Skip to main content

SHINOBI: Art of Vengeance

SHINOBI: Art of Vengeance Game Cover
92%Game Brain Score
graphics, gameplay
grinding, stability
92% User Score Based on 1,252 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
SHINOBI: Art of Vengeance Game Cover

About

SHINOBI: Art of Vengeance is a single player hack and slash game with a fantasy theme. It was developed by SEGA and was released on August 28, 2025. It received very positive reviews from players.

SHINOBI: Art of Vengeance is a hand-drawn 2D action platformer featuring the legendary ninja Joe Musashi. After his village is destroyed and clan turned to stone, Joe embarks on a quest for vengeance against a powerful evil. Players face challenging enemies and iconic SEGA villains in a visually striking, fast-paced ninja adventure.

Skip User Reviews

92%
Audience ScoreBased on 1,252 reviews
graphics234 positive mentions
grinding23 negative mentions

  • The game features stunning hand-drawn art and animations that create a visually captivating experience.
  • Combat is fluid and satisfying, with a deep combo system that allows for creative playstyles.
  • The game successfully blends classic Shinobi elements with modern gameplay mechanics, providing a nostalgic yet fresh experience.
  • Platforming sections can be frustrating due to inconsistent hitboxes and auto-climb mechanics that lead to unfair deaths.
  • The game lacks a true challenge in combat, with many bosses being too easy and predictable.
  • Some players may find the story and character interactions to be underwhelming and forgettable.
  • graphics
    328 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning hand-drawn art style, vibrant colors, and smooth animations, creating a visually captivating experience. Many players appreciate the unique aesthetic that enhances the gameplay, although some have noted occasional issues with hitbox clarity and performance. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal and enjoyment.

    • “The art style is gorgeous, really sinks into the anime aesthetic, feels fast but also dreamlike at the same time.”
    • “Shinobi has the best art direction of any game I've played so far this year, and my personal favorite art design I've ever seen in a 2D game; colors are vibrant, animations are buttery smooth, environments are beautiful and varied, and the whole thing is rendered in this crisp-clean, hand-drawn art style reminiscent of a comic book or a watercolor painting.”
    • “The visuals are stunning, the combat is incredibly fluid, and the difficulty is a perfect balance of challenging yet fair.”
    • “The graphics received Dotemu's artisanal treatment, and if you played both Wonder Boy III's remake and Streets of Rage 4, you know what to expect.”
    • “It doesn't help that the art style, while very pretty, does not lend itself to reading hitboxes and judging distances and stage hazards.”
    • “At times, the game will stop, zoom in the blurry graphics, and spurt some poorly acted voice lines, breaking your immersion completely.”
  • gameplay
    273 mentions Positive Neutral Negative

    The gameplay of "Shinobi: Art of Vengeance" is generally praised for its fluidity, engaging combat mechanics, and beautiful art style, providing a satisfying experience reminiscent of classic titles in the series. However, some players note issues with platforming mechanics, such as auto-climbing and hitbox inconsistencies, which can detract from the overall enjoyment. While the game offers a rewarding progression system and a variety of unlockables, some feel it lacks depth and creativity in design as the game progresses.

    • “The gameplay is without a doubt the absolute, indisputable highlight of Shinobi: Art of Vengeance.”
    • “The gameplay feels great and satisfying, the art direction is awesome, so is the music.”
    • “The combat and jumping feel buttery smooth, which makes the core gameplay loop of jumping challenges followed by fighting arenas followed by boss battles a joy to play through.”
    • “They lack creativity in both design and mechanics, and this becomes more noticeable as you progress.”
    • “Unfortunately, the other 40% is fighting the mechanics and the jank trap hitboxes.”
    • “The metroidvania-lite mechanics are probably the worst aspect of the game and part of why the early stages don't feel as good to play, you'll frequently get cockblocked from secrets and side paths until about halfway through the game when you've obtained all the necessary upgrades.”
  • music
    225 mentions Positive Neutral Negative

    The music in "Shinobi: Art of Vengeance" has received mixed reviews, with many praising its solid and atmospheric quality, particularly highlighting contributions from renowned composers Yuzo Koshiro and Tee Lopes. While some tracks are noted as standout pieces, the overall soundtrack is often described as less memorable compared to classic titles like "Shinobi III," with a few critics pointing out repetitiveness and a lack of variety in boss themes. Overall, the music complements the game's stunning visuals and engaging gameplay, but it doesn't quite reach the legendary status of its predecessors.

