Sephonie Game Cover
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"Sephonie" is a 3D adventure game where you parkour through an uninhabited island's cave network as three biologists. Use acrobatic moves, grapple with creatures, and solve puzzles via the "Puzzle Grid" system to research unknown creatures. Experience a unique spiritual landscape with lush caverns, subterranean oceans, and surreal cityscapes.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

96%
Audience ScoreBased on 346 reviews
story80 positive mentions
character development3 negative mentions
  • Sephonie features a beautifully crafted world with unique environments and a captivating narrative that explores deep themes of connection and identity.
  • The platforming mechanics are innovative and enjoyable, encouraging exploration and creativity, while the puzzle elements provide a relaxing break from the action.
  • The music and art style are exceptional, creating a nostalgic and immersive atmosphere that enhances the overall experience.
  • The platforming controls can feel clunky and imprecise at times, which may frustrate players, especially during more challenging sections.
  • Some players may find the dialogue and narrative pacing to be overly lengthy or convoluted, potentially detracting from the gameplay experience.
  • The puzzles, while enjoyable, are often too easy and may not provide enough challenge for players seeking a more demanding experience.
  • story212 mentions

    The story of "Sephonie" is described as a deeply introspective and emotional journey, exploring themes of alienation, love, identity, and environmental issues through the experiences of three scientists. While some players found the narrative abstract and less cohesive compared to previous titles from Analgesic Productions, many appreciated its unique storytelling approach and the way it intertwines gameplay with character development. Overall, the game is praised for its heartfelt plot, beautiful world, and the ability to provoke thought and reflection long after playing.

    • “The story, setting, platforming, and music are all wonderful.”
    • “The enviroments are wonderful and really sell the setting (along with the music, which is fantastic), and the plot is heartfelt, thoughtful, and has some cool ideas.”
    • “The story is very effective and bittersweet, exactly the same sort of contemplative and moving writing that led me to love Anodyne 2 so much.”
    • “Story feels a bit haphazard (seeing as it was directly inspired by their experiences with the COVID pandemic) and I didn't connect with it as much as their other games.”
    • “Personally, while all of their games suck me in, I have thought that Analgesic has struggled to find balance in their stories with both conveying their desired message and telling a coherent story.”
    • “The game barely scrapes the iceberg on the concept and throws it aside for an ending where the data is just a plot device to resolve a story that could have ended 15 minutes prior with no effective difference.”
  • gameplay160 mentions

    The gameplay in "Sephonie" is characterized by its unique and creative 3D platforming mechanics, which may initially feel awkward but become enjoyable as players master them. The game combines platforming with puzzle elements, including a Tetris-like minigame, offering a fresh experience that encourages exploration and experimentation. While some players may find the controls challenging and the puzzles occasionally too easy, the overall design is praised for its engaging atmosphere and innovative mechanics that enhance the narrative.

    • “Great atmosphere and the gameplay gets really creative.”
    • “The platforming gameplay, while a bit obtuse at first, complements the game's other systems well, and before you know it it's pretty much second nature knowing where you can and can't reach with your moveset.”
    • “The parkour gameplay is unique, streamlined, and thoughtfully explored throughout the game.”
    • “Though it tries not to, Sephonie will undoubtedly alienate casual players with its low-resolution assets, strange parkour mechanics, bizarre block puzzle minigame, obtuse level design, and general sentimental quirkiness.”
    • “This is a baffling combination of awkward woolly platforming that will frustrate you over and over as you miss getting up and onto a platform by mere pixels again and again, a frankly seemingly unfinished puzzle game mechanic which I found essentially impossible to lose and just a load of seemingly random stuff for the story and an insane 'oh no we lost, oh hang on we randomly won' ending.”
    • “Primarily a 3D platformer inspired by the PSX/PS2 era, Sephonie deliberately includes a bit of those generations' clunky controls that imparts a weightiness and cautiousness that are a far cry from today's refined mechanics, which may be off-putting to the impatient.”
  • music150 mentions

    The music in the game has received widespread acclaim for its dreamy, atmospheric quality that enhances the overall experience. Reviewers describe the soundtrack as both relaxing and emotionally resonant, with many noting its ability to evoke nostalgia reminiscent of PS1-era games. Overall, the music is considered a standout feature, with many players eager to purchase the soundtrack for enjoyment beyond the game itself.

    • “It's got a nice chill soundtrack that perfectly suits the thoughtful exploration the game promotes.”
    • “The music is phenomenal, it is a vibe.”
    • “The soundtrack is beautiful, with a balance of haunting ambience and engaging, moving melodies.”
    • “I hate being so negative, but another thing I found disappointing was the OST wasn't really as impressive as in previous games.”
    • “Like the graphics, the music feels extremely fitting for something you would find in a PS1 game; it feels nostalgic even though this game just came out, and I think that's really impressive!”
    • “I'm not a music critic, but while I miss the chiptune beats of Anodyne 2, the music of this game is mesmerizing in its own way, and definitely keeps up the Analgesic standard of having some of the best game music around.”
  • graphics74 mentions

    The graphics of the game are widely praised for their stunning retro aesthetic, reminiscent of early 3D gaming eras like the PS1 and GameCube, featuring low-poly models and a soft color palette that enhances the overall experience. Reviewers highlight the unique art style as both beautiful and surreal, effectively complementing the game's narrative and gameplay mechanics. The visuals, combined with an engaging soundtrack, create a nostalgic and immersive atmosphere that resonates deeply with players.

