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SHINOBI: Art of Vengeance

SHINOBI: Art of Vengeance Game Cover
92%Game Brain Score
graphics, gameplay
grinding, stability
92% User Score Based on 1,672 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
SHINOBI: Art of Vengeance Game Cover

About

SHINOBI: Art of Vengeance is a single player arcade hack and slash game with a fantasy theme. It was developed by SEGA and was released on August 28, 2025. It received very positive reviews from players.

Discover Shinobi: Art of Vengeance for PS5 and PS4 on the official PlayStation website. The iconic SEGA series returns in a 2D action platformer with a hand-drawn look created by the team behind Streets of Rage 4.

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92%
Audience ScoreBased on 1,672 reviews
graphics281 positive mentions
grinding30 negative mentions

  • Beautiful hand-drawn art style and smooth, fluid animations that create a visually stunning experience.
  • Fast-paced, satisfying combat system with a deep combo mechanic, multiple moves, and abilities providing variety and rewarding mastery.
  • Well-designed levels with semi-linear progression and Metroidvania-lite backtracking, featuring rewarding exploration and numerous secrets.
  • Some platforming sections, especially optional ones, are frustrating due to imprecise controls, annoying auto-climb mechanics, and punishing trial-and-error challenges.
  • The story is simple and forgettable, and boss fights are generally too easy or uninspired compared to the engaging combat.
  • A few technical issues and design choices, such as inconsistent hitboxes, lack of harder difficulty modes or new game plus, and some repetitive enemy variety.
  • graphics
    405 mentions Positive Neutral Negative

    The game's graphics receive widespread acclaim for their stunning, hand-drawn art style and fluid animations that create a visually captivating experience reminiscent of classic and modern 2D side-scrollers. Reviewers consistently praise the vibrant, detailed environments and character designs, noting that the visuals significantly enhance the game's atmosphere and combat feel, with few performance issues reported. While a minority find the style occasionally busy or less appealing, overall the graphics are regarded as a standout feature that elevates the gameplay and immersion.

    • “Shinobi has the best art direction of any game I've played so far this year, and my personal favorite art design I've ever seen in a 2D game; colors are vibrant, animations are buttery smooth, environments are beautiful and varied, and the whole thing is rendered in this crisp-clean, hand-drawn art style reminiscent of a comic book or a watercolor painting.”
    • “The game impresses with stunning visuals and phenomenal art direction that look incredible on OLED screens and deliver flawless performance.”
    • “Each frame is an art piece, and the music perfectly complements the amazing visuals and stylish combat.”
    • “They could have spent more time on the graphics though.”
    • “With enough pausing, map checking, and window switching to view tutorials for ideas on approaches, some graphical bugs will manifest on certain maps.”
    • “Wait until they fix the bugs.. I am getting phantom movement graphical glitches and stuttering with this game... if you're looking for a ninja game try going to Ninja Gaidan; it's more of a fast-paced ninja game.”
  • gameplay
    359 mentions Positive Neutral Negative

    The gameplay of Shinobi: Art of Vengeance is widely praised for its smooth, fast-paced, and fluid combat mechanics with satisfying combos and executions, blending classic Shinobi elements with modernized systems. It offers a fair but challenging difficulty curve, rewarding mastery and exploration through metroidvania-lite progression and a variety of moves and upgrades that keep the experience fresh and engaging. However, some critiques highlight occasional frustrating platforming mechanics—particularly auto-climbing and hitbox issues—and a less polished late-game pacing that can detract from enjoyment for some players.

    • “The gameplay is simply amazing; everything is well tuned and feels good to play.”
    • “The gameplay is deep and keeps adding new things right up till the end.”
    • “Tight, fast-paced gameplay, fantastic linear level design with some exploration, tons of unlockables adding replay value, a great soundtrack, and exceptional hand-drawn art style.”
    • “For a game that's so parkour centric, the parkour mechanics are terrible (on keyboard).”
    • “Unfortunately, the other 40% is fighting the mechanics and the jank trap hitboxes.”
    • “It is very fun for the first 75% or so, but near the end it gets bogged down by some platforming sections where the game mechanics, namely the auto climb at ledge and the lock on/direction of the grapple, actively fight against you and make what should be fun platforming challenges into miserable tests of patience as you try to get Musashi to actually do what you want him to do.”
  • music
    286 mentions Positive Neutral Negative

