Skip to main content

SHINOBI: Art of Vengeance

SHINOBI: Art of Vengeance Game Cover
92%Game Brain Score
graphics, gameplay
grinding, stability
92% User Score Based on 1,483 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
SHINOBI: Art of Vengeance Game Cover

About

SHINOBI: Art of Vengeance is a single player hack and slash game with a fantasy theme. It was developed by SEGA and was released on August 28, 2025. It received very positive reviews from players.

SHINOBI: Art of Vengeance is a hand-drawn 2D action platformer featuring the legendary ninja Joe Musashi. After his village is destroyed and clan turned to stone, Joe embarks on a quest for vengeance against a powerful evil. Players face challenging enemies and iconic SEGA villains in a visually striking, fast-paced ninja adventure.

Skip User Reviews

92%
Audience ScoreBased on 1,483 reviews
graphics256 positive mentions
grinding27 negative mentions

  • The game features stunning hand-drawn visuals and fluid animations that enhance the overall experience.
  • Combat is fast-paced, satisfying, and allows for a variety of combos and strategies, making players feel like a true ninja.
  • The level design encourages exploration with hidden areas and collectibles, while the game maintains a good balance of challenge without being overly punishing.
  • Some platforming sections can be frustrating due to imprecise controls and unfair hitboxes, leading to unnecessary deaths.
  • The story is simplistic and lacks depth, which may disappoint players looking for a more engaging narrative.
  • Boss fights tend to be too easy, lacking the challenge that many players expect from a ninja game.
  • graphics
    369 mentions Positive Neutral Negative

    The graphics of "Shinobi: Art of Vengeance" have received widespread acclaim for their stunning hand-drawn art style, fluid animations, and vibrant visuals that enhance the overall gameplay experience. Many reviewers highlight the game's artistic identity and attention to detail, noting that the graphics are among the best seen in 2D action platformers. However, some criticisms mention occasional graphical glitches and a lack of polish in certain areas, suggesting that while the visuals are impressive, there is room for improvement.

    • “It's strongest aspect, perhaps, are the beautiful hand-drawn visuals and fluid animations.”
    • “The graphics are gorgeous, the animations silky smooth, and the controls incredibly responsive.”
    • “Shinobi has the best art direction of any game I've played so far this year, and my personal favorite art design I've ever seen in a 2D game; colors are vibrant, animations are buttery smooth, environments are beautiful and varied, and the whole thing is rendered in this crisp-clean, hand-drawn art style reminiscent of a comic book or a watercolor painting.”
    • “They could have spent more time on the graphics though.”
    • “With enough pausing, map checking, and window switching to view tutorials for ideas on approaches, some graphical bugs will manifest on certain maps.”
    • “It doesn't help that the art style, while very pretty, does not lend itself to reading hitboxes and judging distances and stage hazards.”
  • gameplay
    321 mentions Positive Neutral Negative

    The gameplay of "Shinobi: Art of Vengeance" is characterized by its fluid movement, satisfying combat mechanics, and engaging level design, which combines elements of exploration and fast-paced action. While many players appreciate the depth of the combat system and the execution mechanics, some express frustration with platforming challenges and occasional gameplay imprecisions that disrupt the flow. Overall, the game is praised for its beautiful art style and addictive gameplay, though it may not fully satisfy fans of the original Shinobi titles due to its modernized approach.

    • “The combat and execution mechanic just clicked with me; it is simple and yet satisfying.”
    • “The gameplay is smooth, easy to pick up, with enough to learn to give you a nice challenge to tackle.”
    • “The gameplay feels great and satisfying; the art direction is awesome, and so is the music.”
    • “The game has way too many ways to disturb the flow of the gameplay.”
    • “However, gameplay imprecisions make some difficult platforming sections very frustrating and not fun at all.”
    • “The gameplay is also very fluid and fast, combos feel amazingly satisfying and the metroidvania style level design leaves plenty of depth in the levels to explore, which are all beautifully drawn.”
  • music
    265 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its energetic and engaging qualities, often describing it as a "banger" that enhances the gameplay experience. However, some players feel that the soundtrack lacks memorability compared to classic titles in the series, with a few tracks standing out while others feel repetitive or generic. Overall, while the music is generally well-received, it does not consistently reach the high bar set by previous entries in the franchise.

    • “The music is fantastic, with no particular hits or memorable tracks, but great overall.”
    • “The soundtrack, handled by Tee Lopes and Yuzo Koshiro, is a standout as well.”
    • “The art style, the gameplay mechanics, and the music are all top notch.”
    • “But even the game's presentation is dragged down by a terribly generic soundtrack that was one of the few instances where I actually turned off the music because it got so annoying.”
    • “The music is another major step down from Shinobi III.”
    • “The soundtrack has very high highs but, at worst, some forgettable or repetitive stage and boss themes, which in my opinion is pretty uncharacteristic of the Shinobi series that tends to go full throttle from beginning to end.”
  • story
    217 mentions Positive Neutral Negative

    The story of the game is generally viewed as simple and predictable, often serving as a backdrop to the engaging gameplay rather than a focal point. While some players appreciate its straightforward revenge narrative and find it enjoyable, many criticize it for being bland, poorly paced, or lacking depth, with cutscenes that feel more like intermissions than integral parts of the experience. Overall, the consensus is that while the story is not a highlight, it is serviceable enough to support the game's action and aesthetics.

