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ShapeHero Factory Game Cover

About

In "ShapeHero Factory," players build factories to mass-produce heroes and defend against waves of enemies in a tower defense setting. With no direct control over heroes, players must strategically reinforce their factory using unique artifacts earned as rewards. Surviving each wave leads to a final battle against the Great Calamity sealed within the Book of Magic.

ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot
ShapeHero Factory screenshot

94%
Audience ScoreBased on 187 reviews
gameplay9 positive mentions
grinding2 negative mentions

  • The game offers a fun and engaging blend of factory building, tower defense, and roguelike elements, making it a unique experience.
  • Players appreciate the cute art style and the ability to pause the game, allowing for casual play without the pressure of time constraints.
  • The randomized setup and variety of units and upgrades provide a fresh experience with each run, enhancing replayability.
  • Many players feel that the runs are too short, limiting the opportunity to fully explore higher-tier units and strategies.
  • The game suffers from balance issues, with some units and upgrades being underwhelming or not worth using, leading to repetitive gameplay.
  • RNG elements can be frustrating, as they may hinder players' ability to plan effectively and achieve desired builds during runs.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is praised for its unique blend of tower defense and factory mechanics, offering a delightful and engaging experience with strategic depth through various research trees and relics. However, some players find the main gameplay loop to be short and lacking in engagement, particularly at higher tiers, which may limit the use of late-game units. Overall, while the game is fun and offers good replayability, it could benefit from additional variety and clearer UI elements.

    • “While beating it on normal difficulty may feel a bit quick, the game’s replayability, unique mechanics, and strategic depth make it a standout in the genre.”
    • “The combo of a factory game and a roguelike, the cute visuals, and the gameplay loop makes this game delightful and addicting.”
    • “The sheer variety of research trees and relics adds layers of strategy and depth, keeping gameplay dynamic and engaging.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are praised for their vibrant, whimsical storybook art style, which creatively departs from the typical industrial look of factory games. Players appreciate the cute visuals and engaging aesthetics, which enhance the overall experience and contribute to the game's addictive nature. The combination of charming artwork and a well-designed gameplay loop keeps players captivated through multiple playthroughs.

    • “This game is insanely fun, the mix of automation and wave defense feels well thought out and overall the aesthetics of the game are amazing.”
    • “Its vibrant art style, endless variability, and rewarding progression system keep it engaging even after multiple playthroughs.”
    • “The combo of a factory game and a roguelike, the cute visuals, and the gameplay loop makes this game delightful and addicting.”
  • story
    6 mentions Positive Neutral Negative

    The game features a minimalistic story that some players find acceptable, as the focus is more on the factory mechanics and gameplay. It creatively combines a roguelike format with a whimsical storybook art style, setting it apart from other factory-themed games. Overall, while the narrative may not be deep, the unique aesthetic and gameplay elements are appreciated.

    • “Another one of the many factory-like games that came out over the recent year, but this one actually got really creative by making it a roguelike and changing the usual factory and industrial look with a lovely whimsical storybook art style in a fantasy setting!”
    • “I'm okay with it not having much of a story to follow up on.”
    • “The factory concept works - I would reset the map after every mission with a newer setup.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability through its unique mechanics and strategic depth, with different setups for each playthrough ensuring that no two games feel the same. Although the initial run may be quick, the difficulty scaling and variety of experiences contribute to lasting enjoyment.

    • “Unique runs: different setups for each playthrough ensure no two games feel the same, greatly enhancing replay value.”
    • “While it may feel short on the initial run, the game’s replayability and difficulty scaling ensure lasting enjoyment.”
    • “While beating it on normal difficulty may feel a bit quick, the game’s replayability, unique mechanics, and strategic depth make it a standout in the genre.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization aspect is viewed as a double-edged sword; while it creatively combines factory optimization with tower defense elements, some players feel that the imposed pressure detracts from the enjoyment and strategic depth typically found in factory games.

    • “An interesting and unusual blend of factory optimization and tower defense roguelike.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the repetitive task of placing numerous construction mechanisms to create the same basic chain.

    • “Placing the many construction mechanisms to make the same basic chain is tedious.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is characterized by cheerful music that creates a relaxing and enjoyable experience, enhancing the rewarding gameplay loop. Players appreciate the exploration of random units and the strategic team-building aspect, which is further enriched by the dynamic world generation.

    • “The chipper music and atmosphere make it very enjoyable and relaxing, and the core gameplay loop is very rewarding. It's cool to explore random units and forge a team that will work in the end based on the random generation of both the canvas, the rewards, and the world map-tree.”
  • music
    2 mentions Positive Neutral Negative

    The music is described as chipper and contributes to a relaxing atmosphere, enhancing the overall enjoyment of the game. Players find the combination of the upbeat soundtrack and the rewarding gameplay loop, which involves exploring random units and building a team, to be particularly engaging.

    • “The chipper music and atmosphere make it very enjoyable and relaxing, and the core gameplay loop is very rewarding. It's cool to explore random units and forge a team that will work in the end based on the random generation of both the canvas, the rewards, and the world map-tree.”

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