ShapeHero Factory
- November 5, 2024
- Asobism.Co.,Ltd
In "ShapeHero Factory," players build factories to mass-produce heroes and defend against waves of enemies in a tower defense setting. With no direct control over heroes, players must strategically reinforce their factory using unique artifacts earned as rewards. Surviving each wave leads to a final battle against the Great Calamity sealed within the Book of Magic.
Reviews
- The game offers a fun and engaging blend of factory building, tower defense, and roguelike elements, making it appealing to fans of all three genres.
- The art style is cute and whimsical, enhancing the overall experience without being taxing on devices.
- The gameplay allows for casual play with the option to pause during building phases, making it accessible for players who prefer a more relaxed approach.
- Runs are too short, often ending just as players start to explore more complex strategies and unit types, leading to a feeling of incompleteness.
- The RNG elements can be frustrating, as they may result in players not receiving the necessary upgrades or units to progress effectively.
- There are balance issues with certain units and upgrades, making some paths feel less viable and leading to repetitive gameplay.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is praised for its innovative fusion of tower defense and Factorio-like mechanics, offering a great amount of content for its low price. However, some users find the main gameplay loop to be short and less engaging, particularly regarding the value of higher-tier units compared to lower-tier options.
“I really love the idea of the gameplay and art.”
“Great amount of gameplay for the low price tag.”
“Love the fusion of tower defense and Factorio-like mechanics.”
“My biggest concern currently is that the main gameplay loop is a bit short, making tier 3 units just not worth investing in compared to just getting a bit more tier 2.”
“But at the same time, there are some things that feel boring and not that engaging in the gameplay.”
“Gameplay loop:”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's story is minimal, focusing more on gameplay mechanics than narrative depth. However, it creatively integrates a whimsical storybook art style within a fantasy setting, enhancing the overall experience despite the lack of a strong storyline. Players appreciate the unique blend of factory concepts with roguelike elements, making it stand out among similar titles.
“Another one of the many factory-like games that came out over the recent year, but this one actually got really creative by making it a roguelike and changing the usual factory and industrial look with a lovely whimsical storybook art style in a fantasy setting!”
“I'm okay with it not having much of a story to follow up on.”
“The factory concept works - I would reset the map after every mission with a newer setup.”
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's optimization aspect is seen as a mixed bag; while it creatively combines factory optimization with tower defense elements, some players feel that the imposed pressure detracts from the enjoyment and strategic depth typically found in factory games.
“An interesting and unusual blend of factory optimization and tower defense roguelike.”
“The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
“Despite its intriguing concept, the optimization is lacking, making it difficult to enjoy the experience fully.”
“I found the optimization to be quite poor, as it often resulted in long loading times and unresponsive controls.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics are praised for their creative and whimsical storybook art style, which stands out from the typical industrial look of similar factory-like games. This unique aesthetic enhances the overall experience, complementing the fun gameplay that combines automation with wave defense mechanics.
“Another one of the many factory-like games that came out over the recent year, but this one actually got really creative by making it a roguelike and changing the usual factory and industrial look with a lovely whimsical storybook art style in a fantasy setting!”
“This game is insanely fun; the mix of automation and wave defense feels well thought out, and overall the aesthetics of the game are amazing.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the repetitive nature of placing numerous construction mechanisms to create the same basic chain.
“Placing the many construction mechanisms to make the same basic chain is tedious.”
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I find myself doing the same tasks over and over, which quickly becomes boring.”