    • “A story of complete and utter vengeance, hand-drawn and animated, absolutely beautiful and a bit emotional in gameplay!”
    • “The story is simple but perfectly serviceable with some great voice acting (I especially enjoyed it during the boss fights).”
    • “It's the perfect blend of old-meets-new: some fun callbacks to older games from the series, but with a fresh story, new locations, and a genuinely stunning coat of paint on top of it.”
    • “The transitions and story progression are just lines of dialogue and static frames.”
    • “The story is bland and by the numbers as well.”
    • “The story is presented competently and quickly, not overstaying its welcome.”
  • replayability
    33 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding it engaging due to unlockables, scoring systems, and varied gameplay that encourages multiple runs, while others feel it lacks depth and is ultimately a "one and done" experience. Many appreciate the beautiful art and level design that promote exploration, but some criticize the limited content and repetitive elements that may deter players from returning. Overall, while there are elements that enhance replay value, opinions vary widely on its longevity and appeal for repeated playthroughs.

    • “The game understands that replay value comes not only from content volume but from refinement, and the scoring system, unlockables, and ranking challenges give players reason to return even after the credits roll.”
    • “It's both familiar and slick, packaged with reasonable replay value, and it’s the kind of game that pulls you back in for 'just one more run' more often than you’d like to admit!”
    • “Fun combat that continuously evolves, good level design that encourages replayability, enough secrets that you'll never find everything on a blind playthrough, and a gorgeous hand-drawn art style.”
    • “It feels like a lack of effort was actually put into it, and half of what sold the game was 'new shinobi game with cool graphics like Streets of Rage 4.' In short, this game is a one and done; beat it then never touch it again because it's bland and not replayable.”
    • “And since the campaign is relatively short without additional difficulty levels, replayability may be a serious issue for some players.”
    • “The unlockable arcade mode is kinda cool, but it seemed tacked on after going through a few levels. I'm glad it's there, but every enemy being worth 100 points seems almost like a joke in comparison to the scoring in Streets of Rage 4, which was very dynamic. The objectives never changing per stage is another turnoff.”
  • grinding
    29 mentions Positive Neutral Negative

    The reviews highlight a mixed reception regarding the grinding aspect of the game. While some players appreciate the fast-travel system that alleviates tedious backtracking, many find the platforming and combat encounters repetitive and lacking meaningful integration, leading to a sense of tedium. Overall, the grinding can feel like a chore, though it does provide opportunities for exploration and skill improvement, with some players enjoying the challenge while others feel it detracts from the overall experience.

    • “While the game isn't particularly long, getting the power-ups to go back and get the upgrades isn't too tedious.”
    • “The implementation of metroidvania aspects was the weakest part of the game.”
    • “It can be a bit grindy sometimes.”
    • “The boss rush is a tedious memory grind that I just don't feel like going through right now.”
    • “I find myself continually confused about the rave reviews this game has gotten... it has great art and animation, and the combat can be fun, but the levels are overwhelmingly empty, tedious, and boring.”
    • “Without these tedious platforming sections, which seemingly serve to pad out the runtime, I would have finished the game in just 5 hours.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the optimization of the game is generally praised, with many players reporting smooth performance, stunning visuals, and responsive controls, particularly on devices like the Steam Deck. However, some users have experienced issues such as graphical glitches, stuttering, and low frame rates, often linked to DRM requirements or specific settings. While the game excels in performance for most, there are notable inconsistencies that could affect the experience for some players.

    • “The game is very well optimized; I expect that from a 2D game at least, but considering the kind of unoptimized slops we get these days, I think credit should be where it's due.”
    • “The optimization is really good at running at uncapped frame rates of 160fps and I have not encountered any issues in terms of bugs and performance.”
    • “Beautiful artwork, great fluid gameplay, and most importantly, greatly optimized.”
    • “Wait until they fix the bugs... I am getting phantom movement, graphical glitches, and stuttering with this game. If you're looking for a ninja game, try going to Ninja Gaiden; it's more of a ninja game, fast-paced.”
    • “- Poor performance: animations have low frames, the game constantly stutters and slows down (seems to be tied to the DRM needing an online connection), and the graphics are very blurry.”
    • “If you have stuttering or hitching, turn on vertical sync in the game and turn it off in the control panel.”
  • stability
    13 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant freezing issues during combat and movement, particularly after taking or dealing damage. While some users have experienced no glitches and found the game polished, others have faced persistent bugs that hinder gameplay, such as unresponsive controls and screen freezes, even after troubleshooting attempts. Overall, the game's stability appears to be a major concern for a substantial portion of the player base.

