- April 21, 2014
- Matthew Brown
Sentinel
Platforms
About
Sentinel is an interactive audio tower defense game. It mixes strategic game play with a dynamic music system. The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the music. Fight through 31 levels to clear the virus from the system.
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- The game features a unique integration of music with gameplay, where tower actions and enemy movements sync to the beat, creating an engaging audio-visual experience.
- The variety of levels and distinct features in each stage, along with the creative presentation, showcase a dedication to detail and provide a fun atmosphere.
- As a free game, it offers a solid challenge for tower defense fans, with interesting mechanics that require quick reflexes and strategic thinking.
- The game suffers from a lack of intuitive controls and documentation, making it difficult for players to understand mechanics and effectively manage their towers.
- Many players find the micromanagement aspect overwhelming, as it requires constant power shifting between towers without a pause feature, leading to frustration during gameplay.
- The difficulty spikes significantly in later levels, with some players feeling that the game becomes more of a memory test than a strategic challenge, making it less enjoyable.
music
72 mentions Positive Neutral NegativeThe music in the game is a standout feature, integrating dynamically with gameplay mechanics, where tower placements and actions influence the soundtrack, creating an interactive audio experience. While many players appreciate the electronic music and its ability to enhance the atmosphere, some criticize it for being repetitive and not particularly memorable outside the context of the game. Overall, the music is well-received by fans of electronic genres, adding a unique twist to the tower defense experience, though it may not appeal to everyone.
“This is a very simplified and straightforward interpretation of one with the added gimmick that your actions (of placing towers) and the shooting (from those towers) integrates into the music to create an 'interactive audio' experience.”
“The music is one of the most important elements in this game, and the tracklist is composed of very good electronic music.”
“Your tower placement affects the music (imagine the screen as one large step sequencer) as well as events like tower shots, dying enemies, etc.”
“The music in the game plays no part in how the tower defense handles.”
“The game doesn't even do that right; you look at dubstep and how it has a drop and different pitches, this is more like techno generic song one a, then on to game two remix of generic song one a, and so forth.”
“The best way to describe this is if you have ever been to a club, stood in the middle of the dance floor, had people bumping into you, as you stare up into a strobe light and let the mind numbing, repetitive remix of the same song you heard the last 4 songs melt your brain.”