    • “The soundtrack, handled by Tee Lopes and Yuzo Koshiro, is a standout as well.”
    • “The art style, the gameplay mechanics, and the music are all top notch.”
    • “The gameplay/combat is fast-paced and smooth, the level design is expansive while still tight-knit, Yuzo and Tee's music is banger after banger and the art is simply tasty.”
    • “The music is another major step down from Shinobi III.”
    • “Art of Vengeance’s soundtrack feels repetitive, with no strong identity.”
    • “The only thing that disappointed me in this game is the music and sound effects, as they are not as memorable as the old Shinobi games.”
  • story
    188 mentions Positive Neutral Negative

    The story in the game is generally perceived as simplistic and predictable, often described as a typical revenge narrative that serves primarily as a backdrop for gameplay rather than a compelling plot. While some players appreciate the straightforwardness and find it serviceable, many criticize the pacing, dialogue, and overall execution, labeling it as bland or cringe-worthy. Despite its shortcomings, the story does not significantly detract from the enjoyment of the gameplay, which remains the main focus for most players.

    • “There's even a fantastic story in there and a bunch of great references and callbacks to previous games in the franchise.”
    • “The story is simple but perfectly serviceable with some great voice acting (I especially enjoyed it during the boss fights).”
    • “The story is good enough for a vengeful ninja on a mission to stop Lord Ruse from taking over the world.”
    • “The cutscenes and story are boring and not very well paced.”
    • “I have no idea what is going on in the story despite watching all of the dialogue scenes.”
    • “The story is really bland and by the numbers as well.”
  • replayability
    31 mentions Positive Neutral Negative

    The reviews highlight a mixed perspective on replayability, with some players finding the game lacking in depth and content, leading to a "one and done" experience. However, many appreciate the tight gameplay, unlockables, and additional modes that encourage repeated playthroughs, particularly for those who enjoy exploration and mastery. Overall, while some feel the game could benefit from more replayable content, others find it engaging enough to return for "just one more run."

    • “The game understands that replay value comes not only from content volume but from refinement, and the scoring system, unlockables, and ranking challenges give players reason to return even after the credits roll.”
    • “It's both familiar and slick, packaged with reasonable replay value, and it’s the kind of game that pulls you back in for 'just one more run' more often than you’d like to admit!”
    • “100% each stage is going to take you some time, you are not going to unlock everything on your first playthrough which will open up for replayability.”
    • “It feels like a lack of effort was actually put into it and half of what sold the game was 'new shinobi game with cool graphics like Streets of Rage 4'. In short, this game is a one and done, beat it then never touch it again because it's bland and not replayable.”
    • “Overall the game is great, I loved it, but I'm just worried that it doesn't have much replayability and hope to see more added in the future.”
    • “And since the campaign is relatively short without additional difficulty levels, replayability may be a serious issue for some players.”
  • grinding
    24 mentions Positive Neutral Negative

    The reviews highlight a mixed perception of grinding in the game, with many players finding the platforming and exploration elements tedious and repetitive, often feeling like chores rather than engaging gameplay. While some appreciate the fast-travel system that alleviates backtracking, others criticize the level design for being empty and uninteresting, leading to a grindy experience, especially when aiming for completionist goals. Overall, the grinding aspect is seen as a double-edged sword, providing extra content but often detracting from the enjoyment of the core gameplay.

    • “The game can feel a bit grindy at times, but the rewards make it worth it.”
    • “Grinding is a necessary part of the experience, and it adds depth to character progression.”
    • “While there are moments of grinding, the sense of achievement when leveling up is incredibly satisfying.”
    • “I find myself continually confused about the rave reviews this game has gotten... it has great art and animation, and the combat can be fun, but the levels are overwhelmingly empty, tedious, and boring.”
    • “The enemies and combat encounters aren't integrated into the level design in any meaningful or interesting way; you just go through endless platforming through empty voids and pulling switches to unlock doors, until you are arbitrarily interrupted to go through a forced combat arena before the tedious platforming continues.”
    • “Without these tedious platforming sections, which seemingly serve to pad out the runtime, I would have finished the game in just 5 hours.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for delivering stunning visuals and smooth performance, particularly on devices like the Steam Deck, with many players experiencing high frame rates and responsive controls. However, some users report issues such as graphical glitches, stuttering, and low frame animations, often linked to DRM requirements or specific settings. While many enjoy a flawless experience, others suggest adjustments like enabling vertical sync to mitigate performance problems.

    • “The game impresses with stunning visuals and phenomenal art direction that look incredible on OLED screens and deliver flawless performance.”
    • “The optimization is really good at running at uncapped frame rates of 160fps and I have not encountered any issues in terms of bugs and performance.”
    • “Beautiful artwork, great fluid gameplay, and most importantly, greatly optimized.”
    • “Wait until they fix the bugs... I am getting phantom movement graphical glitches and stuttering with this game. If you're looking for a ninja game, try going to Ninja Gaiden; it's more of a fast-paced ninja game.”
    • “- Poor performance: animations have low frames, the game constantly stutters and slows down (seems to be tied to the DRM needing an online connection) and the graphics are very blurry.”
    • “If you have stuttering/hitching, turn on vertical sync in the game and turn it off in the control panel.”
  • stability
    11 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting significant freezing issues, particularly when using a wired controller, and experiencing unresponsive gameplay during critical moments. Others, however, have found the game to be polished and free of glitches, indicating a divide in user experiences. Overall, while some players encounter frustrating stability problems, others report a smooth gaming experience.

