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SHINOBI: Art of Vengeance

Boasting an unparalleled art style, Shinobi: Art of Vengeance is steeped in its classic roots but offers incredibly engaging modern touches. Peak combat and level design should keep players hooked the entire journey.
SHINOBI: Art of Vengeance Game Cover
89%Game Brain Score
Most mentioned positive aspects:graphics, gameplay
Most mentioned negative aspects:grinding, stability
91% User Score Based on 1,904 reviews
Critic Score 86%Based on 48 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
SHINOBI: Art of Vengeance Game Cover

About SHINOBI: Art of Vengeance

SHINOBI: Art of Vengeance is a single player arcade hack and slash game with a fantasy theme. It was developed by SEGA and was released on August 28, 2025. It received positive reviews from critics and very positive reviews from players.

Includes: SHINOBI: Art of Vengeance - Pre-Order Bonus: the Original Arcade Outfit, Fortune Hunter Amulet

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Looking for games like SHINOBI: Art of Vengeance? Here are top arcade hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with NINJA GAIDEN: Ragebound, Strider or Prince of Persia The Lost Crown.

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Reviews

91%Audience ScoreBased on 1,904 reviews
graphics327 positive mentions
grinding34 negative mentions

  • Gorgeous hand-drawn art style and fluid, responsive animations that bring the game world and combat to life.
  • Engaging and satisfying combat system with deep combos, stylish executions, and a variety of unlockable moves and abilities.
  • Accessible difficulty with optional challenging content and well-designed levels combining linear and Metroidvania-lite exploration elements.
  • Some platforming sections are frustrating due to imprecise controls, auto-climb behavior, and punishing checkpoints that require trial and error.
  • The story is generic and unremarkable, serving mainly as a backdrop without strong characters or plot development.
  • Boss fights are often too easy and lack depth or challenge, failing to match the quality of normal combat encounters and overall polish.
  • graphics

    478 mentions Positive Neutral Negative
    68% positive mentions, 30% neutral mentions, 2% negative mentions

    The game's graphics consistently receive high praise for their stunning, hand-drawn art style, vibrant colors, and fluid animations that bring levels and combat to life with a unique, almost painterly aesthetic. While some note occasional visual busyness or minor performance hiccups, overall the visuals are regarded as a standout feature that enhances the immersive and satisfying ninja-themed action-platformer experience.

    • “The art style is beautifully hand drawn and the hand-drawn aesthetic combines vibrant colors, detailed animation, and stunning environmental design to create a world that is both beautiful and dangerous.”
    • “Shinobi has the best art direction of any game I've played so far this year, and my personal favorite art design I've ever seen in a 2D game; colors are vibrant, animations are buttery smooth, environments are beautiful and varied, and the whole thing is rendered in this crisp-clean, hand-drawn art style reminiscent of a comic book or a watercolor painting.”
    • “From start to finish, the resurrection of the Shinobi franchise is one well deserved – with gorgeous visuals and a stellar ninja power fantasy that confidently (and silently) stands on its own two feet.”
    • “The stage designs and platforming unfortunately do not match the top tier quality of the art and graphics team; they are just good, but not great.”
    • “This game deserved to be much more than it was; the graphics team was let down and so was I.”
    • “At times, the game will stop, zoom in the blurry graphics, and spurt some poorly acted voicelines breaking your immersion completely.”
  • gameplay

    441 mentions Positive Neutral Negative
    47% positive mentions, 49% neutral mentions, 4% negative mentions

    The gameplay of "Shinobi: Art of Vengeance" is widely praised for its smooth, fast-paced, and fluid combat mechanics featuring satisfying combos, skill-based executions, and engaging platforming challenges. It blends classic 2D hack-and-slash roots with modernized elements and metroidvania-style progression, offering depth and rewarding mastery, though some players cite frustrating platforming sections and occasional mechanical inconsistencies. Overall, the gameplay stands out as the game’s strongest aspect, delivering addictive, polished action that honors its legacy while providing a fresh experience.

