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Shadows of War

Shadows of War Game Cover
34%Game Brain Score
monetization
stability, gameplay
34% User Score Based on 76 reviews

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Shadows of War Game Cover

About

Shadows of War is a single player and multiplayer strategy game. It was developed by TRI.G and was released on January 2, 2015. It received negative reviews from players.

Shadows of War is a 2D Real-Time Strategy sidescroller game. The game combines classical RTS elements with new ideas into a 2D game.

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34%
Audience ScoreBased on 76 reviews
monetization1 positive mentions
stability13 negative mentions

  • Unique side-scrolling 2D battlefield perspective that differentiates it from typical RTS games.
  • Hardcore mode offers challenging, rewarding strategic gameplay requiring careful planning and resource management.
  • Active developer engagement responding to player feedback and improving stability and bugs.
  • Numerous bugs, crashes, and technical issues severely hinder gameplay experience; campaign and achievements often broken or inaccessible.
  • Poor user interface and unclear feedback make strategy difficult and frustrating, with unresponsive unit behavior and confusing combat clarity.
  • Outdated graphics, sound design, and overall lack of polish give an impression of a low-budget, underdeveloped game.
  • stability
    13 mentions Positive Neutral Negative

    The game suffers from significant stability issues, frequently experiencing bugs, freezes, and broken features that hinder gameplay. Many users report a buggy interface and crashes, with little indication of developer support to address these problems. Despite some enjoyable elements, the pervasive instability greatly detracts from the overall experience.

    • “An absolute buggy mess of a game.”
    • “The game tends to be buggy, for example winning a battle and then returning to the menu won't allow you to play the next day.”
    • “Whenever I try to start the game skirmish/campaign, the game just freezes on the loading screen, sometimes with the interface overlapping with the loading screen.”
  • gameplay
    12 mentions Positive Neutral Negative

    Gameplay centers on strategic unit deployment across 2D side-view maps, aiming for a challenging, old-school RTS experience focused on careful planning. However, many users find the mechanics shallow, repetitive, and lacking depth, with technical issues like crashes and poor optimization further detracting from enjoyment. The hybrid gameplay concept is intriguing but ultimately undermined by rough execution and low polish.

    • “The focus remains firmly on gameplay rather than storytelling, with the atmosphere communicated through environments, unit designs, and the relentless pace of warfare rather than explicit narrative exposition.”
    • “Gameplay revolves around deploying and managing different unit types across wide horizontal maps.”
    • “It highlights the game’s intention to appeal to players who enjoy punishing, old-school strategy design where success depends on careful planning rather than generous mechanics or gradual power escalation.”
    • “The presentation does little to elevate the gameplay, instead reinforcing the impression of a low-budget project focused more on ideas than polish.”
    • “Its attempt to hybridize RTS mechanics with a 2D side-view battlefield is intriguing and occasionally compelling, but the roughness of its systems and presentation prevents it from standing alongside more polished strategy titles.”
    • “The gameplay itself is not very fun; you just buy units and hope for the best.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics are generally seen as simplistic and lacking detail, resembling low-effort mobile or browser games rather than a polished PC title. Large battles can become visually cluttered, and there are no resolution or graphics settings to improve the experience. While a few atmospheric effects add some variety, overall the visuals are considered uninspired and outdated for the platform.

    • “Graphics wise it's okay with things such as darkness and rain adding a bit of difference to the maps.”
    • “I liked the graphical style; sound is not bad for a small game.”
    • “While serviceable, the graphics lack strong visual distinction, and large-scale battles can become cluttered, making it difficult to track units or understand the flow of combat at a glance.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low-effort flash/browser games and mobile apps.”
  • story
    6 mentions Positive Neutral Negative

    The story in the game takes a backseat to gameplay, relying on atmosphere and environmental cues rather than explicit narrative. However, technical issues with starting campaign missions have frustrated some players, hindering their ability to engage with the story content. Overall, the narrative experience is minimal and somewhat inaccessible due to these bugs.

    • “The focus remains firmly on gameplay rather than storytelling, with the atmosphere communicated through environments, unit designs, and the relentless pace of warfare rather than explicit narrative exposition.”
    • “The most commonly and easily attained achievement is 'day 1 complete', for finishing the first mission, trivial to achieve, but less than 10 percent of players bothered to get that far before uninstalling the game.”
    • “The tutorial worked fine, but I could not get the campaign mission to start.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally described as subdued and atmospheric but unmemorable, with some users finding both the music and sound design to be poor or disappointing overall.

    • “Graphics and music/sounds are terrible.”
    • “The music work as well as sound work is not very nice.”
    • “Sound design and music are similarly subdued, providing atmosphere without leaving much of an impression.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is conveyed primarily through immersive environments, unit designs, and intense gameplay pace rather than through story or explicit narrative. Sound and music contribute subtly but lack strong impact, resulting in a subdued overall ambiance.

  • optimization
    2 mentions Positive Neutral Negative

    The game is poorly optimized, lacking modern PC support and updates, resulting in subpar performance and an almost unplayable experience on contemporary machines.

    • “Made on Flash, poorly optimized, almost unplayable.”
  • monetization
    1 mentions Positive Neutral Negative

    The game features no microtransactions, which users highly appreciate, rating its monetization aspect a perfect 10/10.

    • “No microtransactions - 10/10”
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Frequently Asked Questions

Shadows of War is a strategy game.

Shadows of War is available on PC, Windows and Linux.

Shadows of War was released on January 2, 2015.

Shadows of War was developed by TRI.G.

Shadows of War has received negative reviews from players. Most players liked this game for its monetization but disliked it for its stability.

Shadows of War is a single player game with multiplayer support.

Similar games include Blitzkrieg 3, Meridian: New World, Etherium, War Room, Company of Heroes 3 and others.