    • “The art style is gorgeous, the color palette and textures are very soft and really complement the low-poly 3D models that make up the environment very well.”
    • “The graphics are as stunningly retro as Analgesic Production's last game, Anodyne 2, with the lovingly rendered PSX style of the graphics and the hauntingly nostalgic sounds.”
    • “I love how the graphics are surreal and futuristic; it makes the game feel so dreamy!”
    • “The visuals are primitive, but they capture the inviting visual simplicity and clarity of the 5th and 6th generation, before post-processing and overblown lighting made modern games require effort to simply look at them.”
    • “The art style might be the single biggest difference from Anodyne 2, which used mostly pixel art but also featured a 3D overworld done in a very intentionally retro, low-poly style.”
    • “In Anodyne 2, the 3D art worked because it was intentionally kind of unsettling in many places, contributing to the game's general, very intentional feel of unsettlingness.”
  • emotional36 mentions

    The emotional aspect of the game is described as beautiful, captivating, and heartfelt, with a strong emphasis on themes of adaptation, connection, and personal identity. While the environments and music enhance the emotional experience, some players felt less connected to the characters compared to previous titles, suggesting that deeper character development could have strengthened the emotional impact. Overall, the game is recognized as a passion project with unique gameplay and a thoughtful narrative that resonates with various personal experiences.

    • “The environments are wonderful and really sell the setting (along with the music, which is fantastic), and the plot is heartfelt, thoughtful, and has some cool ideas.”
    • “Side characters in Anodyne 2 had mental hang-ups, skeletons in their closet, coping habits, emotional scars, hopes, and dreams.”
    • “It's a clear passion project that is extremely emotionally candid and has some wonderfully unique, ambitious gameplay.”
  • atmosphere26 mentions

    The atmosphere of the game is widely praised for its creativity, relaxation, and immersive world-building, enhanced by a well-crafted soundtrack that complements each level. Reviewers highlight the unique and bizarre characters, as well as the haunting yet comfortable environments that invite exploration. Overall, the game's atmosphere is described as unmatched, evoking feelings of nostalgia and wonder reminiscent of classic titles like Super Mario Galaxy.

    • “The music, atmosphere, and story are what I really came for, and Analgesic Productions continues to deliver.”
    • “The atmosphere is unmatched, and as always, I'm in love with the characters and unique setting that Marina and Melos use to tell a story that I think anyone can relate to, in some way.”
    • “Analgesic always do a killer job when it comes to creating atmospheres that feel strange, wonderful, and just plain fun to explore.”
    • “It possesses environments with a haunting atmosphere, like if the first Jak & Daxter game grew up by 20 years, attained a respectable career as a biologist, and took MDMA.”
    • “This is the kind of game that makes me feel sleepy, not because it's boring, but because its vibe and atmosphere is so...comfortable.”
    • “While the atmosphere is generally relaxing, the platforming can become quite challenging.”
  • humor10 mentions

    The humor in Sephonie is described as a blend of thoughtful and character-driven dialogue, reminiscent of the developer's previous work, Anodyne 2. While some reviewers note a more serious tone overall, the game still features moments of humor that are both funny and thought-provoking, contributing to its unique narrative style.

    • “Sephonie carries much of the same style and humor as Analgesic's previous work, Anodyne 2: Return to Dust, but mechanically and story-wise is its own deeply unique and ambitious game.”
    • “The funny part is that this review was never part of my plan, but I just couldn't help myself.”
    • “Funny, thoughtful, carefully and delicately played out.”
  • character development8 mentions

    Character development in the game is highlighted as a significant strength, with reviewers noting its depth and emotional resonance, particularly in the context of global concerns and personal growth. The combination of engaging storytelling and well-crafted character arcs contributes to an unforgettable gaming experience, despite some critiques regarding character design. Overall, the game successfully merges compelling narrative elements with innovative gameplay, enhancing the overall adventure.

    • “Fun platforming with an interesting moveset, great visuals, environments and character designs, gorgeous music, a touching and timely story, and a fun puzzle system.”
    • “Character design has also taken a step back.”
    • “Cinematic platformers like Another World and Flashback finally make their 2D → 3D jump in spectacular form with Sephonie, which dares to imagine if your favorite cult-classic PS2 platformer had actual pathos, global concerns, and character development.”
    • “From the art direction to the character development, and even the gameplay, it's an incredibly special, unforgettable adventure.”
  • stability4 mentions

    The stability of Sephonie is often perceived as somewhat buggy, with players occasionally encountering glitches that can hinder gameplay. However, many users are willing to attribute these issues to their own skill level, allowing them to quickly re-engage with the game. Additionally, some secrets and rewards require exploiting these glitches, adding a layer of complexity to exploration.

    • “Secrets and rewards are hidden in areas where you have to exploit glitches in order to get to.”
    • “Though in Sephonie it sometimes feels a bit buggy, most of the time I can blame myself and jump right back in to practicing the tricky maneuver they're trying to get me to do.”
  • grinding2 mentions

    Players find the grinding aspect of the postgame to be frustrating and tedious, although it does not detract from the enjoyment of the main game as severely as in other titles.

    • “The postgame doesn't nuke the enjoyment of the main game quite as hard as Anodyne's did for me, but at the very least it did make everything post-credits feel frustrating or tedious.”
  • replayability2 mentions

    Players highlight the presence of numerous easter eggs that enhance replayability and provide additional challenges, making the game enjoyable to revisit.

    • “There are lots of easter eggs, providing great replay value and extra challenges.”
    • “The game is filled with easter eggs, enhancing its replayability and offering additional challenges.”
    • “With numerous easter eggs, the game ensures high replay value and extra challenges.”
    • “There are lots of easter eggs, which add some replay value and extra challenge.”
    • “The game lacks significant replayability, making it feel repetitive after the first playthrough.”
    • “Once you complete the game, there isn't much incentive to go back and play again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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