    • “Beyond the nostalgia, the game stands entirely on its own two feet mechanically.”
    • “Game's main strengths are its beautiful visuals, smooth gameplay (and particularly feeling powerful as Joe Musashi right from the beginning) and an overall good soundtrack.”
    • “The gameplay feels super smooth and the combos just click together so well.”
    • “I'm not sure if you're supposed to unlock it later in the game, but you cannot parry projectiles in the first 2 hours of gameplay.”
    • “There are some stretches of levels that are a lot of empty space, and there's one platforming section near the end that requires executing two almost frame-perfect moves in rapid succession, which is incredibly challenging but not in a fun way, in a way that feels like you're fighting the controls and the mechanics.”
    • “Unfortunately, the other 40% is fighting the mechanics and the jank trap hitboxes.”
  • music

    336 mentions Positive Neutral Negative
    50% positive mentions, 48% neutral mentions, 2% negative mentions

    The game's music, composed primarily by Tee Lopes with contributions from series veteran Yuzo Koshiro, is widely praised for its energetic, retro-inspired soundtrack that complements the fast-paced combat and stylish visuals. While many find the soundtrack fitting, exciting, and immersive—highlighting standout battle and boss themes—some critics note it can feel repetitive, lacks the memorable impact of classic Shinobi entries, and suffers from low mixing levels in-game. Overall, the music is considered a strong asset that enhances the gameplay experience, though it doesn't quite reach the legendary status of earlier franchise soundtracks.

    • “The music in this new entry is phenomenal, reminding me of the legendary, pulse-pounding beats of Yuzo Koshiro's original compositions that defined the franchise's golden era.”
    • “The soundtrack is phenomenal, combining traditional Japanese influences with modern action-oriented compositions that perfectly complement the fast-paced gameplay. Every stage, battle, and dramatic moment is elevated by music that enhances both tension and excitement. Together, the music and sound design create an immersive atmosphere that never loses momentum.”
    • “The soundtrack, with the return (once again) of classic Sega composer Yuzo Koshiro and Streets of Rage alumnus Tee Lopes, is also just incredible, it's practically a game that comes free with a legit AF soundtrack.”
    • “The music is not loud enough while the master volume, music, SFX, and voices are at max by default.”
    • “But even the game's presentation is dragged down by a terribly generic soundtrack that was one of the few instances of any game I know where I actually turned off the music because it got so annoying.”
    • “Also I am annoyed by the concept of publishers advertising 'soundtrack' but instead of giving us the soundtracks in standard audio format that we can play using whatever music software/hardware we want, instead they lock it behind a stupid music-player application with mediocre at best controls and sometimes take an eternity to load; it's a very scummy non-consumer friendly practice which should be banned from the Steam store, no one wants this period.”
  • story

    289 mentions Positive Neutral Negative
    26% positive mentions, 66% neutral mentions, 8% negative mentions

    The story in this game is generally regarded as simplistic, predictable, and somewhat cliché, often serving primarily as a basic framework to support the gameplay rather than a compelling narrative. While some appreciate its cheesy, self-aware tone and occasional humor, many find it forgettable or bland, with characters lacking depth and voice acting uneven. Overall, the story is considered the weakest aspect, but it does not detract significantly from the game's well-received combat, art, and level design.

    • “This game is really good, the combat and level design is top notch and the story is well narrated 9/10.”
    • “The story is well told with good voice acting.”
    • “The story is decent.”
    • “The story in AOV is obviously just an excuse; there are a bunch of visually charming characters but all of them have the personality of a cardboard cutout, and the plot itself is very standard and predictable.”
    • “The story is absurdly forgettable and sauceless; I understand what they were trying to go for, but making the story more over-the-top and having the voice actors sound more hammy would have made it more cheesy, fun, and in line with old Sega games.”
    • “The story is bad, like a poorly written 80's cartoon.”
  • replayability

    45 mentions Positive Neutral Negative
    27% positive mentions, 66% neutral mentions, 7% negative mentions

    Replayability varies across the board, with many praising the game's arcade modes, unlockables, and metroidvania elements that encourage exploration and multiple playthroughs. However, some find the core campaign short and replay value reliant on hard modes, speedrunning, or completionist goals, making it less appealing to those seeking a deeper or more varied experience. Overall, the game offers solid replay incentives, especially for fans of tight, challenging 2D action and nostalgic design.