    The music in Shinobi: Art of Vengeance receives widespread praise for its solid, fitting, and often outstanding soundtrack, featuring contributions from notable composers like Yuzo Koshiro and Tee Lopes. While many find the music energetic, immersive, and a strong complement to the gameplay and visuals, some reviews note it can feel unremarkable or repetitive compared to classic Shinobi titles, with occasional issues in mixing volume and lack of memorable variety. Overall, the soundtrack enhances the experience significantly but may not reach the legendary status of earlier entries in the series.

    • “The soundtrack, with the return (once again) of classic Sega composer Yuzo Koshiro and Streets of Rage alumnus Tee Lopes, is also just incredible. It's practically a game that comes free with a legit AF soundtrack.”
    • “The soundtrack is also absolutely amazing with mostly all bangers, and the songs even get remixed when you are in a battle section to be more hype and upbeat!”
    • “The music in the game is amazing and exciting! The combat feels more intense because of the music, and even quieter moments carry a strong sense of atmosphere. It’s one of those soundtracks that constantly pulls you in and stays with you long after you stop playing.”
    • “The music is still surprisingly unremarkable despite the composers they got, and is too quiet even on the max volume setting.”
    • “But even the game's presentation is dragged down on the other hand by a terribly generic soundtrack that was one of the few instances of any game I know where I actually turned off the music because it got so annoying.”
    • “Also I am annoyed by the concept of publishers advertising 'soundtrack' but instead of giving us the soundtracks in standard audio format that we can play using whatever music software/hardware we want, they lock it behind a stupid music-player application with mediocre at best controls and sometimes take an eternity to load; it's a very scummy non-consumer friendly practice which should be banned from the Steam store, no one wants this period.”
  • story
    244 mentions Positive Neutral Negative

    The story in the game is generally regarded as simple, straightforward, and serviceable but largely unremarkable or forgettable, often fitting the classic revenge trope without much depth or complexity. While some appreciate its nostalgic, cheesy, or over-the-top elements, many find it bland, predictable, or lacking in emotional engagement—though this is typically not seen as a major detractor given the game's focus on gameplay and art. Overall, the story acts more as a backdrop to propel action rather than a compelling narrative driver.

    • “Great game ... nice story and experience and for a small game has many features to discover and secret bosses.”
    • “Action, platforming, good music, interesting story, it's worth the buy.”
    • “- The story, while limited, is still a pretty solid plotline and tells a nice message about not letting vengeance consume you in a pursuit of justice (this isn't some forced moral code thing about not killing, as Joe and his allies are aware of the need to take a life should it be necessary).”
    • “The story is quite simple, but the varied situations you blaze through on your path to revenge make Art of Vengeance a non-stop thrill ride that excels at just about everything it sets out to do.”
    • “Shinobi: Art of Vengeance is a perfect starting point for new Shinobi fans thanks to its simple yet complex story, artistic art style, captivating soundtrack that seamlessly blends rock, pop, and techno, high replay value, and very affordable price.”
    • “The story is simple but perfectly serviceable with some great voice acting (I especially enjoyed it during the boss fights).”
    • “It's the perfect blend of old-meets-new: some fun callbacks to older games from the series, but with a fresh story, new locations, and a genuinely stunning coat of paint on top of it.”
    • “The story is good and doesn't get in the way too much and the voice acting is great.”
    • “Solid gameplay with great progression pacing, a good story, and a great art style.”
    • “The story is absurdly forgettable and sauceless. I understand what they were trying to go for, but making the story more over-the-top and having the voice actors sound more hammy would have made the story more cheesy and fun, and more in line with old Sega games.”
    • “The story and voice acting holds almost no weight.”
    • “The 'story' is a nothingburger, the localization is downright bad (I am talking 500,- budget B-movie bad).”
  • replayability
    36 mentions Positive Neutral Negative

    Replayability is generally seen as decent to good, driven by tight, fast-paced gameplay, rewarding combat, unlockables, hidden secrets, and additional modes like arcade and boss rush. While some find the short length and linear design limiting, features such as scoring, collectibles, difficulty options, and metroidvania-lite elements encourage multiple playthroughs and mastery. However, a few reviews mention it may only appeal to those willing to replay for challenge or exploration rather than extended content volume.

