Shadron
- September 5, 2016
- Viktor Chlumský
Shadron is a procedural graphics editor that uses GLSL shaders and a simple scripting language to generate 2D and 3D models, animations, cubemaps, and particle systems. It includes a library of common functions and 17 example scripts for inspiration. Shadron is a versatile tool for creating procedurally-generated textures, game assets, and natural-looking seamlessly tiled images. Basic programming skills are required.
Reviews
- Shadron is a powerful tool for learning GLSL and creating shaders, making it a must-have for game developers and asset creators.
- The software allows for quick prototyping and experimentation with shaders, significantly speeding up the asset creation process.
- It has a clean interface and is lightweight, making it easy to use for procedural editing of images and textures.
- The documentation is sparse and not beginner-friendly, making the learning curve steep for new users.
- Buying from Steam imposes DRM restrictions, limiting the ability to run multiple instances and requiring authentication each time.
- The lack of a built-in editor means users must rely on external text editors, which can be inconvenient for some.
- graphics10 mentions
- 30 % positive mentions
- 70 % neutral mentions
- 0 % negative mentions
The graphics aspect of the program is highly praised for its versatility and depth, making it suitable for animators, graphic designers, and enthusiasts. Users appreciate the ability to create and manipulate graphics through scripting, likening it to working with OpenGL shaders, which enhances its appeal for those with a technical background. Overall, it is considered an interesting and useful tool in the field of graphics editing.
“It's one of the more interesting graphical programs I've used.”
“Through writing a script that is similar to an OpenGL shader, you can do a bit of everything in the field of graphics editing.”
“I recommend it for animators, graphic designers, and any geeks that like to play with graphics.”