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Shadow of Loot Box

Shadow of Loot Box Game Cover
76%Game Brain Score
humor, graphics
gameplay, story
76% User Score Based on 68 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStationPlaystation Vita
Shadow of Loot Box Game Cover

About

Shadow of Loot Box is a single player shooter game. It was developed by Stately Snail and was released on January 30, 2018. It received mostly positive reviews from players.

"Shadow of Loot Box" is a first-person shooter that satirizes the aggressive monetization practices in modern gaming. Players explore a procedurally generated military complex, battling enemies and collecting loot boxes. The game offers a commentary on the state of the gaming industry, as players can uncover the secret documents that reveal the sinister motivations behind the loot box craze. However, the game's humor and satire may not appeal to all players.

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76%
Audience ScoreBased on 68 reviews
humor24 positive mentions
gameplay4 negative mentions

  • The game offers a humorous and satirical take on modern gaming trends, which some players found entertaining.
  • It has a unique premise with potential, and can be enjoyable for those who appreciate its tongue-in-cheek style.
  • The game runs smoothly for some players and provides a short playthrough that can be fun if approached with the right mindset.
  • Gameplay is often repetitive and frustrating, with poor controls and limited content that can lead to boredom.
  • The humor can feel forced and stale, with many jokes running their course quickly, making the experience feel drawn out.
  • Many players found the game to be underwhelming and lacking in rewarding mechanics, leading to a sense of wasted time.
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it charming and relatable, particularly in its jabs at gaming glitches and industry tropes. However, many reviewers feel that the comedic elements are stretched too thin, leading to a predictable and sometimes stale experience that detracts from the overall enjoyment. While there are moments of genuine laughter, the pacing and depth of the humor leave much to be desired, making it feel more like an excuse for lackluster gameplay.

    • “The off-the-wall humor and jests and jabs at gaming glitches that live within the game itself are thoroughly relatable, and are presented in a fine tongue-in-cheek fashion.”
    • “I also find it hilarious that at the beginning of the game you can't even run, jump, interact with buttons, or open doors.”
    • “Jokes aside, this game is really funny and charming; without spoiling too much, it pokes fun at the game industry and is worth your time.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is described as a mixed experience, with some players finding it simple and lacking challenge, while others appreciate the solid controls and quick playthrough. However, the humor often detracts from the gameplay, leading to frustration and a sense of drawn-out ideas that fail to engage. Overall, it is seen as an average experience that could have benefited from a stronger focus on either satire or gameplay mechanics.

    • “The gameplay and controls are solid as well.”
    • “Good quick playthrough, with minimal gameplay but still enjoyable.”
    • “The project could've gone either of the courses and turned into either a cheap FPS/action RPG with therapeutic loot box opening mechanics for the 'gambling' addicts on withdrawal or cranked the satire aspect to 11 and turned every moment of the game into a vidya-trope easter egg discovery.”
    • “This reminds me of a SNL skit: 10 minutes of humorous ideas drawn out to over 2 hours of often frustrating gameplay that beat those ideas to absolute death.”
    • “Buggy mess with predatory, virtual-pay-to-win mechanics (no real money, this is a satirical game).”
    • “The gameplay is simple and boring; I'd even say not challenging at all.”
  • story
    16 mentions Positive Neutral Negative

    The game's story features a variety of quests and puzzles that are praised for their creativity, making it suitable for family play. However, players find the quest structure repetitive, often revolving around simple fetch tasks, which diminishes engagement over time. Additionally, the lack of frequent autosaves and the need to complete quests to save progress frustrate players, leaving them feeling unsatisfied after finishing the game.

    • “The nature of quests and puzzles is worthy of the highest adoration, and the game itself is completely family friendly.”
    • “Kinda fun if they add more to the game, maybe some more guns or a free play small area after the game is beat to play some quests and level gear. I felt robbed after I beat it, but had fun playing it.”
    • “The quests saying: you need to help another settlement or you need to collect blue mushrooms... or the yellow ones... or the blue ones... but there were no more ways to go for me.”
    • “Sadly, it becomes quite repetitive really fast, with the quests in that town.”
    • “The quests say: you need to help another settlement or you need to collect blue mushrooms... or the yellow ones... or the blue ones... but there were no more ways to go for me.”
    • “I could do these quests over and over and eventually I had enough of it.”
  • stability
    4 mentions Positive Neutral Negative

    The game is described as a "buggy mess," highlighting its instability and glitches, which are intentionally satirical and part of the humor. While the mechanics are critiqued for being predatory in a virtual-pay-to-win context, the self-aware presentation of these issues adds a layer of relatability and charm.

    • “Buggy mess with predatory, virtual-pay-to-win mechanics (no real money, this is a satirical game).”
    • “The off-the-wall humor and jests and jabs at gaming glitches that live within the game itself are thoroughly relatable, and are presented in a fine tongue-in-cheek fashion.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, featuring intentional bugs, performance issues, and connection problems, yet some players report a smooth experience overall. While it includes various gameplay elements like lootboxes and procedural generation, the performance can vary significantly, with certain sections experiencing notable lag.

    • “This game is challenging at times, but it runs smoothly for me at least.”
    • “It has basically everything: lootboxes, bugs (intended), procedurally generated levels (just one level thankfully), fetch quests, sections with bad performance (intended), connection issues (intended), survival elements, crafting, escort missions, Ubisoft formula, etc.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are reminiscent of Minecraft, featuring subtle yet impressive visuals that appeal to both children and adults. Users appreciate the charming design of the monsters and find the overall aesthetic engaging, especially given the game's affordability.

    • “I am amazed at how these subtle graphics can still kick ass!”
    • “The graphics are reminiscent of Minecraft, and the monsters are funny, making it a great game for children to play because it's affordable.”
    • “The graphics are impressive and add a lot to the overall experience of the game.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is noted for its brevity, leading to limited replay value, as many users express that there isn't much incentive to play it multiple times.

    • “Just be warned this is a short game with little replay value.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features a humorous take on microtransactions, poking fun at the monetization practices commonly found in the industry, while still delivering a solid shooting experience.

    • “A decent enough shooter poking fun at microtransactions.”
    • “The game feels like it's more focused on squeezing money out of players than providing a fun experience.”
    • “Every feature seems locked behind a paywall, making it frustrating to enjoy the game without spending extra.”
    • “The constant push for microtransactions ruins the immersion and enjoyment of the gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that they often have to repeatedly search for resources, such as ammo, to continue progressing. This repetitive task can detract from the overall enjoyment of the gameplay experience.

    • “I found myself running around grinding for boxes just to make sure I had enough ammo to progress.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Shadow of Loot Box is a shooter game.

Shadow of Loot Box is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 3 hours playing Shadow of Loot Box.

Shadow of Loot Box was released on January 30, 2018.

Shadow of Loot Box was developed by Stately Snail.

Shadow of Loot Box has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Shadow of Loot Box is a single player game.

Similar games include Sir Whoopass: Immortal Death, Squirrel with a Gun, Immortals Fenyx Rising, State of Decay: YOSE, Pixel Boy and the Ever Expanding Dungeon and others.