    • “Tight, fast paced gameplay, fantastic linear level design that's still just a bit open enough for some exploration, tons of unlockables that add replay value to the game, a soundtrack sure to make any fan of the franchise proud (even featuring some tracks from legendary composer Yuzo Koshiro), and the exceptional, hand drawn art style we've all come to know and love from Lizardcube.”
    • “The game understands that replay value comes not only from content volume but from refinement, and the scoring system, unlockables, and ranking challenges give players reason to return even after the credits roll.”
    • “Fun combat that continuously evolves, good level design that encourages replayability, enough secrets that you'll never find everything on a blind playthrough, and a gorgeous hand-drawn art style.”
    • “It feels like a lack of effort was actually put into it and half of what sold the game was 'new shinobi game with cool graphics like sor4.' In short, this game is a one and done: beat it then never touch it again because it's bland and not replayable.”
    • “Neither game offers extended replayability.”
    • “And since the campaign is relatively short without additional difficulty levels, replayability may be a serious issue for some players.”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding in the game is a divisive aspect: while some players enjoy extended boss rushes and score perfection for added longevity, many find the forced platforming, backtracking, and upgrade grinding tedious and disruptive to pacing. The checkpoint and fast-travel systems help alleviate some monotony, but repetitive challenges and underwhelming metroidvania elements lead to feelings of padding and chore-like gameplay for others.

    • “While the game isn't particularly long, getting the power-ups and going back to get the upgrades isn't too tedious. However, the implementation of Metroidvania aspects was the weakest part of the game.”
    • “A bit grindy sometimes.”
    • “While I love the combat and pulling off combos and special moves feels OP, the forced platforming and grinding nature to get stupid upgrades and coins kills the fun for me.”
    • “The enemies and combat encounters aren't integrated into the level design in any meaningful or interesting way; you just go through endless platforming through empty voids and pulling switches to unlock doors, until you are arbitrarily interrupted to go through a forced combat arena before the tedious platforming continues.”
    • “The light 'Metroid' elements of using abilities to reach new areas and find upgrades are also incredibly half-baked and only serve to make the game more time-consuming and tedious.”
  • optimization
    19 mentions Positive Neutral Negative

    The game is generally praised for excellent optimization, delivering smooth performance with flawless high frame rates, responsive controls, and stunning visuals even on portable devices. However, a few users report occasional graphical glitches, stuttering, and performance issues possibly tied to DRM or specific settings, which can be mitigated through adjustments like enabling vertical sync. Overall, optimization is a strong aspect contributing to the game's fluid and enjoyable experience.

    • “A visually stunning, action platformer with deep, satisfying parry mechanics and flawless 60/90fps performance.”
    • “But all in all this is a great game, well optimized in battle and traversal even with some of the stages being huge; it's still worth the time you spend in them.”
    • “The optimization is really good at running at uncapped frame rates of 160fps and I have not encountered any issues in terms of bugs and performance.”
    • “Wait until they fix the bugs... I am getting phantom movement graphical glitches and stuttering with this game.”
    • “Poor performance: animations have low frames, the game constantly stutters and slows down (seems to be tied to the DRM needing an online connection) and the graphics are very blurry.”
    • “There is a white flash that occurs when you get a power-up or special item that is quite jarring.”
  • stability
    15 mentions Positive Neutral Negative

    Stability in the game is mixed, with some players encountering rare glitches like stuck objects, buggy map icons, and frequent freezes, especially when using a controller. Screen freezes and hitstop effects during combat are commonly reported, detracting from gameplay fluidity. However, others find the game generally polished with minimal bugs, indicating inconsistent stability across different setups.