    • “I haven't experienced any glitches personally.”
    • “I didn't encounter any glitches, and after completing the game, there's still plenty of replay value.”
    • “The combat system itself is not bad; however, after every major hit you deal to enemies or damage you take, there is a lot of screen shake, and the game feels like it freezes for a couple of seconds.”
    • “Later on, it becomes very apparent how buggy and unpolished the climbing, jumping, and general movement mechanics are.”
    • “If the game is launched with a controller hardwired, it consistently freezes: the screen becomes unresponsive, and the system cursor remains stuck as an hourglass icon indefinitely.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is largely criticized, with players noting a lack of depth and emotional attachment to the characters, despite their appealing designs and impressive art style. While the visuals, animations, and character designs are praised for their beauty and memorability, the narrative fails to provide meaningful growth or evolution for the characters. Overall, the focus seems to be more on aesthetics and gameplay mechanics rather than on developing rich character arcs.

    • “The hand-drawn art is amazing; the ninjutsu looks marvelous, and the character designs are quite memorable, even for the classic returning characters.”
    • “I love the animation, the color palette, the dramatic character designs, and the impressive lighting.”
    • “The action is so fun and spectacular with awesome character design, boss fights, and mastering all of Joe's new library of abilities.”
    • “I would draw a parallel between the character development of Musashi and Gustav, but sadly Musashi doesn't have any character development.”
    • “You're not getting deep character development or becoming attached to any of these characters in your playthrough.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky visuals and absurd character designs, such as the exaggerated pregnancy poses and the odd proportions of female characters. Players find amusement in the interactions, particularly the protagonist's minimal responses, and the presence of humorous bosses adds to the lighthearted tone. While the story and mechanics may lack depth, the game offers a few funny moments that contribute to its overall charm.

    • “It's funny that we got two 2D revivals of old ninja franchises within the same month.”
    • “The levels themselves look beautiful and the story is kind of funny as people talk at length to Shinobi and he simply responds with a grunt.”
    • “The story is nothing awesome, but it does have some funny moments and a few quirky ideas here and there.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is characterized by stunning visuals that authentically capture Japanese style, complemented by intense music that enhances both combat and quieter moments. While the overall experience may not be groundbreaking, it consistently delivers a well-judged ambiance with standout musical contributions, creating an engaging environment for players. The combination of art, sound, and environmental details contributes to a compelling atmosphere that enriches the gameplay experience.

    • “The visual presentation is stunning, with rich details and a strong artistic identity—every scene radiates authentic Japanese style and atmosphere.”
    • “Combat feels more intense because of the music, and even quieter moments carry a strong sense of atmosphere.”
    • “Progression is linear for a metroidvania-lite; the story, music, and atmosphere are pretty vanilla. I'm curious to know how a younger gamer with no prior engagement with the Shinobi or Ninja Gaiden series would feel about the game, but for everyone else looking for a tight, compact 2D side-scroller, it's entirely worthwhile.”
    • “The crashing waves during a storm kicking up spray against the giant docked cargo ships really made for some smashing atmosphere.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a blend of beautiful hand-drawn animation and a straightforward narrative that aligns with the franchise's established tone. While some players find moments of humor and satisfaction, others note a lack of depth in character development and emotional engagement, leading to mixed feelings about lasting connections with the game's story and characters.

    • “A story of complete and utter vengeance, hand-drawn and animated, absolutely beautiful and a bit emotional in gameplay!”
    • “While the plot rarely aspires to emotional complexity or thematic ambition, it doesn’t need to; the tone fits the franchise’s history of stoic heroes and looming conspiracies.”
    • “...came back to it after getting my ass kicked at Silksong and it made me feel pretty good, so take from it what you will.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express frustration with the monetization practices surrounding game soundtracks, criticizing publishers for locking them behind proprietary music-player applications instead of providing standard audio formats. This approach is seen as consumer-unfriendly and is called out as a "scummy" practice that detracts from the overall gaming experience.

    • “I am annoyed by the concept of publishers advertising a 'soundtrack' but instead of giving us the soundtracks in standard audio format that we can play using whatever music software or hardware we want, they lock it behind a subpar music player application with mediocre controls that sometimes take an eternity to load. It's a very scummy, non-consumer-friendly practice that should be banned from the Steam store; no one wants this, period.”
Skip Game Offers

Buy SHINOBI: Art of Vengeance

15h Median play time
15h Average play time
11-20h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like SHINOBI: Art of Vengeance

Games Like SHINOBI: Art of Vengeance

Skip FAQs

Frequently Asked Questions

SHINOBI: Art of Vengeance is a hack and slash game with fantasy theme.

SHINOBI: Art of Vengeance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing SHINOBI: Art of Vengeance.

SHINOBI: Art of Vengeance was released on August 28, 2025.

SHINOBI: Art of Vengeance was developed by SEGA.

SHINOBI: Art of Vengeance has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its grinding.

SHINOBI: Art of Vengeance is a single player game.

Similar games include Strider, NINJA GAIDEN: Ragebound, Prince of Persia The Lost Crown, Cyber Shadow, Monster Boy and the Cursed Kingdom and others.