- April 10, 2024
- Pastaspace Interactive
- 20h median play time
Underspace
Platforms
About
Underspace is an open-world sandbox RPG with a Lovecraftian twist, described as the spiritual successor to Freelancer. It offers a rich plot, expansive gameplay, and stunning visuals with a multi- and single-player experience. However, it is plagued by optimization issues and bugs, despite its vast setting of 114 handcrafted star systems, 204 stations, and 533 quests to explore.











- Captures the nostalgic feeling of Freelancer while adding new elements and a Lovecraftian twist.
- Frequent updates from the developer show commitment to improving the game and addressing community feedback.
- Offers a vast universe with plenty of exploration, quests, and unique encounters, including giant space monsters.
- Currently suffers from performance issues, including low frame rates and poor optimization.
- The user interface and controls can be confusing and unresponsive, making gameplay frustrating at times.
- Voice acting is mostly AI-generated, which detracts from immersion and can be jarring.
story
166 mentions Positive Neutral NegativeThe game's story is generally regarded as intriguing and engaging, featuring elements of cosmic horror and a rich lore that captivates players. However, many reviewers note significant issues with clarity and structure, leading to confusion in mission progression, compounded by bugs and incomplete voice acting. While the narrative has potential and offers enjoyable moments, it suffers from disjointed quest design and a lack of polish, leaving players hoping for future improvements and expansions.
“But the story is intriguing and the main conceit of shooting giant eldritch abominations in the face makes me happy.”
“The game's story has some incredible moments that, in my opinion, elevate it above Freelancer's rather unoriginal plot, and the background lore surrounding the universe and the people and things within it is wonderfully deep and fascinating.”
“The story and characters really took me by surprise; it felt quite professional while the gameplay loop and feel of combat (especially in first person) has held my attention the whole way through and will continue to do so.”
“The game itself is very confusing; I've completed one main mission and got an achievement for it that only 22% of players have.”
“Quest and mission logs are unclear.”
“The quest/missions structure is rather disjointed, leading to much confusion as to where and what to do after the first couple of missions.”