Shelf Life
- May 28, 2024
- Bongwater Productions
Shelf Life is a first person shooter set in a world where certain multibillion dollar companies would much rather be living in. You are a human ballistics dummy who finds himself in the middle of a hostile takeover. The only way to escape with your life is to end the merger by tanking the company's stock, something your CEO seems to be already doing every other week now. Travel through level…
Reviews
- The game offers a unique and immersive experience, reminiscent of Dark Souls, with no mini-map or quest tracker, allowing for exploration and discovery.
- Players appreciate the straightforward gameplay mechanics, such as the flamethrower, which can be effective with simple controls.
- Despite being in early access, many find the game enjoyable and are looking forward to future updates and improvements.
- The game currently feels incomplete, with only a short level available and a lack of promised content, leading to concerns about its value.
- There are numerous bugs and technical issues, including collision problems, lag, and unclear objectives, which detract from the overall experience.
- Quality of life improvements are needed, such as customizable controls, subtitles, and better guidance for players to navigate the game.
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story aspect of the game has received mixed feedback, with some players finding it difficult to follow due to the lack of a mini-map or quest tracker, which could enhance clarity on objectives. Additionally, the lengthy introduction and the tediousness of combat, such as enemies requiring multiple headshots to defeat, detracted from the overall experience.
“I found the story difficult to follow, and the lack of a quest tracker made it even more confusing.”
“The introduction felt overly long, and I struggled to grasp the story and objectives without any guidance.”
“The absence of a mini-map and quest tracker left me feeling lost and frustrated with the narrative.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to enemies requiring multiple headshots to defeat, which can prolong encounters unnecessarily. Additionally, the lengthy introduction and lack of clear objectives contribute to a frustrating experience, suggesting that an objective overlay could enhance gameplay clarity.
“I found some aspects of the game a bit tedious, like enemies sometimes taking 5 or 6 headshots to die. The intro was also maybe too long, and I wished it was easier to understand the story and objectives. An objective overlay would have helped, either on the screen while moving around or in the pause menu.”