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She Could Fly: Documentary Escape Game

She Could Fly: Documentary Escape Game Game Cover
70%Game Brain Score
graphics, music
story, gameplay
93% User Score Based on 27 reviews

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PCMac OSWindows
She Could Fly: Documentary Escape Game Game Cover

About

She Could Fly: Documentary Escape Game is a single player action game. It was developed by Wowbagger Productions and was released on July 11, 2024. It received very positive reviews from players.

She Could Fly: Documentary Escape Game is a point and click game with looping levels, which features comics, documentaries and gaming to explore OCD and anxiety. You become trapped in a flat and are forced to figure out how to escape. In this lo-fi game your guide is narrator TIGER ORCHID - a Twitch/ YouTube style narrator who is with you all the way. Played by Shaniqua Okwok (Small Axe, It's a S…

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93%
Audience ScoreBased on 27 reviews
graphics4 positive mentions
replayability3 negative mentions

  • The game provides an immersive and educational experience about OCD, helping players understand the condition and its impact on individuals.
  • The artwork and voice acting are praised for their quality, enhancing the overall experience and engagement with the game's themes.
  • The combination of gameplay and documentary elements is unique, making it a thought-provoking experience that encourages empathy and understanding.
  • The controls are frustrating, with a click-to-move mechanic that can lead to motion sickness and limits player exploration.
  • The game is very short, which may leave players wanting more content and depth in gameplay.
  • The narrator's humor and delivery are often criticized as annoying, detracting from the overall experience and immersion.
  • story
    8 mentions Positive Neutral Negative

    The game's story is delivered in a unique manner, primarily through notes that enhance player engagement and understanding as the narrative unfolds. While some players appreciated the colorful environment and voice acting, others criticized the execution, particularly regarding sensitive themes like mental illness. Overall, the story is noted for its richness and clever approach, providing both entertainment and valuable insights.

    • “The storytelling was really unique, a lot of it is told through notes that people send to you.”
    • “I really liked reading the notes and realizing what was happening as the story progressed.”
    • “But it tells a very important story in such a clever way that I learned so much more than I would have learning any other way.”
    • “This experience was atrocious; the delivery of the story was so bad it necessitated making fun of this mental illness.”
    • “It is less of a story than an experience of what it's like to have OCD and how to recover from it.”
    • “The puzzles and story were alright.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is a mixed experience, with some players appreciating the interactive portrayal of OCD and the integration of documentary clips, while others criticize the implementation of the clicking and dragging mechanics, which can lead to motion sickness. Overall, the gameplay loop and puzzles are considered passable, and the game's length of about 1.5 hours is seen as appropriate.

    • “I love how OCD is portrayed in a way that is easy to understand through interactive gameplay and through the voices of real people.”
    • “It's not draggy, and the gameplay is about 1.5 hours, which I think is just nice.”
    • “It is clear that people with a lived experience of OCD were centered through the production of the game - gameplay is a hauntingly accurate depiction of the condition.”
    • “The documentary clips were nice, and I was aware the game would have them in it, but I felt like the clips were much longer than the actual gameplay part.”
    • “The gameplay loop, puzzles, writing, and documentary aspects were all passable.”
    • “That main issue out of the way, there are a couple more significant problems: the gameplay style of clicking and dragging in first person on mouse and keyboard is really poorly implemented, leading very easily to motion sickness.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics in the game are highly praised for their exceptional artwork, which enhances the overall experience and effectively illustrates the themes of OCD and its associated stigmas. Players appreciate the diverse art styles and the inclusion of both familiar and new artists, contributing to a rich and immersive atmosphere.

    • “The artwork sprinkled into each level is great.”
    • “This game is so well made and the art style is amazing!”
    • “Also, the artwork on the walls is superb; I recognized some of the artists' names, but there are some new to me that I need to go and check out now.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and ability to enhance the overall experience, complementing the impressive artwork. However, some users noted that playing clips at faster speeds can lead to audio distortion. Overall, the music effectively contributes to the game's educational and entertaining aspects, particularly in illustrating themes related to OCD.

    • “The art and music in this game are both really good, which I'd expect nothing less from a game inspired by a comic book.”
    • “It's educational, it's entertaining, the art and music are phenomenal, and it has googly eyes!”
    • “The artwork, the music, and the varying atmospheres really helped illustrate the various ways OCD can and will come at you.”
    • “There's an option to watch it at faster speeds, which I ended up doing, but the music or something in the clips would make the audio sound a little bit distorted when watching at faster speeds.”
    • “The artwork, the music, the varying atmospheres really helped illustrate the various ways OCD can and will come at you.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability due to its short length, making it more worthwhile to purchase during a sale rather than at full price.

    • “It's not bad for its price, but if you're on the fence about it, I'd wait until there's a little bit of a sale, since it's a fairly short game and there's not a lot of replayability.”
    • “Once you finish the game, there's little incentive to go back. The lack of different endings or significant choices really limits replayability.”
    • “After completing the main story, I found myself with no desire to replay it. The gameplay doesn't change enough to warrant a second playthrough.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is polarizing; some players find it overdone and annoying, particularly due to a nagging character whose jokes often fall flat. In contrast, others appreciate the clever and lighthearted moments, enjoying the engaging narration and whimsical elements that provide consistent laughter throughout the experience.

    • “Knowing the serious subject matter of the game, I was surprised to be constantly laughing at the humor at every corner - whether that's from the great narrator presence to derpy knitted birds or fun meta acknowledgment of CGI water, I was grinning!”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's atmosphere is enhanced by its artwork and music, effectively illustrating the complexities of OCD. They emphasize the importance of allowing players to immerse themselves in this atmosphere, suggesting that a quieter approach can lead to more satisfying puzzle-solving experiences.

    • “Any game with puzzle elements, even as light as they are here, should know to shut up and let the player listen to the atmosphere for clues and come to their own conclusions so that puzzle solving is satisfying.”
    • “The artwork, the music, and the varying atmospheres really helped illustrate the various ways OCD can and will come at you.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report a profound emotional impact from the game, resonating deeply with themes of OCD, anxiety, intrusive thoughts, and depression. Many express that the experience elicited feelings they have never encountered in gaming before, highlighting its ability to connect on a personal level.

    • “There is a lot in here to take in, not just for people with OCD, but also those with anxiety, intrusive thoughts, and depression. I had a very emotional response to playing, which I've never had to a game before.”
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Frequently Asked Questions

She Could Fly: Documentary Escape Game is a action game.

She Could Fly: Documentary Escape Game is available on PC, Mac OS and Windows.

She Could Fly: Documentary Escape Game was released on July 11, 2024.

She Could Fly: Documentary Escape Game was developed by Wowbagger Productions.

She Could Fly: Documentary Escape Game has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

She Could Fly: Documentary Escape Game is a single player game.

Similar games include Ether One, Observation, One Dreamer, Call of the Sea, Knock-Knock and others.