- April 21, 2014
- Matthew Brown
Sentinel
Platforms
About
Sentinel is an interactive audio tower defense game. It mixes strategic game play with a dynamic music system. The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the music. Fight through 31 levels to clear the virus from the system.






- The game features a unique integration of music with gameplay, where tower actions and enemy movements sync with the soundtrack, creating an engaging audio-visual experience.
- Sentinel offers a fresh take on the tower defense genre with its power distribution mechanic, requiring players to actively manage resources and adapt strategies in real-time.
- The game is free to play, making it accessible for fans of tower defense games, and it includes a variety of levels and bonus challenges that encourage strategic thinking.
- The game suffers from a lack of intuitive controls and documentation, making it difficult for players to understand mechanics and effectively manage their towers.
- Many players find the difficulty level to be excessively high, especially in later stages, leading to frustration and a sense of unfairness in gameplay.
- The visual effects and bright graphics can be overwhelming and distracting, detracting from the overall gaming experience for some players.
- music144 mentions Positive Neutral Negative
The music in the game is a standout feature, integrating dynamically with gameplay elements such as tower placement and firing, creating an interactive audio experience that enhances the overall atmosphere. While many players appreciate the electronic soundtrack and its ability to evolve with the game, some criticize its repetitiveness and the overwhelming visual effects that accompany it. Overall, the music is particularly appealing to fans of electronic genres, though it may not resonate with everyone.
“The music is one of the most important elements in this game, and the tracklist is composed of very good electronic music.”
“The dynamic music (interacting with your turret placement) is done very well and has no effect on gameplay besides aesthetics.”
“Your tower placement affects the music (imagine the screen as one large step sequencer) as well as events like tower shots, dying enemies, etc.”
“The music isn't that great by itself, but the sequencer-like aspect of the towers does make it enjoyable and evolving.”
“The music in the game plays no part in how the tower defense handles.”
“The best way to describe this is if you have ever been to a club, stood in the middle of the dance floor, had people bumping into you, as you stare up into a strobe light and let the mind-numbing, repetitive remix of the same song you heard the last four songs melt your brain.”