ShapeHero Factory Game Cover
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In "ShapeHero Factory," players build factories to mass-produce heroes and defend against waves of enemies in a tower defense setting. With no direct control over heroes, players must strategically reinforce their factory using unique artifacts earned as rewards. Surviving each wave leads to a final battle against the Great Calamity sealed within the Book of Magic.

  • PC
  • Windows

Reviews

92%
Audience ScoreBased on 65 reviews
graphics2 positive mentions
story2 negative mentions
  • The game offers a fun and engaging blend of factory building, tower defense, and roguelike elements, making it appealing to fans of all three genres.
  • The art style is cute and whimsical, enhancing the overall experience without being taxing on devices.
  • The gameplay allows for casual play with the option to pause during building phases, making it accessible for players who prefer a more relaxed approach.
  • Runs are too short, often ending just as players start to explore more complex strategies and unit types, leading to a feeling of incompleteness.
  • The RNG elements can be frustrating, as they may result in players not receiving the necessary upgrades or units to progress effectively.
  • There are balance issues with certain units and upgrades, making some paths feel less viable and leading to repetitive gameplay.
  • gameplay6 mentions

    The gameplay is praised for its innovative fusion of tower defense and Factorio-like mechanics, offering a great amount of content for its low price. However, some users find the main gameplay loop to be short and less engaging, particularly regarding the value of higher-tier units compared to lower-tier options.

    • “I really love the idea of the gameplay and art.”
    • “Great amount of gameplay for the low price tag.”
    • “Love the fusion of tower defense and Factorio-like mechanics.”
    • “My biggest concern currently is that the main gameplay loop is a bit short, making tier 3 units just not worth investing in compared to just getting a bit more tier 2.”
    • “But at the same time, there are some things that feel boring and not that engaging in the gameplay.”
    • “Gameplay loop:”
  • story3 mentions

    The game's story is minimal, focusing more on gameplay mechanics than narrative depth. However, it creatively integrates a whimsical storybook art style within a fantasy setting, enhancing the overall experience despite the lack of a strong storyline. Players appreciate the unique blend of factory concepts with roguelike elements, making it stand out among similar titles.

    • “Another one of the many factory-like games that came out over the recent year, but this one actually got really creative by making it a roguelike and changing the usual factory and industrial look with a lovely whimsical storybook art style in a fantasy setting!”
    • “I'm okay with it not having much of a story to follow up on.”
    • “The factory concept works - I would reset the map after every mission with a newer setup.”
  • optimization2 mentions

    The game's optimization aspect is seen as a mixed bag; while it creatively combines factory optimization with tower defense elements, some players feel that the imposed pressure detracts from the enjoyment and strategic depth typically found in factory games.

    • “An interesting and unusual blend of factory optimization and tower defense roguelike.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
    • “Despite its intriguing concept, the optimization is lacking, making it difficult to enjoy the experience fully.”
    • “I found the optimization to be quite poor, as it often resulted in long loading times and unresponsive controls.”
  • graphics2 mentions

    The game's graphics are praised for their creative and whimsical storybook art style, which stands out from the typical industrial look of similar factory-like games. This unique aesthetic enhances the overall experience, complementing the fun gameplay that combines automation with wave defense mechanics.

    • “Another one of the many factory-like games that came out over the recent year, but this one actually got really creative by making it a roguelike and changing the usual factory and industrial look with a lovely whimsical storybook art style in a fantasy setting!”
    • “This game is insanely fun; the mix of automation and wave defense feels well thought out, and overall the aesthetics of the game are amazing.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, particularly due to the repetitive nature of placing numerous construction mechanisms to create the same basic chain.

    • “Placing the many construction mechanisms to make the same basic chain is tedious.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged.”
    • “I find myself doing the same tasks over and over, which quickly becomes boring.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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