- April 4, 2016
- Muro Studios
Shadow Bug
A compelling narrative experience with beautiful visuals.
Platforms
About
Shadow Bug is a one-finger controlled action platformer, where you play as an overpowered ninja hero, slicing monsters to save your home forest from an evil factory. The game features hand-crafted levels, memorable boss fights, and a breathtaking soundscape, with leaderboards for speedrunning levels. Its mesmerizing art and unique take on platformers make it a standout game.











- Unique gameplay mechanic where movement is based on attacking enemies, providing a fresh twist on platforming.
- Beautiful artwork and fluid animations enhance the overall experience, making it visually appealing.
- Challenging yet rewarding gameplay with a good difficulty curve, allowing for both casual play and speedrunning opportunities.
- The game can become repetitive over time as the core objective remains largely the same across levels.
- A sudden spike in difficulty in the final levels may frustrate players and disrupt the overall pacing.
- Limited replayability once all objectives are completed, as there are few additional challenges to pursue.
- gameplay78 mentions Positive Neutral Negative
The gameplay of "Shadow Bug" is characterized by its unique mechanics that blend platforming with strategic enemy interactions, requiring precise timing and movement. Players appreciate the elegant level design that gradually introduces new challenges, although some levels may feel repetitive or overly difficult. Overall, the game offers a smooth and engaging experience, enhanced by its beautiful art style and fluid controls, making it enjoyable for both casual players and those seeking speedrunning opportunities.
“This one surpassed my expectations with crisp animations, great sound effects, and a smooth curve of difficulty when adding new mechanics and increasing puzzle difficulty.”
“The game has a gorgeous aesthetic, a simplistic but well fleshed-out core mechanic that is fun to use, and nicely designed and challenging boss fights.”
“The unique movement mechanics of the game play extremely smoothly, and the levels are designed to be difficult despite the fact that a large portion of your movement is in straight lines between enemies.”
“Great art style and content, but mostly casual game decides to do a solid faceplant on the last few levels where the difficulty spikes resulting in boring repetitive gameplay, locking off further level content.”
“A lot of your time spent playing would likely be redoing levels over and over, trying to improve your times, similar to Dustforce, although mechanically easier because it's mainly clicking with your mouse cursor.”
“I doubt this will be much of a speedrun game because of how basic the mechanics and movement are, but you can at least move kinda fast with good timing on some of the levels.”