- March 24, 2017
- MrCiastku
- 6h median play time
Shadows 2: Perfidia
Platforms
About
"Shadows 2: Perfidia" is a first-person stealth horror game where players navigate through a dark, atmospheric environment to uncover the mystery of a cursed town. Equipped with a lighter and a journal, players must avoid grotesque shadows while solving puzzles and uncovering disturbing secrets. The game features a unique "fear system" that adjusts the difficulty based on the player's fear level, adding an extra layer of challenge and tension.



- The game offers a tense atmosphere with effective jump scares that keep players on edge.
- Gameplay features interesting mechanics and multiple endings, enhancing replayability.
- For its low price, the game provides a surprisingly enjoyable horror experience with a decent length of playtime.
- The graphics are low-budget and the level design is repetitive, leading to a lack of variety.
- Some players experienced frustrating bugs and glitches that hindered gameplay.
- The reliance on cheap jump scares and limited gameplay mechanics may not appeal to all horror fans.
gameplay
23 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a tense atmosphere and interesting mechanics, particularly the unique elevator floor mechanic. However, it has been criticized for relying heavily on jumpscares and repetitive elements, with some players finding the core gameplay limited to running and hiding. While there are varied storylines and difficulty modes, the overall experience can feel confusing and uneventful, despite some creative sound design and visual elements that enhance the horror experience.
“The game has a really tense atmosphere and cool mechanics.”
“Not only do you get the choice of two stories to play as different characters, but you can also choose to play in easy mode with checkpoints, or hardcore where if you die you have to restart from the beginning. There are also some interesting mechanics at play and even an intro movie for each character.”
“At first, the floor levels might seem repetitive, but then sound design kicks in: you hear door creaks in the distance, you hear a growl two feet behind you, a mirror breaks, lights flicker or someone turns them off in a room you just were – these technical mechanics help increase the overall scare factor of the game and add a unique aspect to each level in a creative way.”
“Playability: stumbling around in total darkness isn't gameplay, it's the equivalent of Minesweeper if you don't know how Minesweeper works.”
“I bought this expecting a fun and interesting horror game, but what I got instead was confusing game mechanics, cheesy jumpscares, a monster that is essentially only there to chase you, jumpscare you, then force you to restart all the way back at the beginning, and a generally uneventful story.”
“I hate these types of games where all you do is run and hide; those are the full list of gameplay elements, run and hide, nothing more.”