    • “The artwork is beautiful, the power-ups keep it exciting, and the replayability is sky high!”
    • “Tight, fast paced gameplay, fantastic linear level design that's still just a bit open enough for some exploration, tons of unlockables that add replay value to the game, a soundtrack sure to make any fan of the franchise proud (even featuring some tracks from legendary composer Yuzo Koshiro), and the exceptional, hand drawn art style we've all come to know and love from Lizardcube.”
    • “The game understands that replay value comes not only from content volume but from refinement, and the scoring system, unlockables, and ranking challenges give players reason to return even after the credits roll.”
    • “Replay value is also lacking, and the story is mediocre at best.”
    • “It feels like a lack of effort was actually put into it and half of what sold the game was 'new shinobi game with cool graphics like sor4'; in short, this game is a one and done, beat it then never touch it again because it's bland and not replayable.”
    • “And since the campaign is relatively short without additional difficulty levels, replayability may be a serious issue for some players.”
  • grinding

    36 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    Grinding in the game is often criticized for being tedious and padded by frustrating platforming and backtracking, which some players find detracts from the otherwise solid combat and fast-paced action. While the fast travel system and ability progression ease some grind-related frustrations, the forced repetition, challenging boss rushes, and metroidvania elements can feel like chores rather than engaging content. Overall, grinding extends playtime but may divide players between those who enjoy the challenge and those who find it unnecessarily burdensome.

    • “Grinding out s-ranks on everything in arcade mode is a nightmare.”
    • “While I love the combat and pulling off combos and special moves feels overpowered, the forced platforming and grinding nature to get stupid upgrades and coins kills the fun for me.”
    • “The boss rush is a tedious memory grind that I just don't feel like going through right now.”
  • optimization

    23 mentions Positive Neutral Negative
    57% positive mentions, 26% neutral mentions, 17% negative mentions

    Overall, the game is highly praised for its excellent optimization, delivering smooth performance with stable frame rates (60-90fps and even up to 160fps) and minimal bugs or crashes across various platforms, including lower-end hardware. However, a few users report occasional graphical glitches, stuttering tied to DRM or animations with low frame rates, which can sometimes be mitigated with settings adjustments. The game's tight controls and fluid gameplay are consistently supported by its well-optimized engine and impressive visuals.

    • “The game runs like a dream and offers a technically flawless experience, especially impressive for a 2D title.”
    • “A visually stunning action platformer with deep, satisfying parry mechanics and flawless 60/90fps performance.”
    • “I played Shinobi: Art of Vengeance offline on my Steam Deck, and it worked very well with good graphics and great performance.”
    • “Wait until they fix the bugs. I am experiencing phantom movement, graphical glitches, and stuttering with this game. If you're looking for a fast-paced ninja game, try Ninja Gaiden instead.”
    • “Animations have low frame rates, the game constantly stutters and slows down (seems to be tied to the DRM requiring an online connection), and the graphics are very blurry.”
    • “There is a white flash that occurs when you get a power-up or special item, which is quite jarring.”
  • stability

    17 mentions Positive Neutral Negative
    18% positive mentions, 0% neutral mentions, 82% negative mentions

    The game's stability is mixed, running well on devices like the Steam Deck but exhibiting frequent technical issues such as crashes, freezes (especially with certain controller setups), and glitches in movement and UI elements. Screen freezes during combat and buggy mechanics often disrupt gameplay, though some users report a polished experience with minimal bugs. Overall, stability issues significantly impact the experience for many players.

    • “Runs great on the Steam Deck.”
    • “No glitches I've personally experienced.”
    • “No glitches that I saw, and after I beat the game, there is still more to do as far as replay value goes.”
    • “If the game is launched with a controller hardwired, it consistently freezes: the screen becomes unresponsive, and the system cursor remains stuck as an hourglass icon indefinitely.”
    • “I am starting to hate this game right now because it always freezes on me while I'm in the game.”
    • “Later on, it becomes very apparent how buggy and unpolished the climbing, jumping, and general movement mechanics are.”
  • atmosphere

    13 mentions Positive Neutral Negative
    62% positive mentions, 15% neutral mentions, 23% negative mentions

    The game delivers a consistently immersive and well-crafted atmosphere, with distinct, hand-designed environments ranging from ancient temples to neon-lit rooftops. Coupled with rich, authentic art direction and a fitting soundtrack, including contributions from notable composers, the atmosphere enhances both intense combat and quieter moments without overpowering the experience. Overall, it creates a memorable, cohesive mood that draws players into its world effectively.

