign instead of just a few missions to battle a particular ship.”
    • “Although the missions are somewhat lackluster and a proper tutorial is sorely needed as of late 2021, these issues are understandable for a one-man dev team in early access.”
    • “39 minutes in: I was frustrated with the building mechanics, easily fixable, repetitive mechanics; and just generally bored with the features of the game having already possessed every item in the game, and having no particular campaign or progressive missions to play through.”
  • optimization

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Optimization varies widely across games reviewed: while some run smoothly even with complex builds due to strong optimization, others suffer from poor performance and frequent frame drops, especially during large battles or detailed builds. Improvements and ongoing optimization efforts have helped mid- to low-end systems achieve acceptable performance, but high-end hardware is often recommended for a consistently playable experience.

    • “Oh but that's not where the good things end, you see, for some reason the game is crazily optimized, so much so I can create a battleship the size of New York and cover it entirely in guns and still have better performance even while they're all firing than when I put more than 2 medium-sized guns on a ship in From the Depths.”
    • “If you have a lower computer it will run better with all of the new optimization and improvements done.”
    • “Performance is acceptable on mid to low end hardware especially in the builder but the FPS can drop significantly during testing and combat. At least have something with a Core i5 or better and a graphics card better than Intel HD4000 to get better than just a 'playable' experience.”
    • “The optimization is horrible.”
    • “Even with the graphics minimized and stuff like ocean simulation and other performance hogs turned off, I would be lucky to get 15 frames.”
    • “However, it has its problems: terrible optimization (even my RTX 3060 Ti starts to chug) and the UI isn't great.”
  • stability

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences frequent bugs and glitches, particularly in certain modes, impacting overall stability. However, despite these issues, it remains playable and shows promise, with many bugs being addressed over time. Stability is typical for an early access title but still detracts from the experience for some players.

    • “Too many glitches to play.”
    • “The big problem honestly is it's rather buggy.”
    • “It's essentially a ship build and test which is cool for all of about an hour after you figure out how to actually build a ship, if you have the time and energy to figure out how the buggy blocks work.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by its playful and absurd elements, such as creating unconventional and amusing boats that defy expectations. Players enjoy the funny, over-the-top scenarios and the lighthearted fun of blowing up ships with bizarre, quirky vessels.

    • “Funny gunboat go brrrr”
    • “I got to blow up ships with a big ship, very fun. It's a must-get for people who like boats or making funny things that shouldn't work but do.”
    • “Super fun boat game where you can make cursed torpedo destroyers that go 60 knots and look really funny”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    The game's monetization is criticized as a cash grab with no in-app purchases, and its store page misleadingly displays content not present in the game, including user-created workshop content, violating Steam's advertising policies. Overall, the monetization approach feels deceptive and off-putting.

    • “So this game appears to be just a cash grab by the developers.”
    • “Another point to add is that screenshots on the store page actually show content that isn't even in the game yet, and some even show user-created content through the workshop instead, which is against Steam's policy and generally any policy on advertisement.”
    • “I guess just something about it looked off - like an advertisement for a mobile game vs. the game itself.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    The music is generally well-received and adds to the relaxing atmosphere of the game, making it enjoyable for casual play. However, some users are frustrated by the inability to disable music separately from the overall volume.

    • “Fun little casual game that I start up for a few hours of relaxing building while listening to music in the background.”
    • “Nice music.”
    • “The game has a lot going for it but the problems I have with it are the fact that you can't disable music, only the volume altogether.”
    • “But else, fun little casual game, that I start up for a few hours of relaxing building and listening to music in the background.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers significant replayability, primarily due to its extensive ship editor that allows players to design vessels from various historical eras. Players find it engaging for long periods and anticipate future content, such as aircraft additions, to enhance the experience further.

    • “The game has huge replay value because you can spend hours in the editor creating your perfect ship, whether it’s from the Cold War, WW1, WW2, or the modern era.”
    • “Very good game, constantly replayable and I'm looking forward to seeing aircraft added!”
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Play Times

18h Median play time
107h Average play time
10-391h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

NavalArt is a shooter game. Common tags for NavalArt include indie, world war i, war, early access, building and others.

NavalArt is available on PC and Windows.

On average players spend around 107 hours playing NavalArt.

NavalArt was released on June 20, 2018.

NavalArt was developed by Rigidbody.

NavalArt has received very positive reviews from players. Most players liked NavalArt for its gameplay but disliked it for its grinding.

NavalArt is a single player game with multiplayer and local co-op support.

Similar games include Sprocket, Homebrew: Patent Unknown, Sea Power : Naval Combat in the Missile Age, Automation: The Car Company Tycoon Game, Besiege and others.