    • “No glitches I've personally experienced.”
    • “No glitches that I saw, and after I beat the game, there is still more to do as far as replay value goes.”
    • “I've performed multiple different troubleshooting steps to resolve this, even completely uninstalling the game and returning to a save point right before the boss to beat it again to force progression, and nothing has resolved this issue.”
    • “(1) If the game is launched with a controller hardwired, it consistently freezes: the screen becomes unresponsive, and the system cursor remains stuck as an hourglass icon indefinitely.”
    • “I am starting to hate this game right now because it always freezes on me while I'm in the game.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by quirky dialogue and amusing interactions, particularly the protagonist's minimal responses, which add a comedic touch to the narrative. While the story features some funny moments and unique boss encounters, the overall humor is somewhat overshadowed by the game's simplistic mechanics and level design, which lack depth and variety. Players appreciate the humor but feel it doesn't significantly enhance the gameplay experience.

    • “It's funny that we got two 2D revivals of old ninja franchises within the same month.”
    • “The levels themselves look beautiful and the story is kind of funny as people talk at length to Shinobi and he simply responds with a grunt.”
    • “The story is nothing awesome, but it does have some funny moments and a few quirky ideas here and there.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is generally lacking, with players noting a minimal emotional attachment to the characters. However, the character designs are praised for their beauty and memorability, complemented by impressive hand-drawn art and animation that enhance the overall visual experience.

    • “The hand-drawn art is amazing; the ninjutsu looks marvelous, and the character designs are quite memorable, even for the classic returning characters.”
    • “I love the animation, the color palette, the dramatic character designs, and the impressive lighting.”
    • “The action is so fun and spectacular with awesome character design, boss fights, and mastering all of Joe's new library of abilities.”
    • “You're not getting deep character development, or getting attached to any of these characters in your playthrough.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is generally well-received, characterized by solid and atmospheric music, effective writing that enhances momentum, and engaging visual elements. While some reviewers find the overall experience somewhat vanilla, the combination of art style, sound, and environmental details, such as stormy waves, contributes to an enjoyable and immersive setting.

    • “The music is great — not mind-blowing, but solid and atmospheric, with a few standout tracks including contributions from Yuzo Koshiro of Streets of Rage fame.”
    • “The writing avoids melodrama, focusing instead on atmosphere and momentum.”
    • “Progression is linear for a metroidvania-lite; the story, music, and atmosphere are pretty vanilla. I'm curious to know how a younger gamer with no prior engagement with the Shinobi or Ninja Gaiden series would feel about the game, but for everyone else looking for a tight, compact 2D side-scroller, it's entirely worthwhile.”
    • “The crashing waves during a storm kicking up spray against the giant docked cargo ships really made for some smashing atmosphere.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is generally viewed as lacking depth, with a tone that aligns more with the franchise's established themes rather than exploring complex emotions. While some players find enjoyment and a sense of nostalgia, the overall sentiment suggests limited character connection and emotional engagement.

    • “While the plot rarely aspires to emotional complexity or thematic ambition, it doesn’t need to; the tone fits the franchise’s history of stoic heroes and looming conspiracies.”
    • “...came back to it after getting my ass kicked at Silksong and it made me feel pretty good, so take from it what you will.”
    • “Whenever Musashi would grunt, I would laugh, and there was not enough time or reason to create emotional bonds with characters.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express frustration with monetization practices, particularly regarding the delivery of game soundtracks. Instead of providing soundtracks in standard audio formats, publishers often restrict access through subpar music-player applications, which many consider a consumer-unfriendly tactic that detracts from the overall experience.

    • “I am frustrated by the monetization practices in this game. It feels like everything is locked behind a paywall, making it hard to enjoy the game without spending extra money.”
    • “The in-game purchases are excessive and often feel necessary to progress, which ruins the overall experience. It feels like the developers are more interested in making money than providing a fair gaming experience.”
    • “The constant push for microtransactions is overwhelming. It detracts from the gameplay and makes it feel like a chore to enjoy the game without being bombarded by ads for purchases.”
Skip Game Offers

Buy SHINOBI: Art of Vengeance

15h Median play time
15h Average play time
11-20h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like SHINOBI: Art of Vengeance
Skip FAQs

Frequently Asked Questions

SHINOBI: Art of Vengeance is a hack and slash game with fantasy theme.

SHINOBI: Art of Vengeance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing SHINOBI: Art of Vengeance.

SHINOBI: Art of Vengeance was released on August 28, 2025.

SHINOBI: Art of Vengeance was developed by SEGA.

SHINOBI: Art of Vengeance has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its grinding.

SHINOBI: Art of Vengeance is a single player game.

Similar games include Strider, NINJA GAIDEN: Ragebound, Cyber Shadow, Prince of Persia The Lost Crown, Record of Lodoss War-Deedlit in Wonder Labyrinth- and others.