    • “From ancient temples and moonlit forests to burning fortresses and enemy compounds, every location possesses a distinct identity and atmosphere.”
    • “Together, the music and sound design create an immersive atmosphere that never loses momentum.”
    • “The art direction is absolutely stunning—every scene feels intentional, atmospheric, and alive in a way that pulls you in immediately.”
    • “Progression is linear for a metroidvania-lite, the story, music and atmosphere are pretty vanilla.”
    • “The writing avoids melodrama, focusing instead on atmosphere and momentum.”
    • “Combat feels more intense because of the music, and even quieter moments carry a strong sense of atmosphere.”
  • character development

    11 mentions Positive Neutral Negative
    64% positive mentions, 18% neutral mentions, 18% negative mentions

    The character development is noted to be minimal or lacking depth, with little emotional attachment formed during playthroughs. However, character design is widely praised for its beautiful, memorable, and dramatic art style, complemented by impressive animations and visual effects.

    • “The hand-drawn art is very amazing, the ninjutsu now look marvelous just to look at, and character designs are also quite memorable even for the classic returning characters.”
    • “I love the animation, the color palette, the dramatic character designs, and the impressive lighting.”
    • “The action is so fun and spectacular with awesome character design, boss fights, and mastering all of Joe's new library of abilities.”
    • “I would draw a parallel between character development of Musashi and Gustav, but sadly Musashi doesn't have character development.”
    • “You're not getting deep character development, or getting attached to any of these characters in your playthrough.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of intentional and unintentional comedy, with quirky character animations and amusing visual inconsistencies adding charm. While the story isn't particularly strong, it features some funny moments and quirky ideas that lighten the experience. Overall, the humor is subtle and often arises from the game's style and oddities rather than deliberate comedic writing.

    • “It's funny that we got two 2D revivals of old ninja franchises within the same month.”
    • “The levels themselves look beautiful and the story is kind of funny as people talk at length to Shinobi and he simply responds with a grunt.”
    • “The story is nothing awesome, but it does have some funny moments and a few quirky ideas here and there.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers visually stunning, emotionally engaging gameplay with a compelling story of vengeance and polished combat that makes players feel empowered. While the plot remains straightforward and fits the franchise’s stoic tone, it may lack deeper emotional complexity or strong character connections for some. Overall, the emotional experience is enjoyable but somewhat limited in lasting impact.

    • “It’s visually stunning, mechanically polished, and emotionally engaging — a complete package that deserves every bit of praise it gets.”
    • “A story of complete and utter vengeance, hand-drawn and animated, absolutely beautiful and a bit emotional in gameplay!”
    • “While the plot rarely aspires to emotional complexity or thematic ambition, it doesn’t need to; the tone fits the franchise’s history of stoic heroes and looming conspiracies.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization approach for restricting soundtracks to a proprietary, poorly performing music player instead of providing standard audio files, viewing this as a consumer-unfriendly and frustrating practice.

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Play Times

11h Median play time
10h Average play time
4-15h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

SHINOBI: Art of Vengeance is a arcade hack and slash game with fantasy theme. Common tags for SHINOBI: Art of Vengeance include trading, 2d, stylized, ninja, cartoon and others.

SHINOBI: Art of Vengeance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing SHINOBI: Art of Vengeance.

SHINOBI: Art of Vengeance was released on August 28, 2025.

SHINOBI: Art of Vengeance was developed by SEGA.

SHINOBI: Art of Vengeance has received positive reviews from players and positive reviews from critics. Most players liked SHINOBI: Art of Vengeance for its graphics but disliked it for its grinding.

SHINOBI: Art of Vengeance is a single player game.

Similar games include NINJA GAIDEN: Ragebound, Strider, Prince of Persia The Lost Crown, Monster Boy and the Cursed Kingdom, Cyber Shadow and others.