- November 8, 2016
- LLC
Sethian
Platforms
About
"Sethian" is a single-player mystery puzzle game set in a sci-fi world where you, an archaeologist, must master a fictitious language with unique grammar and vocabulary to unlock an abandoned computer's secrets and solve the mystery of a vanished civilization. Over 100 handwritten journal pages assist in learning the language, making for a challenging and immersive experience. With elements borrowed from real-world languages like Chinese and American Sign Language, Sethianese provides a unique and engaging linguistic puzzle.
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- The concept of the game is really cool, allowing players to engage with a computer in a custom language, which is engaging and intriguing.
- The game provides a satisfying sense of achievement when players successfully decipher the language and communicate with the computer.
- The interface is polished and responsive, with visual and audio cues that enhance the overall experience.
- The execution falls flat, as the computer has a very limited knowledge base, leading to generic responses for most player-generated questions.
- The game is overly linear, requiring players to follow specific prompts from the journal to progress, which diminishes the sense of exploration and discovery.
- The game is short and lacks replay value, with many symbols and phrases remaining unused, making it feel incomplete.
story
70 mentions Positive Neutral NegativeThe story in "Sethian" is intriguing but ultimately underwhelming, as players find it linear and simplistic, often feeling more like a short story than an engaging game. While the concept of deciphering an alien language is novel, the execution is hampered by overly specific prompts and a lack of exploration, leading to frustration rather than a rewarding narrative experience. Overall, the potential for a rich story is present, but it is not fully realized, leaving many players wanting a more fleshed-out and immersive storytelling approach.
“The story is simple; you find a computer that belongs to an ancient extraterrestrial civilization, and in order to make contact with such a machine, you need to comprehend not only the language but also the background, the meaning of the sentences and expressions.”
“I like the idea of trying to figure out what is going on in an ancient piece of tech, slowly uncovering the story.”
“The story, though, was indeed intriguing, and the premise was nice.”
“The specific lines to trigger the later parts of the plot are extremely specific, which ruins the feeling of exploration.”
“The story isn't great; I'd say it's actually quite bad.”
“As it stands, the game is extremely linear and a bit frustrating, and only wants to tell one specific and kind of cliched story.”