    • “No glitches I've personally experienced.”
    • “No glitches that I saw and after I beat the game, there is still more to do as far as replay value goes.”
    • “If the game is launched with a controller hardwired, it consistently freezes: the screen becomes unresponsive, and the system cursor remains stuck as an hourglass icon indefinitely.”
    • “I've performed multiple different troubleshooting steps to resolve this, even completely uninstalling the game and returning to a save point right before the boss to beat it again to force progression, and nothing has resolved this issue.”
    • “I am starting to hate this game right now because it always freezes on me while I'm in the game.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is generally minimal, with little emotional attachment formed to the characters, notably lacking growth for key figures like Musashi. However, the character designs and art style receive high praise for their beauty, memorable and dramatic visuals, and impressive animations, enhancing the overall aesthetic appeal despite shallow narrative depth.

    • “The hand-drawn art is very amazing, the ninjutsu now looks marvelous just to look at, and character designs are also quite memorable even for the classic returning characters.”
    • “I love the animation, the color palette, the dramatic character designs, and the impressive lighting.”
    • “The action is so fun and spectacular with awesome character design, boss fights, and mastering all of Joe's new library of abilities.”
    • “I would draw a parallel between character development of Musashi and Gustav, but sadly Musashi doesn't have character development.”
    • “You're not getting deep character development, or getting attached to any of these characters in your playthrough.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is largely unintentional and quirky, often stemming from character animations, like Joe's unintended funny moments and exaggerated character designs. While the story isn't particularly strong, it features some amusing elements and quirky ideas, with interactions that add a lighthearted touch. Overall, the humor is subtle and complements the game's nostalgic and straightforward style.

    • “Joe is unintentionally funny, which makes him even more amusing.”
    • “The story is kind of funny as people talk at length to Shinobi and he simply responds with a grunt.”
    • “The story has some funny moments and a few quirky ideas here and there.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere is widely praised for its stunning art direction, rich details, and authentic Japanese style that immerses players deeply. Complemented by intense music and dynamic environmental effects like crashing waves, the game creates a compelling and lively ambiance throughout. While some find the overall story and atmosphere somewhat conventional, the cohesive combination of visuals, sound, and moment-to-moment mood makes for a highly engaging experience.

    • “The art direction is absolutely stunning—every scene feels intentional, atmospheric, and alive in a way that pulls you in immediately.”
    • “The visual presentation is stunning, with rich details and a strong artistic identity—every scene radiates authentic Japanese style and atmosphere.”
    • “The crashing waves during a storm kicking up spray against the giant docked cargo ships really made for some smashing atmosphere.”
    • “Progression is linear for a metroidvania-lite, the story, music and atmosphere are pretty vanilla, and I'm curious to know how a younger gamer with no prior engagement with the Shinobi or Ninja Gaiden series would feel about the game, but for everyone else looking for a tight, compact 2D side-scroller it's entirely worthwhile.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is described as beautifully hand-animated with moments that evoke a sense of vengeance and accomplishment, though the story remains relatively straightforward without deep emotional complexity. Some players find it uplifting and fitting within the franchise's tone, while others note a lack of strong emotional bonds with characters, resulting in a more lighthearted or detached experience.

    • “A story of complete and utter vengeance, hand-drawn and animated, absolutely beautiful and a bit emotional in gameplay!”
    • “While the plot rarely aspires to emotional complexity or thematic ambition, it doesn’t need to; the tone fits the franchise’s history of stoic heroes and looming conspiracies.”
    • “...came back to it after getting my ass kicked at Silksong and it made me feel pretty good, so take from it what you will.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the monetization approach for restricting the soundtrack to a proprietary music player with poor controls and long load times, rather than offering it in standard audio formats. This practice is seen as consumer-unfriendly and unwelcome.

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14h Median play time
14h Average play time
11-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

SHINOBI: Art of Vengeance is a arcade hack and slash game with fantasy theme.

SHINOBI: Art of Vengeance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 14 hours playing SHINOBI: Art of Vengeance.

SHINOBI: Art of Vengeance was released on August 28, 2025.

SHINOBI: Art of Vengeance was developed by SEGA.

SHINOBI: Art of Vengeance has received very positive reviews from players. Most players liked SHINOBI: Art of Vengeance for its graphics but disliked it for its grinding.

SHINOBI: Art of Vengeance is a single player game.

Similar games include Strider, NINJA GAIDEN: Ragebound, Prince of Persia The Lost Crown, Cyber Shadow, Blasphemous 2 and others.